Feat improved Critical ????


Rules Questions


"When you score a critical hit with a weapon, increase the DC to resist that weapon's critical effect by 2."

Sounds great! one problem if you look at tactical rules under critical hit part or under equipment critical hit effects THERE IS NO DC to resist critical effects.. if you roll a natural 20 and your total is over the targets AC you get you get a critical hit and do the critical effect of your weapon.....So what am I missing? Can I resist critical effects somehow? can my enemy? Is there a list of critical effect DC? what is this all about??

Liberty's Edge

That is a good point.. Not sure what the feat does.

Did they mean to say that the AC to resist taking a critical is reduced by 2?


Check the sidebar on page 181. Some critical effects (like Deafen) have a saving throw.


Andy Brown wrote:
Check the sidebar on page 181. Some critical effects (like Deafen) have a saving throw.

thanks

Liberty's Edge

Never saw that sidebar! Thanks for the heads-up.


So Deafen (meh), Staggered (not bad) and Wounds fairly often (from a 50% chance for the regular version, up to 75 % for the severe).
You have to build for it, but I could see it being worth it.

That wouldn't affect the "Injection DC+2" crit effect though, would it ?
Since the crit isn't the origin of the save, and such. Shame. Could have been fun.

Liberty's Edge

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It is a DC. I think it would.

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