Gotta Make that Gold


Advice


Alright, long story, I'm a Wizard who wants to prestige into Loremaster. Downside: I'm the party's major buffs/caster character. We have an Alchemist and a Cleric.

Now, if I go into Loremaster, I will gain some much needed buffs to attack and the main thing my character does. However, I will stop getting my 2 free spells per level, which sucks the big one.

So I gotta make money to be able to purchase new spells. Preferrably without disrupting the party too much. What's a good way?


Full Pouch. Nifty little 2nd-level spell that costs 1 gp, and creates an alchemical item that could potentially sell for thousands of times that. It's about the fastest way to make money in PF.


Generally speaking wizards purchase many many more spells than just the 2 per level they get for free. It is a fairly small portion of WBL.

If you find some trick to blow up WBL, it will probably either a) be squashed by the GM or b) end up ruining the game.


Dαedαlus wrote:
Full Pouch. Nifty little 2nd-level spell that costs 1 gp, and creates an alchemical item that could potentially sell for thousands of times that. It's about the fastest way to make money in PF.

Augh! Transmutation is a forbidden school for me. XP Can't take it...


Dave Justus wrote:

Generally speaking wizards purchase many many more spells than just the 2 per level they get for free. It is a fairly small portion of WBL.

If you find some trick to blow up WBL, it will probably either a) be squashed by the GM or b) end up ruining the game.

That's very true. I have been purchasing a lot of spells prior to now. Downside, between spells and alchemical items, I'm about 6 AC behind everyone else and my main spells are still only attacking with a +1. (Like I said, Loremaster for secrets to attack and bonus anything feat, I already have all the metamagic I want)

Downside, I also have other major daily costs for the type of wizard I'm playing. Gotta scribe a lot of scrolls for Contingent Scroll, buy onyxs for Animate Dead, gonna need to Permanency a handful of vision effects to mitigate the fact my character is blind... It's an expensive wizarding road ahead, and I can't justify continuing to suck in the more general magic items we find to pad my poor stats and support the frivolity in choices my character has made thus far.


Isaac Zephyr wrote:
Dαedαlus wrote:
Full Pouch. Nifty little 2nd-level spell that costs 1 gp, and creates an alchemical item that could potentially sell for thousands of times that. It's about the fastest way to make money in PF.
Augh! Transmutation is a forbidden school for me. XP Can't take it...

Forbidden? Unless you're playing with houserules or as a Thassilonian Specialist, it would only take you double the spell slots to cast.


Dαedαlus wrote:
Isaac Zephyr wrote:
Dαedαlus wrote:
Full Pouch. Nifty little 2nd-level spell that costs 1 gp, and creates an alchemical item that could potentially sell for thousands of times that. It's about the fastest way to make money in PF.
Augh! Transmutation is a forbidden school for me. XP Can't take it...
Forbidden? Unless you're playing with houserules or as a Thassilonian Specialist, it would only take you double the spell slots to cast.

Alright, you are correct. Double slot cost.

However also not Core, and GM is only allowing core. Nice as it would be to dupe my alchemical items (I use a bunch of them), between needing to talk to my GM about it, and the double spell slots, it would be more effective to just scribe scrolls and sell them.


Isaac Zephyr wrote:
Dαedαlus wrote:
Isaac Zephyr wrote:
Dαedαlus wrote:
Full Pouch. Nifty little 2nd-level spell that costs 1 gp, and creates an alchemical item that could potentially sell for thousands of times that. It's about the fastest way to make money in PF.
Augh! Transmutation is a forbidden school for me. XP Can't take it...
Forbidden? Unless you're playing with houserules or as a Thassilonian Specialist, it would only take you double the spell slots to cast.

Alright, you are correct. Double slot cost.

However also not Core, and GM is only allowing core. Nice as it would be to dupe my alchemical items (I use a bunch of them), between needing to talk to my GM about it, and the double spell slots, it would be more effective to just scribe scrolls and sell them.

Core only? Hmmmm... that does make things trickier. What level are you?


Dαedαlus wrote:
Isaac Zephyr wrote:
Dαedαlus wrote:
Isaac Zephyr wrote:
Dαedαlus wrote:
Full Pouch. Nifty little 2nd-level spell that costs 1 gp, and creates an alchemical item that could potentially sell for thousands of times that. It's about the fastest way to make money in PF.
Augh! Transmutation is a forbidden school for me. XP Can't take it...
Forbidden? Unless you're playing with houserules or as a Thassilonian Specialist, it would only take you double the spell slots to cast.

Alright, you are correct. Double slot cost.

However also not Core, and GM is only allowing core. Nice as it would be to dupe my alchemical items (I use a bunch of them), between needing to talk to my GM about it, and the double spell slots, it would be more effective to just scribe scrolls and sell them.

Core only? Hmmmm... that does make things trickier. What level are you?

We just hit 5, and I'm thinking the Loremaster swap for level 9. Also fun fact: it's Iron Gods, so tech is a very prevalent thing.


You could see if you can make money offering your spell casting services. The going rate is Caster level × spell level × 10 gp, which beats the amount you get from a weeks worth of work doing a profession check. Admittly it's not a lot of money, but it's something to help offset your scroll costs.

