How would you build Aloy from Horizon: Zero Dawn?


Advice

Grand Lodge

If you are not familiar, she is primarily an archer, with multiple types of arrows at her disposal. She can also use a spear like weapon in close combat.

She can be stealthy and has a few options for ambush style attacks (Mainly with her spear).

She can temporarily take control of animals (which are robots in the video game) to either use as a mount, or to aid her in combat. (Ranger's Wild Empathy maybe? or Charm Animal? Not vital to the character if not easy to fit in)

In the game she has something called a 'focus' which is basically a more advanced Google Glass type device which allows her to study a target or her surroundings to search for weaknesses, track targets, etc. (Sounds a lot like the Slayer's 'Studied Target' and Track abilities)

Initially I was thinking ranger, but the more I think about it, Slayer seems more fitting. Can you multi-class Slayer and Ranger together? If so can you double dip the same combat style with both to get more archery feats sooner?

I play PFS, so 20 point buy for stats, only PFS legal materials, standard adventuring caps out at level 12, so that is where I generally plan a build up to.

Scarab Sages

Can't double dip for more archery early.

I always saw the override as optional (though fun) so I'd say your best bet is either Ranger or Archer Fighter, but take a level or 2 of Investigator to represent the Focus. Barring Weapon Focus feats you should be able to make a decent switch-hitter using a longbow and spear, just throw Power Attack in there somewhere.

Scarab Sages

I have a Ranger using the Galvanic Saboteur archetype in an Iron Gods campaign that's a pretty good Aloy mimic.

She's going the standard switch hitter ranger route but not with a spear. The GM allowed me to reskin a nodachi as a falx (looks about the same, just sharped on the opposite side) since unlike Shoanti, Kellids don't have any cool signature weapons.

She has the Local Ties trait to be able to use the Technologist feat until she can take it.

Of course you wouldn't want to use Galvanic Saboteur for anything other than Iron Gods or a tech focused homebrew. There should be several ways to do it but you'll probably need to decide which aspects of Aloy you want to emphasize the most.

Grand Lodge

So, did a bit of playing around with a few build ideas and I came up with what I think will make a fairly decent character build. Primarily focused on archery, but able to switch hit as needed.

Aloy Clone:
Name: Aloy
Class: Slayer
Race: Human (Shoanti or Ulfen)
Alignment: Chaotic Good
Faction: Grand Lodge

Str: 15
Dex: 16
Con: 14
Int: 10
Wis: 10
Cha: 8

Alternate Racial Traits: N/A

Traits: Reactionary, +will save?

Favored Class Bonus: 1/6 Slayer Talent

Items:

+2 Adaptive Darkwood Composite Longbow 9730gp
+1 Adamantine Scythe 5018gp
+2 Shadow Mithral Chain Shirt 8850gp
Amulet of Natural Armor +2 8000gp
Belt of Physical Might +2 (Str/Dex) 10000gp
Boots of Speed 12000gp
Bracers of Archery, Lesser 5000gp
Cloak of Resistance +3 9000gp
Deliquescent Gloves 8000gp
Efficient Quiver 1800gp
Ring of Protection +2 8000gp

Total GP = 85448gp

1. Feat: Point-Blank Shot
Human Bonus Feat: Precise Shot

2. Slayer Talent: Ranger Combat Style: Archery
Combat Style Feat: Rapid Shot

3. Feat: Deadly Aim

4. Slayer Talent: Rogue Talent: Weapon Training: Longbow

5. Feat: Power Attack

6. Slayer Talent: Ranger Combat Style: Archery
Combat Style Feat: Manyshot
FCB Slayer Talent: Rogue Talent: Fast Stealth

7. Feat: Clustered Shots

8. Slayer Talent: Rogue Talent: Combat Trick: Combat Reflexes

9. Feat: Quick Draw

10. Slayer Talent: Ranger Combat Style: Archery
Combat Style Feat: Pint Blank Master: Longbow

11. Feat: Improved Precise Shot

12. Slayer Talent: Ninja Master Trick: Evasion
FCB Slayer Talent: Woodland Stride

If my calculations are correct this would give me a full round attack with my bow of +20/+20/+15/+10 (+21/+21/+21/+16/+10 hasted) for 1d8+18 +1d6 acid per shot. (with 2 hits on the first arrow due to Manyshot)

In melee I could swing in with +16/+11/+6 (+17/+17/+12/+7 hasted) for 2d4+22 +1d6 acid (+4d6 sneak attack when applicable) not to mention the x4 crit multiplier on scythes. :)

(I opted for scythe, because a war scythe looks kind of similar to Aloy's "spear" See Image, plus I like the idea of the occasional massive crit.)

Thoughts? Let me know what you think.


From the way you have built the character, it seems more like you want an archer with the option of melee combat rather than a true switch hitter (as you stated was your goal). If you want a better switch hitter experience, I'd push quickdraw earlier in the build. At level 6 you start losing an attack to draw your next weapon, so around there would be best (perhaps switch clustered shots and quick draw?). Clustered shots is great for the DR you can't deal with, but a huge benefit of archery is your ability to just carry around special material arrows without having completely different weapons. DR/Alignment and DR/- are the only things you should need clustered shots for, both tend to be higher level so waiting until 9th for it isn't so bad.

