Almost gave up on Starfinder but....


General Discussion

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So I was running SFS games with my friends and we found it fun but, we'd rather play Pathfinder. We know it and its a more comfortable setting for us. However I really wanted to give Starfinder its due diligence and to do that I needed to either play or hear people play the game properly. I dont have much extra time outside of my once a week group, so to the internet I went. I found an amazingly detail oriented Actual Play podcast out there called Roll For Combat (https://itunes.apple.com/us/podcast/roll-for-combat-a-starfinder-actual-pl ay-podcast/id1289105668?mt=2) The GM is great and the notes about how to be a better Starfinder GM, to me, are invaluable. The podcasts sounds like a real table of friends playing a RPG. Also they go over the rules in session on things that need to be clarified. It is a more tactical and rules heavy approach to a game, but you can tell that its how the group works normally.
Anyway this podcast made my GMing SFS and the Starfinder AP better and my friends and I are enjoying the game more now because of the clarifications that the podcast have given me. So just a little heads up if you are looking for a good Actual Play and learning more about Starfinder.


Glad to hear you're having fun with it. Actual play podcasts are a great resource; a few more referenced in this thread as well. I do like RFC a lot.


I have a hard time getting into them. But I'm the type to multitask and fidget a lot. I can't just listen to a thing.


This is a good one. I'm also looking forward to the Glass Cannon Podcast Starfinder campaign coming soon.


Yeah, I'm a huge fan of Roll For Combat. They do a great job. It's funny, the group of players and the Game Master obviously know each other really well and have a strong rapport. I've learned a lot of the rules of Starfinder by listening to them. They just came out with episode #21.

Second Seekers (Luwazi Elsbo)

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Listening to actual play podcasts pushed me over the fence to buy Starfinder's core rule book. Cosmic Crit and Roll For Combat are the 2 podcasts that I listen to and their story telling, rules explanations, and GM tips made my life easier as a first time TTRPG player/GM.

Sovereign Court

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I do enjoy the podcast. I enjoy their Discord and the people there more, though.


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Roll For Combat is great. I am new to RPG's and wanted a good example on how to run a game. I love their game play and character interaction. I also appreciate the explanation of gameplay and the rules that Stephen does after the show. The play by post that they hosted on Discord was also a great opportunity to get some play time in.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

How long do they traditionally run? I dropped out of podcasts years ago because they were always several hours long, and I just can't spare that kind of time.


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They seem to run from about 50 minutes to 1hr 20 per episode. The three I've listened to so far have all had 5-15 minutes of lead in (advertisements and info about the podcast/hosts) and 2-5 minutes of fade out (where they talk about what will be in the next podcast) that can be ignored, though. There seems to be around 40-50 minutes of actual gameplay audio.


Yeah, most podcasts now try to avoid the 3-4 hour marathons that Critical Role is known for. Cosmic Crit and RFC both run about an hour.

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The Goat Lord wrote:
This is a good one. I'm also looking forward to the Glass Cannon Podcast Starfinder campaign coming soon.

The GCP is by far one of, if not my favorite Pathfinder podcast and I can't wait to hear their take on the same Starfinder game. In my dreams there is a cross over episode of the GCP guys and the RFC guys.

The Exchange

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Ravingdork wrote:
How long do they traditionally run? I dropped out of podcasts years ago because they were always several hours long, and I just can't spare that kind of time.

I was in a similar boat but I started listening to podcasts at 2x speed and its really renewed my interest in them.


Shaudius wrote:
Ravingdork wrote:
How long do they traditionally run? I dropped out of podcasts years ago because they were always several hours long, and I just can't spare that kind of time.
I was in a similar boat but I started listening to podcasts at 2x speed and its really renewed my interest in them.

ROFL. Just think of all the characters as being played by Alvin and the Chipmunks. "I rolled a nat 20... Dave!" :D


I've actually started listening to nearly everything in 2x speed. But then, I have a lot of subscriptions.

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