DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

We did say that running meant death.

I guess Rameth, you didn't loose that dagger after all.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth turns on Albus.

What are you doing? I was knocking him out! There was good info to be had.

he is still dead with the non lethal I did to him?


Map Undead M Railroad Engineer 13

Yep.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

I guess he forgot to say, "hands up, don't shoot."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth swears and move back to the other room, and takes out his whiskey and drinks a swig then pours some in a mug leans against the wall and drinks slowly.

What the hell is going on? Just stupid, word gets out no one will ever surrender.

You around any more Howard? Any advice


Map Undead M Railroad Engineer 13

Wow. Just wow.

Howard is not around, having traveled west with Azubah. Trip senses your down mood however and you feel your hat get knocked off and three tongues licking you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth absently scratches each of the three heads in turn.

Thanks bud. Absently he pulls out three small pieces of jerky and gives them to him.

Then he slumps down to the floor and lets the dog curl up on his lap while he drinks his whiskey.

probably 5 minutes or so


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

give a chance for the others to post.


Map Undead M Railroad Engineer 13

If everyone waits for a few more minutes (In game! Your jobs/families/emergencies/air raid sirens aren't as important as posting!) the gas should dissipate.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yea I figured it would, just happy accident that rameth is pissed


Map Undead M Railroad Engineer 13

Well he could express that - perhaps with a monologue. He's an investigator and there's a body right at his feet! Sadly no butler to pin it on.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ah but you forget he has a drinking problem, and a communication problem. I'll give it a few minutes of in game time, then he will speak up about the body in the gassy room

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

couple of flights today, so will post when i can

Dwalindor, rather sullen and to nobody in particular...

"well this day aint going at all as I hoped. Here I was all excited to smash some undead and end up being no better than the thugs we were chasin. Enough to drive me to drink or one of them head doctors. Neither sounds all that appealing. I need to smash some undead to get back on track."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well you are welcome to some of my favorite rotgut.

He pours another mug.


Map Undead M Railroad Engineer 13
Dwalindor the Pahmet wrote:

couple of flights today, so will post when i can

Dwalindor, rather sullen and to nobody in particular...

"well this day aint going at all as I hoped. Here I was all excited to smash some undead and end up being no better than the thugs we were chasin. Enough to drive me to drink or one of them head doctors. Neither sounds all that appealing. I need to smash some undead to get back on track."

Golarion's head doctors are of the "drill to let the evil spirits out" variety so I wouldn't recommend a head doctor.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Oh DM I made that religion check for the butterfly or whatever it was by taking a 1 on religion


Map Undead M Railroad Engineer 13

:P

The black butterfly flying away from a worshipper indicates the displeasure of the goddess Desna.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

displeasure at the worshiper or displeasure at the ones who may or may not have killed said worshiper?


Map Undead M Railroad Engineer 13

It could be either, but the way the butterfly acted it seems to you to be displeasure at Calin.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well Calin, apparently the one you took down at the end there was a Desnan. And Desna may be upset with you.

did these fellows have the grave robber chains?


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"That's certainly possible. I couldn't take the risk though. Anyone associated with whoever made that "thing" back there is evil. Who knows how many people me might have killed if he got away."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I have no issue with stopping the runner. Shame about the two that gave up though. There is money to be made in information. Dead guys give us none. Lets be smart about it next time. I figure we have about 5 minutes before that room clears. I assume that body is the man we are looking for. Someone go search the corpses we just made.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Not sure if it makes any difference but If we are following initiative Albus attacks first than Rameth. Would the thug still live without the second attack?

What?! He started! Albus shrugs and points at the nearby corpse with his blood dripping sword.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin and Tobbs trot over to the corpse of the runner. Calin retrieves his arrow and searches the corpse for valuables.

perception: 1d20 + 12 ⇒ (9) + 12 = 21


Map Undead M Railroad Engineer 13

Back earlier than I though but I'm going to go exercise so responses will be spotty.

All the men you've just killed, some would say murdered, are equipped like the guards on the surface and each have a hand crossbows (with a total amongst them of 28 bolts), a punching dagger, a sap, four vials of various liquids, a climber's kits, a crowbar, 2 iron rods tipped with gold, a set of thieves tools and the silver chain bracelet like the one on the driver. They also have 7gp each on them.

Finally they're clad in leather armor.

Appraise DC 15:

The theives' tools are masterwork quality. The iron rods are Sunrods.

Appraise DC 25:

The leather armor is magical. Cast identify to determine the nature of the magical enchantment.

Perception DC 15 (for the liquids):

The three are each carrying a potion of cure light wounds, a vial of antitoxin, a flask of alchemist's fire, and a vial of holy water.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Looks like crooked guards. Had we not killed them we would not have a problem.

1d20 + 11 ⇒ (17) + 11 = 28 appraise i will add this to the sheet later.


