Design Request: Homebrew Guidelines.


Prerelease Discussion


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I'd like to make a small request for PF2.

Can we have a small section on guidelines for how to homebrew spells, feats, classes, etc.?

Ultimately, players are going to want content that doesn't exist and Paizo can't read everyone's minds. Even if they could, there would be no way to publish all of it in a core rulebook, let alone a few dozen supplement guides.

The custom magic item guidelines in PF1 are a great example of the kind of stuff I'd like to see, but for feats, class features, and spells as well.

If you can't fit it into the Core Rulebook, perhaps we could get an official handbook on designing game features with examples, tables, formulas, playtesting guidelines, potential pitfalls, etc.?

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I would certainly enjoy a clearer guide on how to create various elements as well. Homebrew content is a passion of mine.


This definitely seems like it would be stuff for a Game-Mastery Guide. (Hopefully combined with Ultimate Campaign type stuff into one book because come on.)


I think including a section of rules for creating new things in the playtest rulesbook would be a good idea. Since we won't have an extensive PF2e bestiary for it we would need to either convert monsters, or make new monsters. Most will probably have a combination of both.

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