Hands Autonomy


Rules Questions


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"The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action."

Two questions, can you two weapon fight and use this action? If so, does it count towards "Hammer the Gap?"


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Making a single attack with the hand (what hand? Some spell, I'm guessing?) is a full round action, using TWF is a different full round action. Since you can't simultaneously take two full-round actions, you can't combine the two.


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https://www.d20pfsrd.com/feats/general-feats/hand-s-autonomy/


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ttlovepie wrote:

"The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action."

Two questions, can you two weapon fight and use this action? If so, does it count towards "Hammer the Gap?"

Hand's Autonomy:
You reduce the penalties for fighting with two weapons (including fighting with double weapons or when throwing weapons from each hand) by 2, to a minimum penalty of –1. This benefit stacks with the Two-Weapon Fighting feat. When you are unconscious, paralyzed, asleep, or stunned, your possessed hand can still act on your behalf in a limited fashion. The hand uses your statistics when performing any action in this manner. The hand can’t take attacks of opportunity, but can draw attacks of opportunity from actions it takes. The hand can perform the following actions each turn on your initiative count.

  • The hand can retrieve or pick up an item or weapon as a standard action.

  • The hand can attempt any of the following skill checks at a –4 penalty: Disable Device, Escape Artist, Heal, Sleight of Hand, or Use Magic Device.

  • The hand can knock you prone as a free action, and drag you while you’re prone at a speed of 5 feet as a full-round action.

  • The hand can perform any other action appropriate for a hand and an arm, such as pouring a held potion into your mouth or awakening you from a sleep spell.

  • The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action.

You cannot make a full-attack action while unconscious, paralyzed, asleep, or stunned.


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Mallecks wrote:
ttlovepie wrote:

"The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action."

Two questions, can you two weapon fight and use this action? If so, does it count towards "Hammer the Gap?"

** spoiler omitted **

You cannot make a full-attack action while unconscious, paralyzed, asleep, or stunned.

I was thinking that at first but I'm not quite sure since it doesn't say that's the only time you can use the ability. Just that it could perform actions while you were in those states.


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ttlovepie wrote:


I was thinking that at first but I'm not quite sure since it doesn't say that's the only time you can use the ability. Just that it could perform actions while you were in those states.

There are lots of things that the ability doesn't say.

1. It does NOT say that you can only use this ability when you are afflicted with the specific conditions.

2. It does NOT say that your hand can sprout wings and fly you to safety.

I could be wrong, but I can't think of an example where the power of the ability is defined as something that is missing from its definition. The ability says what you can do. Basically, when you are unable to act, your hand can act on its own. If you can act, you just make the hand do what you want, anyway.


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Well quick note on that, is that it said it could on the other hand take an action. Honestly I think the main question is whether or not using your hand in fighting uses the hand's action as you are treated as two creatures with the same initiative. I could see a point being made that when you use it to attack you're using "anything a normal hand could do" but I didn't like how vague the wording was.

Sovereign Court

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I read that as saying it can act on its own only in those situations then clarifies what actions it can take at that time. Doesn’t seem like it grants you additional actions while you are conscious.


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Does not give you extra actions. Just lets your hand keep working while the rest of you is incapacitated.

Liberty's Edge

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What it do when you are active and using two weapon fighting is clearly defined:

Quote:
You reduce the penalties for fighting with two weapons (including fighting with double weapons or when throwing weapons from each hand) by 2, to a minimum penalty of –1. This benefit stacks with the Two-Weapon Fighting feat.


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"What it do ... is clearly defined"-Diego Rossi
Nice.


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"People don't think Pathfinder be like it is . . . but it do." -- Ogre Roleplaying Guy.

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