Riding a regular boar or dire boar


Rules Questions


Sorry for so many questions below. Here's the deal. I'm looking to create a Dwarven Mounted Fury Barbarian. I want to stick pure MF if possible. Backstory and RP are more important than being optimal.

So the backstory is that the character is from a tribe of barbarians that have a tradition when a member comes of age, he must venture out into the wilderness and tame a large wild boar as a mount. He may be out there for months or years before he tames the beast and each for this life-long bond. Once he tames the mount, he returns to the tribe as one of it's warriors. If the boar dies, the dwarf retires from the tribe's warband. Well now the tribe has greatly dwindled and this certain breed of boar are becoming extinct, so this adventure has left the tribe to test himself (and his mount).
I'm RPing that if his mount dies, he leaves the party.

I naturally have questions about getting a regular boar or even a dire boar as a mount. I want to stay with the rules if possible. Not that I'm against a GM granting me special privileges. But if I can avoid them, I'd like to.

So now to the questions:

1) For the Mount Fury, it says that I get a "feral" mount? Anything special to the feral mount besides the +2 Str when I'm raging?

2) Is there any legal way (within the rules) to acquire a Dire Boar as a mount? I don't want to have to constant make checks to keep him tame.

I don't think so. I think it's left up to the GM to allow this. But from the Animals & Animal Gear page says the following:

These feral beasts are all but untamable, and are typically only sought out by violent brawlers or cruel lords, either for brutish protection or to pit against equally vicious creatures in violent animal fights. At the GM’s discretion, PCs who acquire dire animals may be required to attempt wild empathy or Handle Animal checks every day to keep their pets from running away or attacking them and their allies. Dire animals are not generally suitable as mounts, though the GM may make exceptions at her discretion.

It mentions "feral" beast and the Mount Fury gets a feral mount! So hopefully most GM's discretion would allow for this!

3) What would be the stats for a Dire Boar Mount? Would you go off the stats located here. This seems a little strong to be honest.

** If dire boar is too hard to acquire, I'll look to stick with a common boar. But this lead me to some questions as well. **

4) I want to acquire a boar as a mount at level 5 (when I receive a mount). But for this to work, I believe I will have to take Boon Companion as my level 5 feat. I will have also had to take Undersized Mount prior to this (say at level 3). With Mounted Combat taken at level 1, then I'd have to wait till level 7 for Ride-by-attack.

All this to say, it sucks to have to use 2 feats just to get a regular boar to ride a level 5. Which is why I'm wanting a dire boar (don't have to waste a feat with Undersized Mount).

[Any way around all this to acquire a regular boar mount at level 5? Remember I'm want to stay pure Mounted Fury if possible.

5) A regular boar will only take up a single 5 ft square like the character himself. This is advantage. But what are the disadvantages? How bad is the encumbrance?

6) Sorry for this last question, since I've already asked a lot. But can someone explain mount starting stats and how mounts level up to me like a big dummy. I've tried reading about it in both forum post and looking at the rules. I'm just confused.

If I got a regular boar at level 5 with Boon Companion, would he start with stats listed here. Or would his stats be improved since the stats here are for a level 4 boar?

How do mounts level up... with your XP? Can they level up? If not, how do you keep them alive at later levels with such low hp. If yes, do you use the Animal Companion leveling system.

Do they acquire feats at preset levels or only at the GMs discretion? Do they acquire ability scores as they level (like animal companions)?

Sorry for so many questions here. i just want to make sure I've got my bases covered.


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1. Nope, that's pretty much it.
2. As an animal companion that grows stronger in the same manner as a druid's animal companion, such as with the Mounted fury's bestial mount class feature? No, a dire boar would be the same as any other boar. Animal companions are not strictly the original creature--they have their own stats separate from (but sometimes referencing) the bestiary entries. You might be able to use the bristle boar companion from Belkzen, Hold of the Orc Hordes, but it still isn't really a dire boar.

As a non-animal companion? Sure. How's your wild empathy? Thought about taking the Leadership feat?
3. As an animal companion, the same as a boar or bristle boar. As a non-animal companion, the same as the bestiary entry. As a cohort, the same as the bestiary entry, but it could gain additional hit dice or (if somehow ensmartened) class levels, with some GM discretion involved.
4. A regular boar mount? Sure, just take Undersized Mount and Boon Companion, as you mentioned. Alternately, play a small character so you don't have to worry about it.
5. Boars still get a carrying capacity increase for being quadrupeds, but medium creatures tend to weigh a lot, especially if they're geared up. Worst case, pick up some muleback cords for your trusty steed.
6. Mount class feature stats are the same as druid animal companion stats; they work using special stat blocks listed either in the druid class description (for the original Core Rulebook companions) or in the small companion-specific text in the appropriate Bestiary entries. They never use the real stat block, though they may have an ability (such as ferocity or sweat) that references said monster description. They get stronger (including skill ranks, ability scores, hit dice, feats, and some animal companion-specific abilities like multiattack) according to the progression chart included in the druid class description.

TL;DR: Read the druid animal companion class feature. Learn it. Love it. And despair that your dinosaurs are always so much smaller than they ought to be....


Thanks Blahpers!

One more quick question: When the Mounted Fury receives his feral mount at level 5, is this mount considered combat trained? Or is something that the Mounted Fury has to do (train his mount)?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

When you pick the mounts known tricks, combat training has a specific set that makes it qualify. (under handle animal-tricks-combat training)


Awesome thanks! Ok, last question {I think...}

Looking at Companions in the Core Rulebook here, I don't under how to determine a mounts total AC?

How is it determined? 10 + Dex Bonus + Natural Armor? Or some other formula?


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Same as any other creature's AC:

Combat wrote:
10 + armor bonus + shield bonus + Dexterity modifier + other modifiers

In this case, "armor bonus" only applies if the mount is wearing barding or similar equipment; "shield bonus" usually won't apply as most mounts cannot use shields*; and "other modifiers"; and "other modifiers" includes things like natural armor bonus.

Example: A 1st-level druid has a boar animal companion. Looking at the boar animal companion stat block, it has a Dexterity of 12 and a +6 natural armor bonus. Looking at the animal companion base statistics table, no additional natural armor applies for a 1st-level druid's animal companion, so that leaves the boar with an armor class of 10 + 1 (Dex) + 6 (natural armor) = 17. The boar could use its one feat on Dodge or Improved Natural Armor for a further increase.

As the druid gains class levels, the boar's natural armor and Dexterity increases according to the animal companion base statistics table, improving its armor class. At 4th level, however, the boar's armor class actually drops by 1 due to the size increase--unless the druid chooses to keep the boar small, in which case it instead gets +2 Dexterity, improving the armor class at the cost of sheer porkiness. It can also expend further feats gained (according to the table) on AC-improving stuff if so desired.

Hopefully I didn't muck that up due to getting spoiled by Hero Lab--if so, someone will be along shortly to cross the T's. : D

*There are other ways to gain an armor bonus or a shield bonus outside the scope of this thread. : D


Many Thanks Blahpers! I believe it all makes sense how. And your right, making sure to pay attention to every little detail, column, and paragraph in the Animal Companion section is definitely needed. Thanks again for the info and help!


I have a suggestion: See if your DM will let you take this feat:
Beast Rider

As you can see, is usually an orc feat, but it fits your flavor. Use the stats for a Rhinoceros, and reflavor it as a dire boar.

So you would get your Boar at level 5 (Where you count as a 1st level druid) then at 7th you take the feat, and your Boar upgrades to a Rhino and you go from level -4 to level -2 for determining it's stats. Not directly RAW, but nothing but fluff changes.

When your effective druid level gets to 7,(Barbarian 9 with the feat, or earlier if you use one of the other companion advancment feats) it becomes Large sized. Prior to that, your going to need Undersized Mount feat.

Edit: Not sure how set you are, race wise. Have you considered being a Wereboar-kin, aka Ragebred Skinwalker? Great stats for a barbarian, gets a gore attack, and has rage powers that make any charge gore hits auto critical threats, and all gore crits do bonus con damage. And there is a rage power that lets you share your rage powers with your mount. Double charging gore. With Con Crits.

Also they can talk to boars 3/day. Would really help the tribe in their quest to find boar friends.


WereBoar-kin Ragebred Skinwalker! Just read up on it. That's pretty cool!

Looking to play (RP) an entire party of Dwarfs. So can't really deviate from that. Wonder if (lore-wise) if only humans are skin walkers. The rules seem to say so. But I can totally see it conceivable that other races could be skin walkers.

But after reading the description on typical WereBoar-kin characters, I'm not sure this will fit the personality I was hoping to play. I was looking to play this calm, quiet drawf who comes from a distant tribe of boar riders. He's confused by some normal social customs and is not comfortable in cities (unless it's a village or smaller, he will not go into it). But his first reaction is not anger or rage. But when it comes to battle... this is where the rage comes in. He's curious about his growing world and though not entirely comfortable, he enjoys studying his fellow dwarf companions (who are well traveled). His connection to the party is through a Ranger he befriend. If not for this Ranger, he would have never connected with such a party. But through his trust in the Ranger, he takes part.

