Runfer |
My group is interested in playing Gamma World 7e (DND 4e rules). I was looking at several Adventure Paths that have good Sci-Fi elements that would convert easily to Gamma World.
I need some help from the Adventure Path experts as to which one would be best. Based on the blurbs, here are the ones I spotted
Shattered Star
Iron Gods
Strange Aeons
Which would you choose to run in Gamma World and why. If there is another adventure path, let me know
Thanks