The frontier needs settlers


Recruitment

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You are not a hero.
You are not a legend.
You're just another lost soul, desperate for a roof over your head and money to pay for your meals.
Maybe you're the last of your clan.
Maybe you've been banned from home for some misdeed, imagined or real, and no one will hire you.
Maybe you've got a bounty on your head, or you're just neck-deep in debt for some reason.
Maybe you really did do something awful.
Maybe you are just desperate to give your life some meaning.
Maybe you just couldn't stand to follow the path that destiny seemed to have laid out for you.

And then you heard the town crier, or you saw the fliers nailed to the town gate.

Some enterprising noble wants to found a new town, down the course of the river, near the sea-shore. A harbour-town, built near the shadows of forest and mountain range, to accommodate trade and make fresh fortunes.
It's bad land, they say. Monsters and bandits haunt the area, they say. There is dark magic lingering in half-buried ruins from forgotten ages in the area, they say. They are wonders and horrors aplenty ready to come from across the rolling ocean, they say.
The settlers are going to need guarding, they say, as will the barges containing the building materials and the noble's squires, who are coming to oversee the clearing of the chosen site and construction.

It's a job. Apparently the nobleman isn't picky about the background of his caravan guards. And once the town is set up, there will be plenty of opportunities to found your own little business, or find a cushy position as town guards.
You can have a home. You can have money.
All you need to do, is see the town founded successfully, against all the odds stacked against you... and survive long enough to pluck the fruits of your labour.
It'll be hard work all the way, but isn't that just always the way of it?

Do you dare roll down the river to the Frontier, and help found a town?

= = = = = = = = = = = =

Pathfinder rules.

You start at character level 1.

Point-buy: 15 points.

All alignments allowed, but don't play them stupidly.
If you try using a CE alignment as an excuse for blindly attacking everyone around you, you're out. If you use a LG alignment as an excuse for attacking every non-human creature you see even if it hasn't done anything, you're out.

Maximum HP for first level; all following levels are half maximum +1.

Two traits. One drawback is allowed for one additional trait.

Hero points and feats related to them are in effect.

Background skills are in effect.

Variant multiclassing is NOT allowed.

Books allowed for character creation and -building during levelling (do NOT ask permission to use any others) are:
Core rulebook
Advanced player's guide
Ultimate magic
Ultimate combat
Advanced race guide (core, featured and uncommon races only, no self-made)
Advanced class guide
Occult adventures
Inner sea magic
Gods and magic
Faiths of balance
Faiths of corruption
Faiths of purity
The great beyond
Distant worlds
Dragon empires gazetteer
Technology guide
Paths of prestige

You start with average gold for your character class.

Those who want to set up a business in the founded town should invest in skills that reflect their plans.

Recruitment ends on the final day of February.
Pacing will occasionally be slow as RL takes precedence.


I've always liked pioneer/settler games.

Dot.


Definitely interested toying with the idea of a Dwarf Cleric Runemaster wanting to set up a smithy. Is there any sort of set mechanic for running a business, or will I basically be alright if I pump a few craft skills and profession smith?

The other idea I am contemplating would be a rogue trying to set himself up as a fence and eventually establish a thieves guild. Perhaps starting off as a blade for hire. Does that seem practical within the confines of the game?


Dotting!!! Me likey.


Going with Alchemist, wanting to start her own shop, background skills will be cooking as her means of support while she builds her business.


I have a charter for this let me get him adjusted and tweak his background.


I think I will go with a ratfolk investigator (steel hound?)


Nickodemus will probably be a steelhound archetype. He woke up fairly recently and doesn't remember anything except his name. He will have some technological capabilities. I don't know if he will start with the technologist feat or remember it later.
The site said I had backtracked too much and I lost everything I typed into his profile. :(

Anyway, for your amusement

skills:

skills
1. perception
2. disable device
3. acrobatics
4. diplomacy
5. knowledge engineering
6. craft alchemy
7. craft mechanical
8. craft clockwork
9. craft linear angular precision measuring devices
10. craft lathe
background skills
1. craft milling machine
2. profession metrologist


Dotting


I have a few ideas for this. I'll be back, dotting for now.


Hmmm, interesting. I'll see if an idea strikes me.

EDIT: Is this set on Golarion? If not, what are attitudes about Strix like here?