I'd use this point buy instead:
STR: 14 DEX: 18 CON: 12 INT: 10 WIS: 14 CHA: 8
Then put level up points into dex, still grabbing the +2 str/dex belt.

Deliquescent gloves don't work with a bow (Pretty sure only unarmed and natural attacks).

Would you walk me through your attack routine? The numbers I'm coming up with are all lower than yours.

Vanilla Attack:
BAB 12 +3 dex +2 bow +1 bracers +1 training -> +19/+14/+9

Vanilla Damage:
+2 str +2 bow -> 1d8+4

Rapid Shot:
17/17/12/7 (1d8+4)

Deadly Aim:
15/10/5 (1d8+12)

Rapid Shot/Deadly Aim:
13/13/9/4 (1d8+12)

Of course, add +3 attack/damage from studied target as appropriate.

Grand Lodge

Here is what I was getting for my to hit.

12 BAB + 6 Dex + 1 focus +1 bracers +2 bow +3 studied target +1 Point-blank shot, -4 Deadly Aim -2 Rapid Shot = 20/20/15/10

For Damage.

+4 Str +2 Bow + 8 Deadly Aim +1 Point-Blank Shot +3 Studied Target = +18

Study Target will be a swift action at this point, so I would never have a reason to not use it. I am also a very tactical player, so I will do my best to stay within PBS range whenever possible, so I went ahead and just factored those in to my totals.

For the gloves, they do in fact work with bows, or any other weapon you hold in the hand(s) wearing the gloves. "If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability."

I noticed a couple errors on my posted stats above.

I forgot to add the +2 racial stat bonus to Dex, for an 18 starting Dex. I also forgot to mention the level up bonuses would be +1 Str at level 4, then Dex at 8 and 12. (I'll end up with an 18 Str and 22 Dex after stat boosts and items)

I'll do some tweaking with the feat order, see where I can bump Quick Draw up to.


Pathfinder Rulebook Subscriber

This is one of those situations where you need to decide how much you want to build an optimal character vs one that pays homage to your inspiration. What you've built is a perfectly functional Slayer Archer, which is one of the best classes for one of the best combat styles. I'd use my 6th level Ranger Talent for Improved Precise Shot and just get Many Shot from leveling. If your DM enforces cover rules properly, getting IMP 5 levels early is much bigger than getting Many Shot 1 level early.

But I don't know that it is the best way you can represent Alloy. You don't have her tech aspect, which I grant might be a non-starter in most PF settings. You also don't have her hunter gatherer aspect or her esoteric assortment of weaponry. Alloy carries a variety of explosive and elemental weapons, all of which she crafts herself. She also brews potions, builds traps, and upgrades her own armor.

Two main ways I can think of to do this. One is taking the Craftng Feats. Your only barriers there are gold and feats. I'm not sure if crafting a variety of magical arrows is especially cost effective, for example. The other thing you can do is be an alchemist. The grenadier in particular is worth looking at. Infusing weapons with alchemical items is probably the best way to simulate her various DIY ammunition types. It also gets a martial weapon proficiency if you want to avoid multiclassing. And no other class gets bombs, but a lot of Alloy's stuff blows up. Various discoveries can help you better emulate her various options as well.

Grand Lodge

This character is for PFS play, so I had to make a lot of concessions. Like no crafting, very few tech oriented scenarios, limited usefulness of mounts, etc. If I was playing in a more tech heavy game I might have tried to make something that captured more of her aspects.

The Slayer felt like a good middle ground...the studied target mimics the focus being able to scan targets for weaknesses, and track is something she makes frequent use of throughout the game. Ranger Combat style allows me to be a solid archer, and being able to pick up a couple bonus feats via slayer talents allows me to also be passable in melee. I decided to just focus on he 2 main weapons, bow and "spear".

I'll revisit the feat order to grab IPS early, and juggle the rest around it.

I hadn't though about alchemist, as they seemed too different...it would probably be too much of a stretch to try to squeeze archery, melee, and all the stats required to be decent at everything into a single build.

Grand Lodge

Ok, went back through and re-organized the order I plan to take feats in. Pushed Quick Draw much earlier, so I can swap between melee and ranged easier early on. Bumped Improved Precise shot to my level 6 combat style feat, moved Manyshot and Clustered Shot around a little. What do you all think of the revised feat order?

Feats v2:
1. Feat: Point-Blank Shot
Human Bonus Feat: Precise Shot

2. Slayer Talent: Ranger Combat Style: Archery
Combat Style Feat: Rapid Shot

3. Feat: Quick Draw

4. Slayer Talent: Rogue Talent: Weapon Training: Longbow

5. Feat: Deadly Aim

6. Slayer Talent: Ranger Combat Style: Archery
Combat Style Feat: Improved Precise Shot
FCB Slayer Talent: Rogue Talent: Combat Trick: Power Attack

7. Feat: Manyshot

8. Slayer Talent: Rogue Talent: Fast Stealth

9. Feat: Clustered Shots

10. Slayer Talent: Ranger Combat Style: Archery
Combat Style Feat: Point Blank Master: Longbow

11. Feat: Combat Reflexes

12. Slayer Talent: Ninja Master Trick: Evasion
FCB Slayer Talent: Woodland Stride

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