Some low level spells do have a duration of permanent (I'm thinking continual flame and explosive runes) which can be sold as "products" that someone in town might find useful.


LordKailas wrote:
The going rate is Caster level × spell level × 10 gp.

Debatable. You can purchase spell casting services for the above price, but there isn't actually any rule about selling them. In other areas of the game, the price a PC pays to buy something is certainly not the same as the price they get when they sell something.

it would be reasonable to expect that people might be less likely to purchase magic from an an unknown adventurer than a known, permanent member of their community. Perhaps by offering a discount for this you could overcome that, but perhaps not. In some areas, guilds, taxes, etc can also reduce this amount.

Even without that, there is no way to determine if anyone wants to buy your spellcasting services. You can put it a sign or something but there is absolutely no guarantee that anyone will purchase.

Profession on the other hand is you make the roll and get the gold, no questions (in most cases anyway).


Isaac Zephyr wrote:
I'm about 6 AC behind everyone else and my main spells are still only attacking with a +1.

I think you are over focusing on these two things. Wizards being behind in AC is expected (only 6 behind at level 4 is actually pretty impressive) and your attack rolls, if you even make them, are usually against touch AC. During the low levels this makes it a little easier to hit, at later levels this advantage is often very large.


Also, when possible don't buy scrolls to get new spells, pay to borrow spellbooks to copy from, much cheaper.


Dave Justus wrote:
Isaac Zephyr wrote:
I'm about 6 AC behind everyone else and my main spells are still only attacking with a +1.
I think you are over focusing on these two things. Wizards being behind in AC is expected (only 6 behind at level 4 is actually pretty impressive) and your attack rolls, if you even make them, are usually against touch AC. During the low levels this makes it a little easier to hit, at later levels this advantage is often very large.

I am very melee oriented for a wizard (mostly because I'm blind), and unfortunately I had not read that you needed Str for those touch attacks (had been playing lots of 5e where spell attacks use your casting mod, and needed the Dex for AC).


I might suggest either Weapon Finesse, or getting a weapon with the Training enchantment on it to give finesse. (It's in the Inner Sea book, it's teeeeechnically Piazo official, though I'm not sure how 'core' it is.)


Zarius wrote:
I might suggest either Weapon Finesse, or getting a weapon with the Training enchantment on it to give finesse. (It's in the Inner Sea book, it's teeeeechnically Piazo official, though I'm not sure how 'core' it is.)

I am planning on weapon finesse. Likely as my free Loremaster feat at 11th. My feats getting their are accounted for. And my level 9 will be quickened spell for some sweet quickened True Strike.


Well, while I don't disapprove of the spell, it seems a little weird to dump a fifth level slot on it.


Zarius wrote:
Well, while I don't disapprove of the spell, it seems a little weird to dump a fifth level slot on it.

Divination wizard. Free Div-only slot each level, and not much 5th level is overly great when compared to not having to wait 2 turns to guarantee a hit with my low attack score.


Those two free spells per level are a pretty petty amount of cash. Shouldn't matter a whit.

As a wizard, attack rolls that you actually care about should be incredibly rare.

All that said...

Stone sells for five copper a pound. You get about two cubic feet of stone per level for a casting of Wall of Stone. Concrete's in the vicinity 150 lbs per cubic foot, so you're getting 15 gold worth of stone per caster level out of a casting of Wall of Stone, and trade goods sell at cost.

Cast twice, then you have your upper limit on volume for a Fabricate spell to instantly turn that stone into an art object of triple value.

Spend a few days and you can make back the lapse in money. Three spells gets you 90g per caster level. At ninth level, you can alternate two walls, then fabricate. So, two days to make a 810g statue. The price of copying a single 5th-level spell into your spellbook is 250g, plus a 125g viewing fee if you're copying from another wizard's spellbook, for a total of 750g total.


Omnius wrote:

Those two free spells per level are a pretty petty amount of cash. Shouldn't matter a whit.

As a wizard, attack rolls that you actually care about should be incredibly rare.

All that said...

Stone sells for five copper a pound. You get about two cubic feet of stone per level for a casting of Wall of Stone. Concrete's in the vicinity 150 lbs per cubic foot, so you're getting 15 gold worth of stone per caster level out of a casting of Wall of Stone, and trade goods sell at cost.

Cast twice, then you have your upper limit on volume for a Fabricate spell to instantly turn that stone into an art object of triple value.

Spend a few days and you can make back the lapse in money. Three spells gets you 90g per caster level. At ninth level, you can alternate two walls, then fabricate. So, two days to make a 810g statue. The price of copying a single 5th-level spell into your spellbook is 250g, plus a 125g viewing fee if you're copying from another wizard's spellbook, for a total of 750g total.

I still can't transmute. :P double the spell slots and triple the time.


Double spell slots still means you can do it. It just takes you from needing three spell slots to do it to taking four.


Omnius wrote:
Double spell slots still means you can do it. It just takes you from needing three spell slots to do it to taking four.

I also can't conjure. :P I am a very bad wizard.


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...

Those are literally the worst two schools to ban.


Omnius wrote:

...

Those are literally the worst two schools to ban.

Isaac Zephyr wrote:
I am a very bad wizard.

Yup. And I majored in Divination. I am having a tonne of fun with this bad wizard though.

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