My impression is that we will be the first arriving. Is this true? Or have others gone ahead to establish a foundation for the town?

Will there be much time for our characters to follow their own ambitions, such as clearing some land to build a home and farm?


Well, if we're set in Golarion, a Cleric of Abadar would be appropriate, since we'll need a banker for all the money the successful town will be making. Consider me interested with a human cleric of Abadar.


I wanted to submit this character, Ethan Sower, for consideration.

Ethan is a cleric of Erastil who travels as both a missionary seeking converts and as a healer-midwife for the communities that he visits.

He is motivated to help found this new community and inculcate a spirit of mutual support, trust, and compassion among its populace.


I'm interested in submitting a human hunter of Eratil who is looking for a place to call his own. Somewhere where he might raise his dogs and do a bit of farming to help supplement his own hunting. He currently has two dogs with him. The first is his animal companion, while the second is a guard dog that he is training.


I'll make some mods to this Unchained Monk and post updates tonight.

Scarab Sages

Ethan Sower wrote:
cleric of Erastil
"The Lucky Halfling" wrote:
hunter of Eratil

I was thinking of making a paladin of Erastil. Bahaha! If we all had bows maybe I'd actually use the paladin's divine hunter archetype to grant you archery feats and you could spend your feats elsewhere....but you'd probably still want the feats for yourselves. No archetype then, I could just use the base class and still be an archer.


Keante wrote:
Ethan Sower wrote:
cleric of Erastil
"The Lucky Halfling" wrote:
hunter of Eratil
I was thinking of making a paladin of Erastil. Bahaha! If we all had bows maybe I'd actually use the paladin's divine hunter archetype to grant you archery feats and you could spend your feats elsewhere....but you'd probably still want the feats for yourselves. No archetype then, I could just use the base class and still be an archer.

Suddenly the town's main faith is Erastil. Although, it's not a bad one for a new community.


Maskini wrote:
I'll make some mods to this Unchained Monk and post updates tonight.

Just noticed that Pathfinder Unchained isn't on the list of available resources. I guess I'll have to but the chains back on.

Edit: Except that Backround Skills are in.... Weird...

Scarab Sages

"The Lucky Halfling" wrote:
Suddenly the town's main faith is Erastil. Although, it's not a bad one for a new community.

Yeah, I was looking at Erastil because he seems perfect for a fledgling community.

The rub is that I feel like my Erastil-worshipper should absolutely be archery focused, but it feels weird doing that with a paladin. Maybe I should consider inquisitor as an alternative.


Archer paladins can be pretty scary, actually.

I've been thinking of a Strix Witch. Who would not worship Erastil. So I could supply variety. :D


Dotting. I'll need to revise the character sheet, but I'm thinking of keeping it simple with a Human Fighter, a failed caravan guard taking a second chance.


Dotting. I like the sound of this, open-ended with a nice boilerplate set-up. Lots of possibilities.

Feeling two ideas pretty strongly: Human Urban Druid with a goal of maintaining balance between the burgeoning new township and the surrounding wilderness.

-OR-

Halfling Emissary Cavalier (probably Order of The Dragon) looking for a community to dedicate her services to.


Not asking for permission, but more for clarifications: what about the rest of Pathfinder Unchained?


Here is Marcian a hideous tiefling alchemist with a penchant for pettiness to those who wrong him. He thinks of himself as an evil genius, but is not really evil just a cowardly much bullied fellow who is more easily hurt than he would admit even to himself. Playstyle wise, because he thinks he is smarter than everyone else, he would be polite and reasonable, but I would entertain myself with scheming inner monologues. So practically he should get along with Paladins, etc., so long as their players do not mind some mild exasperation and being called dogooding fools inside Marciano's head, etc.

He tells himself he wants to ensconce himself at the heart of the growing community like a spider in its web manipulating every thing from the shadows: But in reality he would be aiming to set up an alchemical workshop, operate as a fence, and become a respected member of the community, ideally giving advice to the local authorities to sate his ego - Mind Chemist gives him double INT bonus to knowledge skills at 2nd level so he would have very high knowledges.

I definitely need to do some polishing, but he is mostly complete.


Done with the conversions to match the approved resource list. This Monk of the Four Winds is available for your consideration.

