Rise of the Support Build: Buff, Debuff, and >10< Criticals


Prerelease Discussion


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One interesting facet of the >10< system is the effect it has on support characters, in that their buffs will be amplified by not just causing more hits, but also by causing LOTS more crits.

Say you hit on a nat 9 ordinarily. A +2 bonus only increases your chance to hit by 17%, but it increases your chance to crit by 100%!

Now instead you get debuffed by -2. Your chance to hit has gone down by 17%, but you chance to crit has gone to 0%.

If the prone penalty is still -4 to AC, this makes tripping way more deadly, as someone on the ground is likely to get demolished with crits.

The dev team is signaling there are going to be plenty of abilities that only activate on a crit, and we've already seen the "deadly" weapon quality that adds an additional 1d6 to a crit, so I expect the "normal bonus damage" is only a part of the total crit package in PF2.

It will be interesting to see if buffing and debuffing really is just going to become a much more critical part of the game, or if "fiddly buffs" like Inspire Courage are just going to be cut from the game. Although the fact that we've already seen the Enfeebled condition indicates fiddly debuffs are certainly not dead.

So, will bards and witches be the new royalty of PF2?

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