Map Undead M Railroad Engineer 13

Between searching and grousing you believe the fumes will have dissipated by now.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth heads into the gaseous room.

Let's see what trouble we can get into here.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin and Tobbs follow closely behind.


Map Undead M Railroad Engineer 13

Inside the ruined laboratory you find nothing of value except the body except a scrap of paper on the body lying in the room.

Osiriani:

Your sect's efforts have been exemplary so far, but there is much yet to be done. The necropolis of Wati will soon be opened, and we might find clues that have lain hidden for too long. Transportation and means of communication will be provided. A gang of grave robbers called the Silver chain should provide you with the cover and resources you need to continue the search.

Once you arrive in the city, infiltrate this Silver Chain and bend them to His divine will. Move quickly. Once the Pharasmins open the necropolis to explorers, we run the risk of outsiers finding the mask first.

Succeed and Hakoteps' moment of resurrection will son be at hand. I do not need to tell you how much I would loathe expressing the Sky Pharoahs displeasure should you fail.

-Meret-Hetef


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Anyone able to read Osiriani?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth reads it out loud

1d20 + 9 + 1d6 ⇒ (15) + 9 + (3) = 27 religion

Does the body look like he has been roughed up and captured recently?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth will also go through the lab and search for any alchemy materials still good


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Yea, this is what it says:

"Your sect's efforts have been exemplary so far, but there is much yet to be done. The necropolis of Wati will soon be opened, and we might find clues that have lain hidden for too long. Transportation and means of communication will be provided. A gang of grave robbers called the Silver chain should provide you with the cover and resources you need to continue the search.
Once you arrive in the city, infiltrate this Silver Chain and bend them to His divine will. Move quickly. Once the Pharasmins open the necropolis to explorers, we run the risk of outsiers finding the mask first.

Succeed and Hakoteps' moment of resurrection will son be at hand. I do not need to tell you how much I would loathe expressing the Sky Pharoahs displeasure should you fail.

-Meret-Hetef"

What knowledges, if any, apply to know info about: Hakoteps, Sky Pharoahs and Meret-Hetef?

Take 20 on perception for 26 searching the body.


Map Undead M Railroad Engineer 13

Rameth: what are you trying to research via Knowledge (Religion)?

Albus: Knowledge (History) and Knowledge (Local).

History - The DC for Hakoteps and Sky Pharaoh is DC 40.

Local - The DC for Meret-Hetef is DC 35.

The body doesn't look like it's been roughed up - someone seems to have sealed the person in. You can make a Heal check to determine why he died.

The body appears to have only clothing on it, of no value as it's been stained by the bodily fluids of the decomposing corpse.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Oh I was trying to learn about those names but icant get that high


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 2 ⇒ (9) + 2 = 11 heal


Map Undead M Railroad Engineer 13

The cause of death of the body remains a mystery. The remains may simply be too desiccated to determine what exactly happened.


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
Oh I was trying to learn about those names but icant get that high

I figured I'd give you a 5% chance to find out - literally rolling a 20 to glean some information. But neither are common knowledge and there's no reason any of you would know the names...yet.

Yeah they're still there.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

2d20 ⇒ (8, 1) = 9 local then history


Map Undead M Railroad Engineer 13

There are also door leading to the east of the underground area in the main corridor where the pit opened.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

I should be able to figure out how he died.

heal: 1d20 + 8 ⇒ (9) + 8 = 17


Map Undead M Railroad Engineer 13

Calin, you see died traces of foam around the corpse's mouth and the existence of several stab wounds, seemingly self-inflicted.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40
Rameth the Delver wrote:
Rameth will also go through the lab and search for any alchemy materials still good


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
Rameth the Delver wrote:
Rameth will also go through the lab and search for any alchemy materials still good
DMummy wrote:

Inside the ruined laboratory you find nothing of value except the body except a scrap of paper on the body lying in the room.

:D

There's nothing salvagable in the room - the people who were working here clearly had no idea what they were doing and have ruined everything even before the terrible gas was created.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

just kidding!!

Rameth leads the way to the door to the east.

1d20 + 13 ⇒ (10) + 13 = 23 check for traps

Assuming not traps he opens the door


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Looks like he really screwed up with the alchemy and then killed himself to stop the pain. Remind me to stay away from you whenever you're mixing potions Rameth.


Map Undead M Railroad Engineer 13

Rameth, as you open the door you find a short stone hallway that has a door to the north which ends in a large room. Four stone wells fill much of this otherwise unremarkable room. Disassembled mechanical remains lie scattered around plumbing connections in the southeast corner.

Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods at Calins comment.

"Aye, it is a big mess. Obviously best not to fool around with things you don't understand. "

Dwalindor will advance to get a better look at the room.

Perc : 1d20 + 8 ⇒ (13) + 8 = 21


Map Undead M Railroad Engineer 13

Dwalindor, as you move through you don't find anything but you do see a coil of rope piled next to the southeast corner of the room.

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