Scarab Sages

dot


Oh, this sounds cool. Want to roll someone up that would want to found a business or guild...hmmm, or school...


Think I'm going to go with an Archivist Bard. Never respected at his previous teaching positions, he wants to found a school the "right way" (his way).


Okay, Ridge here. I think we're missing that most essential of classes, a bard! Yes nothing better for taming frontiers than someone singing while others do the work!

Okay okay, long story short Alvaro's the bastard son of a well to do fellow who died recently. While the man was alive, Alvaro was quite spoiled ...now that he's passed, not only does Alvaro get nothing- the widow and cheated upon wife wants him very dead. Fortunately, her reach only extends so far out of the city and...
hey, you know what's healthy? The fresh air of the great outdoors in frontier country! Ahhhh

He may try to eventually set up an inn or tavern to run, and ironically may find he listened more to how his father's lessons on business than he realized.

Working on skill selection and fleshing more out.

EDIT ha! Two minutes off someone else mentioning a bard. Oh well. They're definitely different enough where they shouldn't clash.


Dotting for interest.

I notice you say this:

DM Quoth wrote:
All alignments allowed, but don't play them stupidly.

Would this be an appropriate game for a necromancer character? Even in games where evil alignments are allowed, this can be a sticky issue. If there are paladins in the party then a character who creates undead creates friction that would normally get the character type banned. But I read about them a while back and always wanted to try one.

It sounds like this is a homebrew world so I am not sure what deities are on the table. I played a Necromancer cleric dedicated to Anubis for a while. I also made Pallan Dromus for a homebrew world and he worshipped a god that was kind of like Groetus.

It does seem that a necromancer might fit with your notion of a character that got kicked out of the original town.

Also, How do you feel about a character that started at Middle Age?

Silver Crusade

This sounds really fun. Dotting. Let me see what I can come up with within your selection of books


Placeholder of Doom wrote:
Definitely interested toying with the idea of a Dwarf Cleric Runemaster wanting to set up a smithy. Is there any sort of set mechanic for running a business, or will I basically be alright if I pump a few craft skills and profession smith?

The first thing you need is the money to buy a site and set up shop. After that, you need to make enough money to buy stock and pay your taxes. So making sure you keep your Craft (smith) skill maxed out is not a bad idea...

Placeholder of Doom wrote:
The other idea I am contemplating would be a rogue trying to set himself up as a fence and eventually establish a thieves guild. Perhaps starting off as a blade for hire. Does that seem practical within the confines of the game?

Certainly; a frontier town provides all sorts of opportunities. You just need to make sure you're not caught or betrayed by your underlings.

= = = = = = =

Nickodemus wrote:

Nickodemus will probably be a steelhound archetype. He woke up fairly recently and doesn't remember anything except his name. He will have some technological capabilities. I don't know if he will start with the technologist feat or remember it later.

The site said I had backtracked too much and I lost everything I typed into his profile. :(

Anyway, for your amusement

** spoiler omitted **

Keep in mind that several of those skills can probably be folded into Craft (mechanism). As for Profession (meteorologist) ... Eh. That could probably fold into Survival.

= = = = = = =

Almonihah wrote:

Hmmm, interesting. I'll see if an idea strikes me.

EDIT: Is this set on Golarion? If not, what are attitudes about Strix like here?

It's Golarion, yes, though an 'unexplored' region. (Translation, one I'm making up.) Local attitudes towards Strix are neutral, mostly because they're not a common sight and there were no local aeries that needed to be 'pacified'. (Translation: murdered as part of a land grab.)

= = = = = = =

"The Lucky Halfling" wrote:
My impression is that we will be the first arriving. Is this true? Or have others gone ahead to establish a foundation for the town?

Your group will be the first to try and build an official, civilized settlement here, but people have passed through before; the spot where the river meets the ocean is a prime spot for loading cargo from ocean-going vessels onto riverboats and starting their journey to the city.

Unlawful-minded folks have, however, established some holdings in the area; bandits who like to attack just when the cargo is being transferred from ship to boat.

"The Lucky Halfling" wrote:
Will there be much time for our characters to follow their own ambitions, such as clearing some land to build a home and farm?

There will be as much time as you can make for yourselves. If you settle the area quickly, you will have more time to get your private affairs in order.

