Damage reduction


Rules Questions


Hello everyone.
Yesterday a doubt come in my mind.
If I have a rapier +2 construct bane (total enhancement +3), does this weapon overcome a lycanthrope DR/silver?
And then, if I am against a golem, since my weapon is construct bane and its enhancement bonus increase to +4,do my weapon bypass his DR/adamant?
Thanks


No the enhancement-number must be +3 (cold iron + silver) or +4 (adamantine) to overcome DR! You are however right about the constructs. It does count as +4 vs. constructs and overcomes adamantine. Only works against those things however.

Only thing where a summ of total enchantments works is DR/epic. Since that requires +6 which you can not get from numbers alone.


sunblaze31 wrote:
Only thing where a summ of total enchantments works is DR/epic. Since that requires +6 which you can not get from numbers alone.

Yes, DR/epic works different it that it uses total enhancement.

A raging character with a +5 furious bane weapon has a +9 enhancement bonus (+11 for purposes of breaking DR/epic).


1. No; the weapon is +2 in that instance.
2. Yes; the weapon is +4 in that instance.


sunblaze31 wrote:

No the enhancement-number must be +3 (cold iron + silver) or +4 (adamantine) to overcome DR! You are however right about the constructs. It does count as +4 vs. constructs and overcomes adamantine. Only works against those things however.

Only thing where a summ of total enchantments works is DR/epic. Since that requires +6 which you can not get from numbers alone.

Note that this will work for constructs, but not for animated objects. It overcomes DR as adamantine, but since it is not actually adamantine it does nothing about hardness.


thorin001 wrote:


Note that this will work for constructs, but not for animated objects. It overcomes DR as adamantine, but since it is not actually adamantine it does nothing about hardness.

Grumble grumble... robots and their stupid hardness...


thorin001 wrote:
Note that this will work for constructs, but not for animated objects. It overcomes DR as adamantine, but since it is not actually adamantine it does nothing about hardness.

It deals 2d6 extra damage against constructs. So while it doesn't deny 20pts of hardness as adamantine, it effectively denies 2d6pts of hardness per swing...


or tack it on to an adamantine weapon and it cuts past the hardness and does 2d6 extra damage

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