Adventure Path for Gamma World


Conversions


My group is interested in playing Gamma World 7e (DND 4e rules). I was looking at several Adventure Paths that have good Sci-Fi elements that would convert easily to Gamma World.

I need some help from the Adventure Path experts as to which one would be best. Based on the blurbs, here are the ones I spotted

Shattered Star
Iron Gods
Strange Aeons

Which would you choose to run in Gamma World and why. If there is another adventure path, let me know

Thanks


Kingmaker could be an interesting "rebuilding civilization" run.


I didn't look at that on, since we are currently running through that a.p. with another person in the group running it.

But that is a great idea. Maybe I will try that if I ever run post-apoc again.


Iron Gods is set in Numeria which is basically like Thundar the Barbarian land.(old cartoon)
It is perfect for Gamma World if any are.


I bought the first book in the Iron Gods AP, and it sounds cool. That may be the winner.

What do others think of Shattered Star and Strange Aeons?

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Adventure Path for Gamma World All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions