Chris Ballard |
I hope I’m not duplicating anything, sorry Of I am.
Chain Mastery wrote:
You wield spiked chains with e ortless lethality. Prerequisites: Dex 15, Exotic Weapon Pro ciency
(spiked chain).
Bene t: You treat a spiked chain as a one-handed martial
weapon for all purposes. You can still choose to wield a spiked chain as a two-handed weapon, and if you do so, you gain a +2 bonus on combat maneuver checks to disarm or trip foes with your spiked chain.
I was wondering what action is required to go between welding the chain one-handed and two-handed. I was thinking, if I am welding it two-handed and needed to free an arm to use it for something else.
Thanks.
toastedamphibian |
1 person marked this as a favorite. |
Slightly off topic, but if you want to save a feat, consider getting a Chain Coat