Are skinwalker wereboars broken?


Pathfinder First Edition General Discussion


Racial Abilities
+2 Str, +2 Con, -2 Cha
+2 Perception
* Bestial Features (pick 1, but can get more with Feats)
+10 foot racial bonus to base speed
- Gore attack that deals 1d6 points of damage
- 2 hoof attacks that each deal 1d4 points of damage
- Scent to a range of 30 feet

——

So...

Lvl 1: Extra Feature Feat. You now have 2x hoof attacks and 1x gore attack. Play a bloodrager, or feral Champion Warpriest for 2x claw attacks. That is 5x primary natural attacks at lvl1, with perfect ‘tear-your-face-off’ Stats.

Or hell...a vivesectionist alchemist with feral mutagen. That would push him up to 6x primary natural attacks at lvl2...with full Rogue Sneak Attack damage.

Am I wrong in seeing this as being far too good?

Grand Lodge

Hooves are always secondary attacks according to the bestiary rules for natural attacks.

The Exchange

A lot of druid shamans have 6 attacks at lvl2 thx for their Animal Companion and Totem Transformation.

So i'm not impressed.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Plus, you'd smell like swine. Don't go thinking that "Scent to a range of 30 feet" ability only goes one way. Nooooooo!

Seriously, if a player *really* wants to go through his fantasy life looking like a mutated warthog, maybe you should let him... just move carefully a few steps further away. <g>

Silver Crusade

Yes. Broken. Played in a society game, where there was a 4th level barbarian wereboar that could solo every melee. Where's the fun in that if your the 2nd level guy?


Grumbaki wrote:
Lvl 1: Extra Feature Feat. You now have 2x hoof attacks and 1x gore attack. Play a bloodrager, or feral Champion Warpriest for 2x claw attacks. That is 5x primary natural attacks at lvl1, with perfect ‘tear-your-face-off’ Stats.

You get either the hoof attacks or the gore attack for being a ragebred. Since hoof attacks are only secondary attacks, that's roughly in line with the ocassional bite attack or claws that other races get.

Now you can add the remaining attack (gore or hooves) via a feat - but a feat is a precious resource, especially at level 1. Since Haunted Heroes Handbook, a gore attack is not that hard to get anymore - the Spirit Oni Master feat gets you covered at level 3, with some alignment restrictions.

The special thing about ragebred is that you can get these hoof attacks. There is nothing wrong with a race that has something unique - and nothing wrong with being rewarded for spending important character options (race choice, first feat) on a certain concept.

Talos the Talon! wrote:
Played in a society game, where there was a 4th level barbarian wereboar that could solo every melee. Where's the fun in that if your the 2nd level guy?

Wait a moment - they play a level 4 PC, you a level 2 one. Why do you think it's entirely about their race pick? As a GM, I wouldn't have my players such a level difference...

Grand Lodge

SheepishEidolon wrote:
You get either the hoof attacks or the gore attack for being a ragebred.

He took the extra feature feat so he can manifest both.


Don't forget being adopted by an Orc tribe so you can learn how to bite with your tusks.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Why not be a wereboar Kasatha while you're at it? The more (natural attacks) the merrier!

Silver Crusade

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Talos the Talon! wrote:
Yes. Broken. Played in a society game, where there was a 4th level barbarian wereboar that could solo every melee. Where's the fun in that if your the 2nd level guy?

I honestly can't tell if you're being sarcastic or not.


Wheldrake wrote:
Why not be a wereboar Kasatha while you're at it? The more (natural attacks) the merrier!

How does that work?

Dark Archive

I was going to make one of these for a player in a carrion crown game, but realized you can get the sane attacks on a beastkin bezerker and grab pounce. Go raptor and lesser fiend totem

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