Anyways, not that you needed to know all that. And not that I can't change any of it up. But that's what I was thinking.

When you look at the description of the WereBoar-kin, they seem to tend to be obnoxious and thuggish. They will only take part in a group if they buy, charm, or bully their way into power. They are known for their extreme emotions and drastic mood swings.

For me, I'm not entirely comfortable playing such an obnoxious character who needs power and respect from others. One who's moods wildly shift from one end of the spectrum to the other. I'm sure that's really fun to play. And for some other character down the road, that may be a great idea. But for this character, I'm looking to stick with the description above. He's a nomad tribesman that wearily (but trustfully because of his Ranger friend) and curiously takes part in this party's adventures. Over time he may form a true bond with the party members. This mode of play & RP just doesn't seem consistent with the WereBoar-kin's typical role-playing style.

Now a entire party of skinwalkers who ride mounts that correspond to their animal type... know that would be cool!!!

Anyways, thanks for the idea! I'm definitely going to chew on it!


The lore is perfectly compatible with dwarven skinwalkers. But more importantly, so are the rules:

Quote:

Non-Human Skinwalkers

Skinwalkers are found mostly in human populations. However, because of the nature of lycanthropy, skinwalkers can feasibly be of any intelligent humanoid race. So while uncommon, a lycanthropic bloodline can descend through non-humans like halflings, dwarves, orcs, or elves.

Non-human skinwalkers perhaps more closely resemble their non-lycanthropic parent race, but possess the same statistics as human-descended skinwalkers with the exception of size and effects dependent on size, such as the damage die of natural attacks. For example, a gnome skinwalker is Small, but otherwise is statistically identical to the base skinwalker race presented here (unless, of course, the character is descended from an alternate skinwalker heritage, in which case she has the statistics of that heritage).

Regardless, skinwalkers of non-human descent are typically raised in the same culture as their parent race, and thus usually have the same cultural understanding and education that anyone in their community possesses. So while a half-orc skinwalker raised in an orc tribe might not gain automatic proficiency with the orc double-axe, that doesn’t necessarily preclude him from honing his aggressive battle tactics and learning how to fight like an orc.

Further, the entry notes that their defensiveness, hostility, and desire to avoid social groupings where they lack power comes largely from their tendency to be bullied and ostracized due to their heritage and nature. Being from a Barbarian tribe that Venerates Dire Boars, it seems unlikely that the given character would share in those particular hardships.


toastedamphibian wrote:

The lore is perfectly compatible with dwarven skinwalkers. But more importantly, so are the rules:

Quote:

Non-Human Skinwalkers

Skinwalkers are found mostly in human populations. However, because of the nature of lycanthropy, skinwalkers can feasibly be of any intelligent humanoid race. So while uncommon, a lycanthropic bloodline can descend through non-humans like halflings, dwarves, orcs, or elves.

Non-human skinwalkers perhaps more closely resemble their non-lycanthropic parent race, but possess the same statistics as human-descended skinwalkers with the exception of size and effects dependent on size, such as the damage die of natural attacks. For example, a gnome skinwalker is Small, but otherwise is statistically identical to the base skinwalker race presented here (unless, of course, the character is descended from an alternate skinwalker heritage, in which case she has the statistics of that heritage).

Regardless, skinwalkers of non-human descent are typically raised in the same culture as their parent race, and thus usually have the same cultural understanding and education that anyone in their community possesses. So while a half-orc skinwalker raised in an orc tribe might not gain automatic proficiency with the orc double-axe, that doesn’t necessarily preclude him from honing his aggressive battle tactics and learning how to fight like an orc.

Further, the entry notes that their defensiveness, hostility, and desire to avoid social groupings where they lack power comes largely from their tendency to be bullied and ostracized due to their heritage and nature. Being from a Barbarian tribe that Venerates Dire Boars, it seems unlikely that the given character would share in those particular hardships.

Very, very good points! And the lines, "Non-human skinwalkers perhaps more closely resemble their non-lycanthropic parent race" and "Regardless, skinwalkers of non-human descent are typically raised in the same culture as their parent race, and thus usually have the same cultural understanding and education that anyone in their community possesses.", this may make things work. Looking like a regular dwarf and being raised among is tribe like any other dwarf. And maybe all the dwarfs in his tribe are Wereboar-kin. I like the latter better. But I'd still play it as the tribe stays away from modern society, and modern society is weary of this barbaric tribe.

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