Sources for Still Mind class feature... Other than Monk


Advice


This is probably a dead end attempt ... but does anyone know any way to gain the Still Mind class feature without taking levels of Monk, or Unchained Monk (no 3rd party please). I want to be able to qualify for the Champion of Irori prestige class without Monk levels and to specifically gain their Ki Pool ability (allows use of Ki to activate Lay on Hands). The Irorian Paladin archetype is not sufficient for this.

Thank you


A search for Still Mind on www.d20pfsrd.com only turns up Monk, Monk archetypes, and things that need Still Mind, so I think you're stuck with a Monk dip.


Hmm... A similar search at the archiveofnethys.com finds nothing useful either. This makes my idea less effective and wouldn't really get off the ground until level 10. A three to four level 'dip' is not acceptable.

Sigh. Plan B, then. How to get as many Lay on Hands uses as possible, without taking the "Extra" feat or relying on magic items?

The character will be taking levels in Paladin, so VMC Paladin is not an option. A single level dip into Pei Zin Oracle will give more through Healer's Way, and doesn't stack, so it's a separate pool.


Healer's Way lets you heal 1d6 hit points for every 2 oracle levels, so you would need a 2 level dip. You would get more benefit from Lay on Hands sticking with Paladin.


The Nite Owl wrote:
Healer's Way lets you heal 1d6 hit points for every 2 oracle levels, so you would need a 2 level dip. You would get more benefit from Lay on Hands sticking with Paladin.

Negative. Healer's way is acquired at level 1. So it will be 1d6 for a single level dip. And the amount is not important, merely the number of such uses. What is important is the Paladin level of the character, at least for my purposes.


Obviously getting as high a charisma as possible is your first step. A silvanshee improved familiar (most easily obtained as a chosen one paladin) gets a couple of uses of lay on hands of its own - I don't know if that counts for your purpose.

Meditation crystals aren't technically magic items. A paladin could possibly charge them during downtime and use them to regain LoH uses while adventuring.


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Suppose I should explain why I need more Lay on Hands, it is to use to fuel the cost for the Sunblade feat. The Paladin level determines the damage. I am exploring the uses of the feat in conjunction with the Conductive weapon property (and the Sharding as well).


+1 conductive sharding is +4 equivalent, so that's 32K, you're unlikely to afford it before 10th level at least. At that level you're looking at 3d6 + Cha mod/2 fire damage - maybe about 16 fire damage on average - added to a single attack from your melee weapon, with a 10' range increment. Or you could get a +1 distance sharding weapon and spend the feats for word of healing and sunblade on point blank shot and precise shot, and make a full attack instead. It's not clearly better one way or the other IMO. Though the sunblade may add style.


avr wrote:
+1 conductive sharding is +4 equivalent, so that's 32K, you're unlikely to afford it before 10th level at least.

Yes, unless the weapon is crafted/enchanted by the character or other party member. My group tends to each take a crafting feat and help each other. Regardless, I actually don't plan on taking Sunblade until around 9th level but that is subject to change. Conductive comes first, then Sharding in the progression, And this isn't exactly the one thing I am choosing to specialize in with the character.

Quote:
At that level you're looking at 3d6 + Cha mod/2 fire damage - maybe about 16 fire damage on average - added to a single attack from your melee weapon, with a 10' range increment. Or you could get a +1 distance sharding weapon and spend the feats for word of healing and sunblade on point blank shot and precise shot, and make a full attack instead. It's not clearly better one way or the other IMO. Though the sunblade may add style.

Yes, a pure ranged Paladin might be more effective, but that's not what I'm planning for here. I tend to play characters that can serve many roles. The character in question will be a unique kind of switch-hitter. Right now, I am exploring the concept and seeing what works, what doesn't, and in the end we'll cut what's inefficient.

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