This is a pretty big change, and essentially makes me a bard with full BAB, amazing saves and full martial weapon/armour proficiencies, but with significantly worse spell-casting and skills.
I've looked around a bit and haven't seen it discussed in guides - or even mentioned much in conversation around here - so I thought I'd start the conversation.
What do you think of the Oath of the People's Council Paladin?
1. Is it good/bad?
2. What do you think works well?
3. What do you think doesn't work well?
4. What unique things can they do that a normal Paladin can't? (beyond the obvious)
5. What unique things can they do that a Bard can't?
Just to get the ball rolling I'll start (and I'm new to this so feel free to refute anything I say here)
1. It's good. Probably not as good as a bard, but I just started so we'll see.
2. Full BAB Full weapons/armour & Divine Grace mean you can tank. If you go down, so do your buffs, with the Paladin defenses you'll never go down, so that stops being a problem. Also, Paladin Auras plus Bardic Performance is a powerful combo.
3. Skill points and spells. For a "support" character you're fairly limited in your support. It's seems important to pick your skills/spells/mercies very carefully. This character wouldn't fill the usual support role.
4. IOMEDAE, god of Paladins. Scroll down to "Divine Fighting Technique". A Paladin can replace her 3rd/9th level mercies with significant boosts to her buffing ability. The 3rd level one takes your full round action, but at this point in the game it's twice as powerful as your Bardic Performance. The 9th level benefit is basically the same but now it doesn't cost you an action and lasts 1 minute (EDIT: I didn't make this clear, these bonuses DO stack with bardic performance, thanks avr for pointing this out).
5. I guess this is where I'm stuck. Aside from Iomedae's Divine Fighting Technique, I'm not sure when you'd take this over a bard (except in my case where we're playing a 5-man all-divine party). If you want a bard with a reach weapon and combat reflexes this will be better at that, and the auras seem to have synergy, but the lack of versatility makes it seem like a downgrade to me.
What are people's thoughts?
Is there a guide that I somehow missed?
|The Dandy Lion|
1. It's good. Certainly I think this is something that Paladins should be able to do. It's cool to have a very fighty party support option.
2. It's really really tough for a bard. You're packing Lay on Hands/mercies alongside your performance, and as you've pointed out, Paladin Auras.
3. The Paladin's lack of feats is a little more felt when you don't have smite. Granted, you're still good at smacking things as you have full bab/performance. And yes, it's wierd getting two skill points per level.
4. One unique thing it can do is run VMC cavalier and jump into Battle Herald (and retain mostly full Lay on Hands progression via Order of the Star). This is a really awesome way to play one, both mechanically and flavourfully, as long as you don't mind having barely any feats at all.
5. See above. Bards have to make a lot of sacrifices if they want to prestige. This route does not. Otherwise, you're a bard that can run Shield Other and Lay on Hands.
It looks like a front line character with a sideline in bard rather than a support character per se to me. Trying to play it as a bard might be a mistake, and probably the overlap without synergy between Iomedae's DFT and bardic performance would have me take the one or the other rather than both. Edit: no wait, that's a sacred bonus. Stacks beautifully with a competence bonus. Go for it.
What you get to support others that a bard doesn't is obviously lay on hands and mercies. If you want to support others taking feats and magic items which focus on that might help (e.g. greater mercy, word of healing, merciful vambraces).
For a "support" character you're fairly limited in your support. It's seems important to pick your skills/spells/mercies very carefully. This character wouldn't fill the usual support role.
There's no reason to have all support stuff on on character. Indeed, it's generally better to spread it out, as that not only limits the risk of the supporter being taken out, but it's also generally a better yield-to-investment ratio.For instance, there's no reason why the knowledge skills and the "face" skills need to be on one character.
So I had a thought: What do people think of the OotPC as a base for an Oradin? (Oacle/Paladin using Life Link & Lay on Hands to keep the party and themself alive)
I know the standard is Hospitaler for those bonus channels (which turn into bonus LoH), but this buff seems even better to me ... or do you think the progression of the buffs would be too slow?
I also had a thought, Paladins have some amazing items like BRACERS OF THE MERCIFUL KNIGHT to boost their class abilities, is there anything similar for a bard (something to boost bardic performance)? I haven't really played a bard, so I'm not super familiar with them.
Sorry I haven't really had a chance to actually reply to people here, so I'll give it a go now.
1. It's good.2. It's really really tough for a bard.
3. The Paladin's lack of feats...two skill points per level.
4. One unique thing it can do is run VMC cavalier and jump into Battle Herald.
5. Prestige <class>. <Also> you're a bard that can run Shield Other and Lay on Hands.
Yeah I like the idea of a tough bard. Handing out those buffs makes the whole party better, which makes you a target, but you're a tough target. Good way to think of it.I'll check out Battle Herald, it sounds thematically like my thing for this character, so it might end up being my plan (not sure if we can VMC this campaign).
Trying to play it as a bard might be a mistake. Iomedae's DFT Stacks beautifully with a competence bonus. Go for it.Lay on hands and mercies. Feats and magic items which might help (greater mercy, word of healing, merciful vambraces).
Iomedae's DFT is amazing, when I found that it blew my mind (I'm playing a full divine party who are all followers of Iomedae, so that was just super lucky).Merciufl Vambraces are a great find.
There's no reason to have all support stuff on on character.
What I was trying to say there was that this archetype might not appeal to the kind of people who want to play this type of character as much as a regular bard would. I do get with what you're saying though, and it's good advice. I think the idea of a "Tanky Bard" is a good way of thinking about this archetype (SUPER tanky).
Does anyone have any other thoughts? Are there any nice bard items that I should pick up?