Mallets |
The Shielded Fighter's Active Defense feature reads as such:
Active Defense (Ex)
At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus (minimum +0) with all adjacent allies, until the beginning of his next turn.
This ability replaces Armor Training 1, 2, 3, and 4.
If I'm reading it correctly, I have to be using one of the following along with carrying a shield.
- Fighting Defensively
- Combat Expertise
- Total Defense
Looking at these three options, it makes me feel that I need to take Combat Expertise (which requires 13 Int). I wasn't planning on taking Combat Expertise (nor 13 Int), but that seems the best option.
Fighting Defensively really hurts attack with -4 To-Hit. And you only get +2 AC. Of course CE will eventually give a -4 attack, but you'll also get +4 AC.
Total Defense is nice. But then I can't attack or get AoO. As a frontliner, I need to be doing some damage. So unless the situation applies, I can't regularly use Total Defense.
I would love advice telling me otherwise. But it seems like if I don't want this feature to be a total waste or simply go unused, that I should take CE (and 13 Int).
What do you guys think?
Foltig |
What about considering the "Crane Style" tree?
I don't know what other feats you have, but they might be worth it. Unfortunately, the second feats of the 3-feat trees are usually not great.