= = = = = = =

Ensign 5th Account wrote:
Not asking for permission, but more for clarifications: what about the rest of Pathfinder Unchained?

Sorry; 'N' to the 'ope'.

I really like background skills because they help flesh out a character and add to its versatility. But that's about as unchained as I'm going to get.

= = = = = = =

Peet wrote:

I notice you say this:

DM Quoth wrote:
All alignments allowed, but don't play them stupidly.
Would this be an appropriate game for a necromancer character? Even in games where evil alignments are allowed, this can be a sticky issue. If there are paladins in the party then a character who creates undead creates friction that would normally get the character type banned. But I read about them a while back and always wanted to try one.

I say again, play the alignment you want - and yes, the class you want - just so long as you don't play them stupidly. If you want to be a necromancer with a gang of zombies on the payroll, I'd advise you to invest in embalming fluid and other ways to keep them from stinking up the place, make sure they're not recognizable as such (leather masks and gloves are your friends), and don't let them go on brain-eating rampages.

Play it smart.

Peet wrote:
It sounds like this is a homebrew world so I am not sure what deities are on the table. I played a Necromancer cleric dedicated to Anubis for a while. I also made Pallan Dromus for a homebrew world and he worshipped a god that was kind of like Groetus.

It's Golarion, just with some ... bits ... tacked on. For an ancient Egyptian feel, you might want to look into Osirion a bit.

Peet wrote:
Also, How do you feel about a character that started at Middle Age?

Neither your noble employer nor your friendly neighbourhood GM discriminates against age. Go for it!


Completed character submissions so far:

Ethan Sower, male human Cleric.
Marcian Grallm, male tiefling Alchemist. (Question: why do you have Fly on your list of skills already?)
Maskini, male human Monk.


Hi, DM Quoth. Thanks for getting back to me.

DM Quoth wrote:
I say again, play the alignment you want - and yes, the class you want - just so long as you don't play them stupidly.

Okay, good to hear.

Do you feel that a necromancer must be evil? I don't generally do well with playing malicious characters.

For my first necromancer concept, I used Anubis as a deity because Anubis is LN, and the concept was based around the notion that Anubis doesn't like to have undead roaming around, but does use undead for his own purposes, such as guarding tombs. So as long as undead are rigidly controlled, Anubis is okay with them as tools towards some end.

How does that sound?

I also don't mind the idea of a character who is not evil but others assume that he is.

DM Quoth wrote:
It's Golarion, just with some ... bits ... tacked on. For an ancient Egyptian feel, you might want to look into Osirion a bit.

Okay, cool. I didn't see any Osirion books on your list of acceptable sources so I wasn't sure if Anubis was on the table as a legal deity.

EDIT: If it is possible for Dhampirs to have dwarven ancestry, the concept could also work with Magrim, the dwarven god of the dead, if that works better.

Whereabouts in Golarion will it be?


@DM Quoth I copied the statblock to edit for the character and did not see a reason to remove it, Alchemists do get fly as a 3rd level extract, I have no bizarre early flight plans :) The canvas was with the thought of tents for early settlement, not some sort of glider, since I assume craft clothing could be reasonably be applied to tent making, or at least for some part of it possibly in conjunction with craft carpentry.


I got this here barbarian done... he just needs me to erase the background and write it anew.


Keante wrote:
"The Lucky Halfling" wrote:
Suddenly the town's main faith is Erastil. Although, it's not a bad one for a new community.

Yeah, I was looking at Erastil because he seems perfect for a fledgling community.

The rub is that I feel like my Erastil-worshipper should absolutely be archery focused, but it feels weird doing that with a paladin. Maybe I should consider inquisitor as an alternative.

It's different from the classic paladin, but still a viable kind of paladin. Also, while you may focus on your bow, it does not mean that you are restricted to only using it. Surely you are going to switch to something more melee oriented if pressed and unable to safely fire a bow.


DM Quoth, thank you for the answers. I noticed that you mentioned buying a plot of land and taxes. Did the flyers by chance make any mention of what these might come out to be?


I am sorry to throw another cleric into the mix, another Abadaran at that, but I had this character lying about just waiting for a game like this. August Zlatostad is a dwarven support cleric of Abadar themed around economics. Be warned, his backstory is a bit lengthy.

