Unchained Rogue Intimidation Build


Advice


I was planning on taking dazzling display feat at level 7 , violent display feat (combat trick) at level 8 and shatter defenses feat at level 9.

So when I land a sneak attack or confirm a crit I can use dazzling display as an immediate action to demoralize all foes within 30 ft who can see me. These foes that become shaken will allow me to do sneak attacks on them for the next round. Allowing me to move around freely and attacking whatever foe I'd like that got shaken.

This takes 3 feats to do.

My ally is a barbarian who takes cornugan smash which allows him intimidate as a free action and thus shaken any foe that he damages while using power attack. I also have a cleric in our group who has aura of doom once a day which will shaken the enemies.

Should I forgo my ability to shaken enemies and just rely on my allies? I will generally only be able to focus one enemy at a time that got shaken. 3 feats is quite a bit - any recommendations to use instead?


The thug archetype is handy for those rogues planning to intimidate a lot. Frightened > shaken. It's not as hard to beat the intimidate DC by 15 as you might think.

Otherwise, if you expect to be fighting as part of the group most of the time, you really only need shatter defences and its prereqs & not necessarily violent display, it sounds like there will very often be someone already shaken for you to attack.


For the frightened and panicked condition, is it considered same as shaken for the rogue to use a sneak attack against?


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If you mean shatter defences it reads 'Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn.' Otherwise rogues get no particular bonus to attack shaken enemies.


Crexis wrote:

I was planning on taking dazzling display feat at level 7 , violent display feat (combat trick) at level 8 and shatter defenses feat at level 9.

So when I land a sneak attack or confirm a crit I can use dazzling display as an immediate action to demoralize all foes within 30 ft who can see me. These foes that become shaken will allow me to do sneak attacks on them for the next round. Allowing me to move around freely and attacking whatever foe I'd like that got shaken.

This takes 3 feats to do.

My ally is a barbarian who takes cornugan smash which allows him intimidate as a free action and thus shaken any foe that he damages while using power attack. I also have a cleric in our group who has aura of doom once a day which will shaken the enemies.

Should I forgo my ability to shaken enemies and just rely on my allies? I will generally only be able to focus one enemy at a time that got shaken. 3 feats is quite a bit - any recommendations to use instead?

Not claiming to be an expert in Intimidation builds, but I could see a downward spiral happening if you forgo your own ability to cause enemies to be Shaken -- what if the Cleric is out of castings of Aura of Doom (or the enemies saved against it), and your Barbarian goes down? Suddenly you would be effectively lacking a significant part of your own power.


Unchained rogue (snoop) with enforcer, rogue’s edge: intimidate, underworld inspiration and Shadows of Fear feat.


A couple of additional options...

The Dazzling Trail portion of Equipment Trick (cloak) increases the duration of the Intimidation's demoralize effect by 1d4 rounds. (Plus a Rogue will probably get some use out of the Distracting Cloak portion.)

You can also use a Dazzling Radiance weapon which will blind and/or dazzle everyone within 15' when you use Dazzling Display.


Re-read the OP, and I don't see how this is an effective combination. You have to first find a way to use Sneak Attack against an opponent or just hope that you score a critical. If you pull off either of those then you get a chance to intimidate nearby opponents so that they are shaken for at least one round. If you manage to move and then hit any shaken opponent before the condition wears off then you can use Shatter Defenses to leave them vulnerable to your Sneak Attack for subsequent attacks. It seems like a long chain of somewhat iffy steps to get that Sneak Attack vulnerability.


Crexis wrote:
So when I land a sneak attack or confirm a crit I can use dazzling display as an immediate action to demoralize all foes within 30 ft who can see me. These foes that become shaken will allow me to do sneak attacks on them for the next round. Allowing me to move around freely and attacking whatever foe I'd like that got shaken.

Gisher is kinda already saying this, but I'm guessing you've misunderstood how Shatter Defenses works. It doesn't make 'shaken, frightened, or panicked' enemies flat-footed to your attacks. It makes a 'shaken, frightened, or panicked' enemy you're hitting flat-footed to your subsequent attacks.

So if you move up to a shaken enemy and make a single attack, that enemy will not be flat-footed against your attack. It will be flat-footed against any attacks you make after the first one (assuming you hit).


So if the enemy is already shaken, do I need to land my first attack and if I hit it isn't considered a sneak attack but the rest of my attacks that round are considered sneak attacks?

It states:

"Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round."

Does that mean ALL my attacks on the NEXT round are considered sneak attacks? Meaning 1st round all but the first attack does sneak attack damage (if that first attack lands) and the next round all my attacks do sneak attack damage?

For round 3 will my first attack once again not do sneak attack damage?


Crexis wrote:
So if the enemy is already shaken, do I need to land my first attack and if I hit it isn't considered a sneak attack but the rest of my attacks that round are considered sneak attacks?

Yes, exactly.

Crexis wrote:

It states:

"Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round."

Does that mean ALL my attacks on the NEXT round are considered sneak attacks? Meaning 1st round all but the first attack does sneak attack damage (if that first attack lands) and the next round all my attacks do sneak attack damage?

Yep. Completely right.

Crexis wrote:
For round 3 will my first attack once again not do sneak attack damage?

That depends on if you triggered the feat in the 2nd round (hit a 'shaken, frightened, or panicked' opponent), then the enemy is flat-footed 'to your attacks until the end of your next turn'. Which would be the end of round 3.

As long as the enemy is 'shaken, frightened, or panicked' and you have hit the enemy at least once per round, it will continue being flat-footed against all your attacks.

So if you hit the enemy at least once in round 2, your first attack in round 3 will deal sneak attack damage.


Right on all counts except possibly round 3. If the enemy was still shaken (or worse) in round 2 then shatter defenses will kick in again.

Edit: ninja'd

Grand Lodge

Pathfinder Tales Subscriber

There's the Demoralizing Presence trait that gives you a +2 bonus to intimidate... though, you have to worship Zon-Kuthon. ;)

Also, look into unpgrading into a Cruel weapon enhancement [so, atleast 8000]; it sickens any frightened/shaken/panicked enemies- and some nifty life leech

Dark Archive

What do you need your Barbarian friend for?

Intimidate Rogue/Barbarian build


If most of the time you'll be piggybacking on others making the enemies shaken but you still want to be able to occasionally intimidate someone in a way that doesn't cost you standard actions - try the omen trait. Once/day it lets you intimidate as a swift action.

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