Society Subdermal Graft and Armor / Clothing?


Starfinder Society


Spoiler:
Did the Commencement recently. As part of the first part of the scenario, player are given a Wayfinder-like device that is an implant. This created an interesting question of wether or not we had to remove our armor to benefit from the "glowing light source" placed in your hand. GM determined that yes, you had to compromise your environmental armor in order to use it, by talking off your gloves/gauntlets.
So I gotta ask, what's the point?

Grand Lodge 4/5

Second skin is fairly common. Every character in my last session used it. Otherwise, the item works in a shirtsleeve environment where you're likely to be talking to people. The light source isn't its primary purpose.

5/5 5/55/55/5

1) people don't go around with enviro seals up all the time. you gotta eat, drink, talk, and interact like a normal human being.

2) lots of suits have environmental seals without covering everything physically, some of them do it with force fields.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Alternatively, as *second skin* have a nice section that's transparent.

They're doing amazing things with plastics these days...


Starglim wrote:
Second skin is fairly common. Every character in my last session used it. Otherwise, the item works in a shirtsleeve environment where you're likely to be talking to people. The light source isn't its primary purpose.

Does second skin not cover the hands? My read was just that it's skin colored armor thin enough to wear under clothing, though I could have that wrong. Should still cover the hands as far as I know.

Though maybe I'm confusing concepts. Maybe getting lost as to the concept of "environmental protection." Kinda under the impression that the armor would need to cover your entire body in order to keep you environmentally protected.

Could still have transparent sections, I suppose, though I didn't see any listed as transparent in the CRB - no nudist armor options yet, as far as I know.


I'll note, if you're wearing level 1 or higher armor, you've got the light from the integrated comm unit.

All 1st level or higher armor counts as having a built in comm unit (page 430 under the Planetary heading).

Comm units have a built in flashlight (among other things) which can increase the light level by 1 step in a 15 foot cone. See page 218.

Also, given you can wear any light armor and custom clothing that can expose a sufficient amount of skin for the Skin of the Chameleon augmentation to improve your stealth, light armor beyond second skin can probably be bought that exposes the implant location.

Or would the GM rule you need to compromise your light armor to make Skin of the Chameleon work?


Hiruma Kai wrote:
Or would the GM rule you need to compromise your light armor to make Skin of the Chameleon work?

Don't know, and that's why I'm asking. There are quite a few in-game options that affect only the skin, and seem like they'd be concealed by environmental protections. I've been unclear if the intention is that players aren't wearing armor in these instances, or if the intention is environmental protections is very accomedating to usual body conditions.

Personal suspicion would be that all the armor is mass produced, so if skin is exposed for one, all have that same spot exposed. Though who knows, maybe in the future, artificers are hand making all armor custom to the individual.

The Venom Spur, is another example, as it is concealed within your hand and is a piercing weapon....Unclear if the intention is that this one only can be extended for characters not wearing armor.

5/5 5/55/55/5

Pax Miles wrote:


The Venom Spur, is another example, as it is concealed within your hand and is a piercing weapon....Unclear if the intention is that this one only can be extended for characters not wearing armor.

Thats less than unclear (or more depending on how you look at it) Its clearly intended for melee combatants who even moreso than everyone else, will be wearing armor. (and everyone is wearing armor)

Furthermore there is in the game a "you must be wearing x armor or less and custom clothing" rule for feet suckers and color changing skin. The venom spike doesn't have that, which would heavily imply that it doesn't need special armor or clothing to work. Maybe it pops out of your wrist joint where there's already a hole in your armor.

"Maybe it works like this" shouldn't stop the basic functioning of characters abilities.

Liberty's Edge

According to the CRB armor can provide environmental protections via an environmental field. I image this would be the case with most armors unless the player is specifically wearing some type of glove.

From the CRB, pg 196

"Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce
damage from attacks), while others can be closed with helmets and airtight seals."

The wording implies that armor doesn't cover the hands or else it would say "while others can be closed with helmets and gloves".

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