August Zlatostad's background/vignette/thing:

"I... I'm sorry, sir, I must have heard you wrong. Could you repeat yourself?"

"I think you heard me just fine, Miss Vibia, but I could and will: 'I'd like you to whore yourself.'"

The sellsword stared at the dwarf, incredulous. She currently found herself in the somewhat shabby office of an August Zlatostad, merchant and moneylender, a person she had been advised not to approach. Her every contact were unanimous in proclaiming the dwarf unconventional, eccentric and suspicious, but every other moneylender in the city had shown her the door, so Vibia could not see the harm in at least speaking to him. Fortunately, she had long since learned to brush off whatever harm an insult could otherwise do. Vibia had heard far worse than the dwarf's proposition. She was more annoyed that he had wasted her time; her first impression of him had been surprisingly positive, dingy office notwithstanding. She rose from the rickety chair.

"Is this how you do business, sir?" she asked, cold eyes shooting daggers at the moneylender. "Snare naive girls desperate for money into some lopsided contract and then use their debt to take advantage of them? You're disgusting. I ought to report you to the authorities, or the Abadarans at the very least..."

"Oh please don't," the dwarf replied with a seemingly unconcerned smile. "Most of the fuddy-duddies at the bank are not overly fond of me."

As he spoke, one hand went up to his neck to free something hanging there, partially obscured by his mighty beard. It was a holy symbol. More specifically, it was the holy symbol of Abadar.

"Wha... It's true, then? You're a priest of Abadar?" Vibia could hardly believe the nerve of the dwarf. "And you abuse your station to get your dick wet?! What sort of..."

"Miss Vibia, I hate to interrupt, but you misunderstand. My genitals are none of your concern. Nor will they ever be, I expect. No, my agreement will require that you report for duty, as a mistress of the night, for one single day, at the parlour of a Mr Lemnus Mancilla, an acquaintance of mine. You may have heard of him? His establishment is quite professional."

The sellsword was visibly confused. "Wait... Hold on, what is this? Prostitute for a night? That's your deal? You'll give me 10.000 gold pieces for that?"

"That is the loan you asked for, is it not?" replied August the Abadaran priest, perfectly innocently. "That is my condition. Should we move on to talking interest rates? I was thinking nil percent."

"Stop, just stop. How are you gaining anything from... What did you say?"

"Interest rates, dear. At nil percent. If I may, these negotiations are going to take some time if I have to repeat every detail."

Later that night a mystified woman left the cleric's office. Vibia had gone over the dwarf's loan contract for hours, but the whole thing made no sense. He made no sense. The paperwork seemed iron-clad: after one day's service as prostitute, the proceeds of which would go to neither the dwarf nor the brothel owner but instead to herself, she would receive the full loan of 10.000 gold pieces. Without interest. She was baffled. What was the dwarf's game? How was he profiting from this? Try as she might, she couldn't find an answer to this question, and, somewhat startlingly, Vibia found herself ready to believe that there might be no answer. No answer beyond what the rumours would suggest: the man was mad. And yet she found this unsatisfactory. August Zlatostad had a way about him. He was evasive but never seemed insincere. He seemed very genuine in wanting to 'test' her, as if all he really wanted was to see whether or not she would follow through.

Which left the other, obvious, question: would she? Vibia could hardly believe that she was considering it. Her, selling herself? She had worked as a sellsword for years now, but had never stooped to selling her body in that manner. And yet; could she afford to pass on the opportunity? 10.000 gold pieces with no strings attached. A loan without interest and without any definite repayment date. It was practically a gift. She considered what the money would mean. It would be the realization of a dream. And what would she have to give up for it? Nothing, really. Nothing but her pride. Still, she hesitated. Damn that dwarf! Bless him for being willing to fund her ambition, but damn his outrageous demands! Vibia found her resolve wanting for the first time since deciding upon this endeavor, and was forced to reconsider just how far she was willing to go for this. Fortunately, she had time to think. Zlatostad had taken the loan condition very seriously himself and given her a week to think it over. She would need it.

Six days later a grimly determined mercenary reported for duty at Mancilla's establishment. It had taken some time, several sleepless nights and restless days wondering if her self-respect could survive this, but she had finally decided upon it. The loan meant too much. She'd never be able to live with herself if she gave up on it because of her own pride. As long as her cause was just, her dignity would weather any storm. She was resolute and prepared. The loan would be hers.

