Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

This is probably a bad idea...


Advice


Thinking of pairing up an Inquisitor (specifically a Living Grimoire) with a valet familiar. (I’m thinking a wizardish Inquisitor that beats people with a big book.) Planning to focus on intimidation and Blistering Invective. I’m at a complete loss as to what to take with my teamwork feats. Ideally I would like to fight in tandem with the familiar but I don’t know how feasible that is.

(Some links)
Living Grimoire
Valet Familiar
Blistering Invective

Any advice?


I found Outflank and Precise Strike to be fairly good teamwork feats (never played an Inquisitor though, just my impression from reading the feat selection). It depends on how you will fight. If you will be able to flank enemies somehow regularly both feats will increase your damage output quite considerably.

I wouldn't count your familiar in for the fight. It is just too squishy (if he is a valet, a mauler can deal some damage actually - pair it with the shaman disciple(?) racial trait of the half-orcs to increase a physical attribute further).

While i just mentioned half-orcs, they are great for an intimidation build. If you haven't planned your race yet, take a look at these bad boys! They make awesome inquisitors! Go for Cornugon Smash/Shatter Defenses to further go down the intimidate route. But be aware that high enemies are often immune to intimidate, so it is rather useful at low to mid level campaigns.

Silver Crusade

Note that absent some fairly serious shenanigans familiars do NOT get extra feats. This makes going the teamwork feat route pretty problematic.

Also, familiars are VERY squishy if they come out and fight. Even Mauler familiars.


pauljathome wrote:

Note that absent some fairly serious shenanigans familiars do NOT get extra feats. This makes going the teamwork feat route pretty problematic.

Also, familiars are VERY squishy if they come out and fight. Even Mauler familiars.

Don't forget about the Solo Tactics feature the Inquisitor gets at lvl 3. A familiar is considered an ally, so the Inquisitor can have some profit by fighting side to side to his familiar. True, even Mauler are squishy. Familiars are definitely not designed for tanking damage. But it can help you out in battle if really needed (due to Solo Tactics like said above) and is not too expensive to replace.

@OP: Maybe you want to make a little bit too much at once. There are other archetypes (like Sacred Huntsmaster) that get an animal companion, which would be a lot better at fighting. You could still get a familiar via feats or dipping. But i understand that the Living Grimoire is very unique and sadly it is not very mixable with other archetypes. So if you like it, just go for it and have fun :)

Shadow Lodge

pauljathome wrote:
Note that absent some fairly serious shenanigans familiars do NOT get extra feats. This makes going the teamwork feat route pretty problematic.

That's what valet is for:

Valet Familiar wrote:

Teammate (Ex)

A valet is considered to have all the teamwork feats its master has.

However, I agree it's pretty darn risky trying to flank with your familiar.

Check out Escape Route which would turn a 15-ft diameter area around your familiar into a "no AAO from move" zone for you - and could allow a tiny size familiar to deliver touch spells without provoking from moving through enemy space.


Weirdo wrote:
pauljathome wrote:
Note that absent some fairly serious shenanigans familiars do NOT get extra feats. This makes going the teamwork feat route pretty problematic.

That's what valet is for:

Valet Familiar wrote:

Teammate (Ex)

A valet is considered to have all the teamwork feats its master has.

However, I agree it's pretty darn risky trying to flank with your familiar.

Check out Escape Route which would turn a 15-ft diameter area around your familiar into a "no AAO from move" zone for you - and could allow a tiny size familiar to deliver touch spells without provoking from moving through enemy space.

Ha, ha. Wow. That goes to show how selfish my thinking is. I had looked at Escape Route and never once thought about how it would benefit my familiar. That will definitely be one to take.


So with Escape Route and the valet familiar’s Deliver Aid ability, my familiar can move into an enemy’s square, use Aid Another, and then move back without provoking. Are there any teamwork feats that work with Aid Another?

Shadow Lodge

Harrying Partners is probably your best bet.

Might also want to look into ways to improve the familiar's aid another bonus. There's a few magic items that would do it, and if you can swap out a familiar base feat for Extra Traits you could snag Helpful to increase its aid another to +3.


Weirdo wrote:

Harrying Partners is probably your best bet.

Might also want to look into ways to improve the familiar's aid another bonus. There's a few magic items that would do it, and if you can swap out a familiar base feat for Extra Traits you could snag Helpful to increase its aid another to +3.

Another great feat. I think this is definitely the way to go.

I’m really liking the idea of the familiar getting in my opponent’s face and running away and then I slap them in the face with my book. I think this could be really fun. Thanks for the great help.


Quote:
@OP: Maybe you want to make a little bit too much at once.

This is often the case. Usually I’ll get an idea in my head for a character and then, not wanting the character to be a one trick pony, I’ll try to combine it with other ideas until I can’t really do anything well.


dot


For race I was planning on Elf, both for the +2 Dex/Int and because I was thinking about worshipping Calistria.

Haven’t decided on a domain yet.

For feats I was planning on Weapon Fineness, Wasp Familiar, and Craft Magic Arms and Armor. I don’t normally take Craft feats but I don’t expect to find too many magic holy books during the campaign.

We will start at level five and I would guess end up around ten or eleven by the end of the campaign.

For equipment I want to make my book Agile as soon as possible and for armor I want something I can wear under my clothes so mithral shirt or elven chain probably.
Any suggestions for magic items would be greatly appreciated, especially anything that could help my familiar.

Thanks for all the great help already.

Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / Advice / This is probably a bad idea... All Messageboards

Want to post a reply? Sign in.

©2002-2018 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.