Pickpocket's Outfit, Pocketed Scarf and Wrist Sheath


Rules Questions


Both the Pickpocket's Outfit and the Pocketed Scarf grant bonuses on checks to hide small objects on your body, although, their description is a bit vague about the kind of items one can hide with these garments or their size (as opposed to the Wrist Sheath which is very specific about the kind and size of the items it can hide).

Now, this may sound a bit of a stretch and I feel silly even asking this but, the Sleight of Hand skill lists light weapons as examples of small objects, so:

    1.- Do the bonuses granted by the Pickpocket's Outfit and the Pocketed Scarf apply to concealing light weapons on your body?

Given the description of these items (garments outfitted with concealed pockets) you could simply say that's not their intention, but the text on both the items and the Sleight of Hand skill are vague enough that I had to ask your take on this.

Now, regardless of the above:

    2.- Do the bonuses granted by these three items stack? (for hiding small objects, not necessarily weapons)

Thanks in advance!


1.

Yes

Sleight of Hand: Hide Object wrote:
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body.

2.

*All item quotes taken from Archives of Nethys*

Pickpocket's outfit wrote:
Outfitted with concealed pockets, this clothing gives you a +2 bonus when hiding small objects on your person.
Pocketed Scarf wrote:
An elaborate design disguises several small pockets on one side of this scarf. This scarf grants you a +4 bonus on Sleight of Hand checks made to hide objects on your body. This bonus does not stack with the bonus wearing heavy clothing provides, but does stack with bonuses for attempting to hide small objects.
Wrist Sheath wrote:
This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearmlength item, such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you to determine items in the sheath. You can only wear one wrist sheath per arm.

It's a bit of a RAW vs RAI problem.

The Pickpocket's Outfit and the Pocketed Scarf should stack for a +6 bonus, but they're obviously meant to be providing that bonus since you're using the pockets to hide the items.
Like, sewing another pocket on your pants wouldn't help you to hide an item under your armpit, but them's the rules.

Wrist Sheath is very clear that it only provides the bonus when you hide things in the sheath. The wrist sheath is 'On your person' and arguably 'On your body', so it should stack by RAW.

Maybe you're getting the stacked bonus because you're showing up with 20+ pockets, and the guards just can't be bothered to check them all?

Edit:

Oh, and I wouldn't recommend using the PRD as a rules source. There's a lot of old rules text there, which has probably been errata:d thrice over.


Thank you Wonderstell for taking the time to answer!

Wonderstell wrote:

Maybe you're getting the stacked bonus because you're showing up with 20+ pockets, and the guards just can't be bothered to check them all?

hehe, loved this reasoning, lets just hope my GM buys it too. And yeah, I suppose if we go full RAW, the bonus do apply.

About them stacking, you're right, they should stack. I completely missed the next quote from Special Spell Effects:

Special Spell Effects wrote:

Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.

Emphasis mine.

Wonderstell wrote:

Oh, and I wouldn't recommend using the PRD as a rules source. There's a lot of old rules text there, which has probably been errata:d thrice over.

Really?, I've always thought it was a reliable source given its the official source.

Cheers!


Technically, Paizo.com is the official source, but I'm on the fence... I've seen PRD update before Paizo on a number of occasions.


To point out, though, BOTH are pocketed articles of clothing and thus would, arguably, fall into the "same source" conflict.


I'm not sure that these would stack, or rather that they can all be used simultaneously. These are equipment based bonuses, which implies that you are using that particular piece of equipment to get a bonus.

So if I'm hiding a knife in a wrist sheath I'm not hiding it in a pocket in a scarf.

Now, of course I could hide one knife in a sheath, one in my pick pockets outfit, and one in my scarf, but I'd get the bonus for each based on what I using to help hide it.


Zarius wrote:
Technically, Paizo.com is the official source, but I'm on the fence... I've seen PRD update before Paizo on a number of occasions.

The PRD is Paizo.com.


I assumed "PRD" was d20pfsrd.


Zarius wrote:
I assumed "PRD" was d20pfsrd.

That is the SRD. It is a third party site.

This is the PRD. It is part of Paizo.com.


I see. My apologies for the error in judgement. I side with Gisher on this, Paizo's site tends to be good ONLY for strictly-society play, but not really because it can take them months to add stuff.

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