[Actual Play Podcast] Lost and Forgotten, A Mini-Campaign adapted from Soul for Smuggler's Shiv


Serpent's Skull


For those out there who enjoy Actual Play audio podcasts, we, the Sugar Fuelled Gamers, have been recording our Serpent's Skull sessions, and these are now available to download as MP3 files from Google Drive. Enjoy!

Link to Audio Downloads

Even a simple ocean voyage on Golarion has risks. But who could have expected this? Our heroes awake, cast away on a desert island, with no weapons, armour, supplies, or even food. How did they get here? And where did their ship go? Their last few weeks are a haze of missing memories. They’ll have to find what they’ve lost and forgotten if they hope to survive a desert island filled with cannibals, the restless dead, ancient treasure, greed, and fellow castaways with secrets to kill for…

This audio, unsurprisingly, contains massive ***Spoilers*** for Soul for Smuggler's Shiv (but none for the rest of the Serpent's Skull AP). This is a complete mini-campaign (run in DnD 3.5), adapted from the Serpent's Skull AP Book 1, Soul for Smuggler's Shiv. The first book of Serpent's Skull is really excellent, but the rest of the Adventure Path didn't inspire us. So we took the best bit and adapted it into a self-contained mini-campaign, changing the plot around as needed to make the first adventure book a complete story - emphasizing some aspects of it, and de-emphasizing others. Our heroes must piece together the mystery of their missing memories, find what they've Lost and Forgotten, and survive the treacherous Soul for Smuggler's Shiv.

These files are are now-completed mini-campaign from start to finish. Let us know your thoughts if you enjoy it!

Starring:


  • Helen as Lydia, Katapeshi streetrat Halfling Rogue

  • Adam as Richard ‘Tiny’ Nicodemus, ex-gladiator Human Fighter

  • Miriam as Zwi, herbalist Gnome Ranger

  • Jared as the GM


Length of Sessions: 2.5 to 3 hours each.

Special Thanks To:

Episode Synopses
For those of you who like episode synopses, here they are (spoiler tagged for those who prefer to listen blind!)

Spoiler:

Episode 1 – in which our castaways’ time on the unknown island begins with pain, and a mystery to be solved.

Episode 2 – in which our castaways find signs of their lost ship and remember a part of what they’ve lost and forgotten.

Episode 3 – in which our castaways make friends and enemies, track down a cannibal village, and find alcohol and drugs. Life on the island is improving…

Episode 4 –in which our castaways face off with the World’s Dumbest Cannibal™, and learn the fate of other castaways on Smuggler’s Shiv.

Episode 5 – in which our castaways face off with the island’s undead and attempt to excavate an old pirate treasure. To the shock of Dungeons and Dragons players everywhere, it’s protected by traps and monsters.

Episode 6 – in which our castaways face off with the Red Mountain Devil and explore the island further.

Episode 7 – in which our castaways tamper with forces beyond their understanding, and find what happened to the Jenivere.

Episode 8 – in which our castaways finally regain their lost and forgotten memories and learn how their stories interweave.

Episode 9 – in which our castaways deal with more hostile inhabitants of the island, both living and dead, learn to fear the Silent Island, and draw the eternal ire of the cannibal tribe.

Episode 10 – in which our castaways face mass combat, and we break out every combat subsystem imaginable.

Episode 11 - in which our castaways have their final grand melee with the cannibal tribe – will they all make it out alive?

Episode 12 – in which our castaways find what the Tide Stones are built to hide, discover the fate of the Jenivere’s Captain and the remaining cannibals, and receive an invitation to let their greed drive them onwards.

Episode 13 - in which our castaways face off with Mother Thrunefang, creepy dolls, the Flensing Room, and the need to feed.

Episode 14 – in which our castaways discover just how much treasure Captain Quint left behind. Will they escape the island, or will their greed lead them to ruin?
This is the conclusion of our Lost and Forgotten campaign. Thank you very much for listening through!

System Matters:
Interested in what’s happening with the system you’re listening to? (If not, stop reading now).
This is a Pathfinder Adventure Path, run with 3.5 rules (because those are the rulebooks we have, primarily, as opposed to anything being particularly wrong with Pathfinder). In this campaign, we wanted to enhance the survivalist feel by adding some rules we wouldn’t use in a regular DnD campaign.


  • Equipment Damage – the jungle environment is harsh on equipment. Each day (and each time they fumble or get critted), our PCs have a 25% chance for each piece of key equipment to become damaged (from masterwork ≥ normal ≥ broken ≥ improvised ≥ destroyed, with increasing penalties.)

  • Morale – On a desert island, keeping up your spirits can be as important as food and water. Many a castaway has died simply from giving up, while those with strong morale fight harder than ever. Each day, those affected must make a DC15 Will save, moving one step up or down on the morale track. Bonuses are applied for finding luxury supplies (like wine), the general stability of the camp, and other such things. Penalties are applied for negative events (like a death, not having a camp, etc).


We've moved!

The Sugar Fuelled Gamers are now hosted on a proper website, www.RPGMP3.com, which will allow us to offer prettier interfaces, RSS feeds, and many other helpful download-y features.

Paizo's forum editing rules prevent me from changing the OP link, so please update your bookmarks to follow us along to:

(New) Link to Audio Downloads

We'll be leaving the first few downloads of this in the Google Drive, but the rest are available via RPGMP3.com - join us there and check out some of our other podcasts!

Liberty's Edge

I've now listened through the whole adventure - I liked the group's attention to roleplaying while still being able to maintain a sort of overhead view of camp rules.

Some of the accents were a little awkward to listen to.

I think my favorite moment was the slaying of the Red Mountain Devil. It's so fun when the party's zany ideas just work and using siege weaponry on a Small flying creature actually is successful.

I also liked the attention to detail with the shipwrecks - I was kind of disappointed with the original module's "just roll to see if there's undead and treasure" instructions.

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