To say that having the pimp merely dismiss her took the wind out of her sails would be an understatement. After demanding an explanation, Mancilla could merely reveal what Zlatostad had told him, namely that if a person of Vibia's description ever turned up, he was to send her to the local bank where a new account in her name would be set up. He knew nothing more and was merely glad to be out of the dwarf's debt with this bizarre request. The mercenary rushed to the Abadaran temple where she was informed that, yes, she had an account worth 10.000 gold pieces, set up just a week ago. From there, Vibia set out for the dwarf's office, whether to thank him or to beat him she wasn't sure, but she would be disappointed regardless. August Zlatostad had left the city. From what she could gather, he had packed up soon after their meeting, after selling his office and a few other holdings in order to finance their arrangement. According to rumours, the dwarf had set out for the frontier, although his purpose in doing so was unclear. Vibia the mercenary would never understand his motives, but miles away, in the back of a caravan, August Zlatostad wondered if she had gotten her money yet. He was quite sure that she must have. He considered himself a good judge of character; he was certain that the woman would do whatever necessary to reach her goal. That goal, of course, being setting up a regulatory office for mercenaries. She was a good woman. It was a worthy goal, August thought, and one deeply needed in the crime infested city. It would take years before they would see any real impact, but that was just fine. Abadarans were patient and recognized that one could not 'fix' society overnight. But this investment would undoubtedly inch the great city nearer to the perfection Abadar forsaw for all civilizations. One step at a time. And make no mistake, it was an investment. Despite having no interest rate, despite having no payment date, despite what his colleagues at the church said, August considered it an investment. His investment was in her, Vibia. He vastly preferred investing in people over corporate entities. That's why he tested every loan applicant; to see if they were made of the right stuff. If the mercenary had let something as silly as dignity get in the way of bettering society, then she would not be worthy. Now... now it was time for him to undergo a test of his own. He was penniless once again. Let's see if he could strike it rich out in the open frontier. There was opportunity there, and gold was the fuel that kept the wheel of progress turning.

Crunch:

August Zlatostad
Male Dwarf Cleric 1
55 Years of Age
LN Medium Humanoid [dwarf]
Init +0; Senses Perception +8
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 Armor; +2 Shield)
HP 10 (1d8 + 2 Con mod)
Fort +4, Ref +0, Will +5 (+2 vs poison; +4 vs spells)

--------------------
Offense
--------------------
Speed 30 ft.
Weapon: light crossbow, +0 Attack, 1d8 Damage, 19-20/x2 crit, 80 ft., piercing

--------------------
Statistics
--------------------
Str 9 (-1), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 17(+3), Cha 12 (+1)
Base Atk +0; CMB -1; CMD 9
Feats: Steelsoul (+4 vs spells)
Traits: Seeker (+1 Perc; Perc class skill)
Skills (3 skill points + FC bonus): Diplomacy +5; Knowledge (Religion) +5; Perception +8; Sense Motive +7
Background Skills: Appraise +5; Profession (moneylender [banker?]) +7
Languages: Common, Dwarven, Goblin

--------------------
Wealth
--------------------
Adventuring Gear: Heavy wooden shield (+2, -, -2); Scale mail (+5, +3, -4)
Other Gear: light crossbow, dagger, spell component pouch, wooden holy symbol, bolts x10, backpack (cheap holy text, bedroll, flint & steel, soap, torch, rations x5, waterskin, extra holy symbol)
Coin: 29,89 GP
Encumbrance: 63 lbs. - medium

--------------------
Special Abilities
--------------------
Class: Channel Positive, 1d6, DC 12, 4/day; Domains (Travel, Nobility)
Racial: Giant Hunter replaces Hatred; Treasure Sense replaces Stability and Stonecunning

--------------------
Spells
--------------------
Spells prepared:
0th: Create Water; Detect Magic; Read Magic
1st (2+1/day): Bless; Shield of Faith + Divine Favor

The crunch is only half-done; the guy is missing a trait and whatnot but I hope it will suffice for now. Thanks for reading.


Unfortunately I got back a bit late to edit my last post, but I wanted to ask if you would be looking at the costs in the "Ultimate Campaign" book for the costs of buildings.

