Wondrous Item Slot Effects Rule Question


Rules Questions


I know in 3.5, which uses almost the same exact pricing for creating custom magic items, there was a table for what type of effects were associated with each slot. It is here for reference at the bottom under Table: Body Slot Affinities.

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

My question is, is there a RAW table like this anywhere in Pathfinder, and if not, would it be fairly safe to go by this table when brewing up custom magic items?


I don't believe that there is such a table in print, but Ultimate Campaign suggests that the Designers incorporated the concept into the choices of slots.

Some Abilities Are Assigned to Certain Slots: Some of the magic items in the Core Rulebook are deliberately assigned to specific magic item slots for balance purposes, so that you have to make hard choices about what items to wear. In particular, the magic belts and circlets that give enhancement bonuses to ability scores are in this category—characters who want to enhance multiple physical or mental ability scores must pay extra for combination items like a belt of physical might or headband of mental prowess.

If there is a trend of all Core Rulebook items of a particular type using a particular slot (such as items that grant physical ability score bonuses being belts or items that grant movement bonuses being boots), GMs should be hesitant to allow you to move those abilities to other slots; otherwise, they ignore these deliberate restrictions by cheaply spreading out these items over unused slots.

There are still some items that don't fit into those patterns, though. The Snakeskin Tunic granting a +2 DEX Enhancement, for example.


Right. From most of my applicable knowledge of PF items they largely follow the 3.5 table that I linked, I just wondered if PF had any similar table in print.

So, theoretically, if I was going to make a custom magic item of continuous shield, it should be in the neck, ring, or possibly even shoulder slot, as those are the slots commonly associated with protection / various AC bonuses?

Also the cost should be Spell level (1) x Caster level (1) x 2000gp x 2 (Because shield is minutes/level) = 4000gp?

I am aware this is probably underpriced for the effect, but this would be correct as the formula is written, yes?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

At a very minimum, you would have to price it like +4 magic armor, plus a bonus since it's a hands-free shield. At a minimum. I would just say that it's not possible to have that with a continuous effect, and price it like 5 times per day, standard action to activate.


Ah, I see, I missed the part that it should be compared to the cost of a similar item. So, the closest thing to compare it to in my opinion would be a +3 Mithral Buckler (+4 shield bonus, effectively hands free). The price on that is 10,005gp. There might be some consideration for raising the price slightly because it functions against magic missile and incorporeal touch attacks, though probably not much as those are pretty niche. I agree that 4,000gp sounded underpriced, but I don't think it is too strong to exist at all. I think something like 11,000gp or 12,000gp would be a fair price.


Genoin wrote:
Ah, I see, I missed the part that it should be compared to the cost of a similar item. So, the closest thing to compare it to in my opinion would be a +3 Mithral Buckler (+4 shield bonus, effectively hands free). The price on that is 10,005gp. There might be some consideration for raising the price slightly because it functions against magic missile and incorporeal touch attacks, though probably not much as those are pretty niche. I agree that 4,000gp sounded underpriced, but I don't think it is too strong to exist at all. I think something like 11,000gp or 12,000gp would be a fair price.

You also have the ring of force shield which is pretty closely comparable, which gives +2 Ac and blocks MM. It costs 8500gp. So for another +2 AC (Ring acts as if wielding a heavy shield, so a +2 heavy shield would be 4k more) I think a 12.5k GP price tag would not be inconceivable.


You could also compare it to a ring of force shield, add a +2 enhancement bonus and brooch of shielding.


Havzak wrote:
Genoin wrote:
Ah, I see, I missed the part that it should be compared to the cost of a similar item. So, the closest thing to compare it to in my opinion would be a +3 Mithral Buckler (+4 shield bonus, effectively hands free). The price on that is 10,005gp. There might be some consideration for raising the price slightly because it functions against magic missile and incorporeal touch attacks, though probably not much as those are pretty niche. I agree that 4,000gp sounded underpriced, but I don't think it is too strong to exist at all. I think something like 11,000gp or 12,000gp would be a fair price.
You also have the ring of force shield which is pretty closely comparable, which gives +2 Ac and blocks MM. It costs 8500gp. So for another +2 AC (Ring acts as if wielding a heavy shield, so a +2 heavy shield would be 4k more) I think a 12.5k GP price tag would not be inconceivable.

The Ring of Force Shield doesn't block Magic Missiles.


Gisher wrote:
Havzak wrote:
Genoin wrote:
Ah, I see, I missed the part that it should be compared to the cost of a similar item. So, the closest thing to compare it to in my opinion would be a +3 Mithral Buckler (+4 shield bonus, effectively hands free). The price on that is 10,005gp. There might be some consideration for raising the price slightly because it functions against magic missile and incorporeal touch attacks, though probably not much as those are pretty niche. I agree that 4,000gp sounded underpriced, but I don't think it is too strong to exist at all. I think something like 11,000gp or 12,000gp would be a fair price.
You also have the ring of force shield which is pretty closely comparable, which gives +2 Ac and blocks MM. It costs 8500gp. So for another +2 AC (Ring acts as if wielding a heavy shield, so a +2 heavy shield would be 4k more) I think a 12.5k GP price tag would not be inconceivable.
The Ring of Force Shield doesn't block Magic Missiles.