Scarab Sages

Is recruiting still open, or do have enough?


@Snorter recruitment is open until the end of February, so I am sure it is a matter of DM Quoth selecting from the completed applications then, rather than first come first served.

Silver Crusade

dotting.Not sure what I'll be submitting. thinking about a ranger, or a druid. Maybe a kinectist if I can come up with a good way to mesh him with the feel of the story.

GM, would you allow the herbal concoctions variant option for a druids nature bond? Also, I'd like to ask if it is ok for my character to start out NOT knowing the druidic language, nor having any affiliation with the druidic circles. If I submitted a druid, I would want him to be just fledgling into that area, sort of like a "I learned it from experience" thing.

Silver Crusade

Keante wrote:
"The Lucky Halfling" wrote:
Suddenly the town's main faith is Erastil. Although, it's not a bad one for a new community.

Yeah, I was looking at Erastil because he seems perfect for a fledgling community.

The rub is that I feel like my Erastil-worshipper should absolutely be archery focused, but it feels weird doing that with a paladin. Maybe I should consider inquisitor as an alternative.

Well, there are archery focused archetypes for paladins. I've actually played one and it was tons of fun.


If possible, I'd like to throw my sword into the ring. Though I would like to ask how the black blade aspect of the character works in the world. He'd basically be looking to figure our more about himself and perhaps open a general store.


DM Quoth wrote:


(snip)
= = = = = = =

Nickodemus wrote:

Nickodemus will probably be a steelhound archetype. He woke up fairly recently and doesn't remember anything except his name. He will have some technological capabilities. I don't know if he will start with the technologist feat or remember it later.

The site said I had backtracked too much and I lost everything I typed into his profile. :(

Anyway, for your amusement

** spoiler omitted **

Keep in mind that several of those skills can probably be folded into Craft (mechanism). As for Profession (meteorologist) ... Eh. That could probably fold into Survival.

= = = = = = =

That skill was metrologist, not meteorologist.

So, he was going to be a professional in metrology.
Metrology- the scientific study of measurement.
Basically, something instrinsic to the advancement of science.

Anyway, I will work around on the skills.
The idea was to have a ratfolk character who puts together an enterprise that makes gadgets and scientific equipment, on up the line in technology, as well as having a ratfolk "organization" that was part thieves guild and part manufacturing center and part smuggling center.


I think I've got my submission ready, even if I've heavily revised my original character concept.

Orlan Gatewood, Human Male Fighter

After serving in the army for a few years, he returned home to take over the family carpentry business.
Having grown dissatisfied with the corruption and crime back home, he joins the expedition to start a new life for his wife and daughters.

Background:
Orlan descends from a long line of woodworkers, but before he inherited the family trade, he wanted to see the world. After spending a childhood apprenticed to his father, when he came of age, Orlan enlisted with the army. Although his service taught him how to handle a weapon, he more cherishes the great many stories he picked up along the way.

After several years of service, Orlan returned home, took up the family trade, and started a family of his own. Now that he was older, though, he noticed aspects of the trade that did not sit well with him - namely the corruption of the guilds and the bloodsucking racketeers.When his father passed away, Orlan inherited the family heirloom tools, but he wanted to do something better, greater with them.

Upon learning of this frontier expedition, Orlan found the opportunity he desired. He would build a new life for his family, and as one of the brave hearts laying down these foundations, Orlan hopes to ensure that it would be a cleaner, brighter future for his wife and daughters.

Appearance:
Orlan’s strong arms almost look too big for his wiry trunk, but his wife always says he cut a dashing figure clad in armor. His hair, the color of tilled soil, is quickly receding, but his oaken eyes remain deep and bright. The lines and creases forming on his face remain soft most of the time, except when Orlan is deeply focused on his craft, whether armed with his tools or his weapon.


DM Quoth wrote:
Ensign 5th Account wrote:
Not asking for permission, but more for clarifications: what about the rest of Pathfinder Unchained?

Sorry; 'N' to the 'ope'.

I really like background skills because they help flesh out a character and add to its versatility. But that's about as unchained as I'm going to get.

Asked because some GMs prefer the Unchained versions of the Classes.

Grand Lodge

Anton Silverseed:Halfling Swashbuckler(Mouser) Anyone, a roguish blade, gambler, and chef extraordinaire!

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