You are right, I thought it does. Was that perhaps a 3.5 thing?


Im thinking that around 12k should be a fair price. At the time you could make that, you are past the point in the game when enemies are ever going to be using magic missile on you.

Another item I was brewing was a Eye slot item that functioned as a continuous detect secret doors. I do not know of a comparable item to this, so would the standard formula of Caster Level (1) x Spell Level (1) x 2000gp x 2 (minutes/level duration) = 4000gp be appropriate? I don't think this is too unbalanced considering it only really does what a thoroughly used high perception skill would do (carefully looking over the room) it just saves time mostly.


Not sure that "Duration: Concentration (up to 1 minute per level)" counts as minutes per level.

Regardless: Treasure Hunter's Goggles is what your describing.


Havzak wrote:
Gisher wrote:
Havzak wrote:
Genoin wrote:
Ah, I see, I missed the part that it should be compared to the cost of a similar item. So, the closest thing to compare it to in my opinion would be a +3 Mithral Buckler (+4 shield bonus, effectively hands free). The price on that is 10,005gp. There might be some consideration for raising the price slightly because it functions against magic missile and incorporeal touch attacks, though probably not much as those are pretty niche. I agree that 4,000gp sounded underpriced, but I don't think it is too strong to exist at all. I think something like 11,000gp or 12,000gp would be a fair price.
You also have the ring of force shield which is pretty closely comparable, which gives +2 Ac and blocks MM. It costs 8500gp. So for another +2 AC (Ring acts as if wielding a heavy shield, so a +2 heavy shield would be 4k more) I think a 12.5k GP price tag would not be inconceivable.
The Ring of Force Shield doesn't block Magic Missiles.
You are right, I thought it does. Was that perhaps a 3.5 thing?

I don’t know. I never played 3.5. I went from 1st edition to Pathfinder with only a very short stop at 2nd edition.


I'm not aware of any official table, but the Spheres of Power Wiki has an updated table here that takes into account some of the changes from 3.5 to PF.


toastedamphibian wrote:

Not sure that "Duration: Concentration (up to 1 minute per level)" counts as minutes per level.

Regardless: Treasure Hunter's Goggles is what your describing.

Not exactly what I was looking for. The Identify 3/day and to a lesser extent the locate object kind of raise the price unnecessarily compared to just a detect secret doors. Thanks for pointing out that those exist, though, should be pretty reasonable to craft a custom pair that just has the at-will (which in retrospect seems more appropriate than continuous because of the concentration thing) detect secret doors.

GM Rednal wrote:
I'm not aware of any official table, but the Spheres of Power Wiki has an updated table here that takes into account some of the changes from 3.5 to PF.

Thanks, though that isnt official, it does more closely resemble the body slot affinities in Pathfinder.


1800 gp for cl 1 detect secret doors at will.

Locate Object cl3 level2 1/day: 2160
Identify cl1 level1 3/day: 1080 × 1.5
Detect secret doors cl1 level1: 1800 × 1.5
Total 6480, Actual Price 6400.


toastedamphibian wrote:

1800 gp for cl 1 detect secret doors at will.

Locate Object cl3 level2 1/day: 2160
Identify cl1 level1 3/day: 1080 × 1.5
Detect secret doors cl1 level1: 1800 × 1.5
Total 6480, Actual Price 6400.

Thanks!


Genoin wrote:

Right. From most of my applicable knowledge of PF items they largely follow the 3.5 table that I linked, I just wondered if PF had any similar table in print.

So, theoretically, if I was going to make a custom magic item of continuous shield, it should be in the neck, ring, or possibly even shoulder slot, as those are the slots commonly associated with protection / various AC bonuses?

Also the cost should be Spell level (1) x Caster level (1) x 2000gp x 2 (Because shield is minutes/level) = 4000gp?

I am aware this is probably underpriced for the effect, but this would be correct as the formula is written, yes?

Going to the formulas is done when you cannot find a similar item.

Ring of Force Shield which is pretty closely comparable, which gives +2 AC for 8,500 gp.
A common formula in magic item pricing is to use N^2 as the scaling factor.
AC +2 means 2^2*X = 8500.
Therefore, AC +4 = 4^2*X = 4*8500 = 34,000 gp

/cevah


Considering the guide line for item pricing is mostly comparing with items from the Ultimate Equipement book, and some formula :
Formula usually follows Bonus squared * Flat gold.
Ring of force shield is +2
Bonus (2) squared * GP = 8500, so GP = 8500/4 = 2125
This is close to Armor bonus (others) from this table "http://www.d20pfsrd.com/Magic-items/#Table-Estimating-Magic-Item-Gold-Piec e-Values"
Now staying on the previous value, this means that your +4 shield would result in a price of
Bonus (4) squared * 2125GP = 16 * 2125 = 34 000 GP.

Prices to compare :
Bracers of armor +4 is 16 000gp
Ring of deflection +4 is 32 000gp

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