Your top ten creatures


General Discussion


Our DM recently gave my crew access to a genetic replicator capable of creating any creature that can be found within the pact worlds and even some from before the gap. This includes anything from bacteria, plants, animals, and even humanoid creatures. Celestial beings are out of the question, but while producing clones of sentient beings is frowned upon, they still can be made. Without going into all of the details, he told us that Vampires were not found as they were considered more of a virus, while werewolves were since there were so many different forms each, all seemingly more animal like and somewhat common. Seeing each of our seven crew members was given access to any 10 samples, I've been racking my brain with which ten I would choose. And so I ask all of you- Given the opportunity to choose any 10 life forms, which would you breed and why?


Akata
Witchward
Kalo
Shobahd
Bloodbrother
Nuar
Symbiend
Reptoid
Necrovite
Skittermander

Dark Archive

Endbringer Devil - Too Cool, will play a heavy role in my rebirth of Cheliax homebrew adventure

Aeon Guard - Faceless empires are always nice to have.

Barachius Angel - Tech angels are pretty cool.

Assembly Ooze - useful, but terrifying

Dragonkin - I like me some playable dragons. Can't wait to see the skyfire legion archetype

Anhamut Inevitable - Nanite guardians of the drift. Nifty.

Nuar - a cool take on a minotaur analog

The Swarm - gotta have the zerg... er vord... er space bugs

Grays - good creepy mysterious enemy. can't wait to see an AP focused on them

Skittermanders - cute and fluffy!


Oooh, all good picks! I'm liking the Skittermanders, Anhamut, and Symbiends.


So, what is the point of this genetic replicator? Is it creating allies? Will you be able to control what it creates? My list of the ten coolest creatures is very different from ten creatures I would actually want to summon.


That's just the thing, we have access to any ten samples of our choosing, excluding celestial beings and things of that kind. With that said, they can be for anything! You could create allies, mindless beasts who destroy things, plagues, specimens for further study in hopes of replicating their attributes for genetic enhancement, pets, mounts, or anything else you can think of. You can control what species, gender, and age the creature is if that helps. So yeah, 10 coolest and 10 summons would both be great for different things I suppose.

Dark Archive

I'll give both.

What are my 10 favorite Starfinder creatures right now?

1) Kyokor Colossus - This thing is awesome! I've been partial to living disasters and Evangelion-style apocalyptic threats for a while, and this fills the general role even if the style is a bit different. Walking devastation with some sinister purpose hinted at in the background. I look forward to seeing more Colossi; my hope is that the rarer ones get even weirder and more dangerous.
2) Hallajin - Hauntingly beautiful, intriguing, and hints that there may be more advanced beings out there with the 'Advanced Immunities' on it.
3) Endbringer Devil - Does an excellent job of showing the presence of technology on the outer planes, the starship form is cool, and I have a general soft spot for Lawful Evil outsiders.
4) Vracinea - Looks awesome, looks alien, and is a cool plant monster delivering a strong early showing for aliens of rarer creature-types.
5) Urog - I like silicon/crystalline beings, good visual design, strongly alien playable race, and their math-and-knowledge focus appeals to me.
6) Anhamut Inevitable - Has the same planes-with-tech bonus as the Endbringer Devil, I'm a fan of the nanotech, and it's an inevitable that doesn't seem like it'll be constantly butting heads with PCs.
7) Anacites (in general) - I like their distinct design aesthetic (even if I liked the old Aballonian's art too), and there's a ton of room for expansion here.
8) Skittermander - So colorful! So helpful! So doggone cute!
9) Void Hag - Really cool visuals with the moon-crater flesh, interesting cultural aside with the importance and crafting process of the robe, cool to have space-focused magic stuff to compliment the high-tech stuff.
10) Crest Eater - I'm a fan of Kasath's wildlife in general. This is another cool alien beast to add to their overall ecology.

Honorable mentions go to the Skyfisher and Sharpwing (for being cool and notably alien life forms), Asteray and Hesper (for being nifty sci-fi takes on fey), Vesk and Kasatha (for being the most fun core PC races), Necrovite (for their role on Eox), and The Swarm (for filling a stock enemy role that's fun to have around for sci-fi bug-hunt games).

What 10 creatures would I pick as assets for a group that's able to mass-produce creatures as a resource?

1) Paragon Symbiend - Capable of fusing with hosts to offer more skills, intelligence, and charisma in a symbiotic relationship, good for upgrading the rest of your creations
2) Oma - Reasonably powerful, capable of doubling as a spaceship if you need several of those, amusingly the best pilots currently in the game
3) Assembly Ooze - Potentially very useful for mass-production of tech if contained properly
4) Witchwyrd - Diplomatic, intelligent, able to be reasoned with, and, if you play your cards right, you might be able to get some well-trained friendly ones to get you a Planar Aperture drive from the Tetrad
5) Skittermander - Not the most powerful, but possess a strong drive to 'be helpful'; probably able to be turned into a jovial minion horde; as a bonus, they're really cute
6) Sarcesian - Agile, intelligent, capable of performing outer-space operations rather well
7) Anhamut Inevitable - Can be convinced to help assist adventures that involve mapping out new parts of space, Good with computers and engineering, Nanite-swarm-mode
8) Hallajin - Mystically very skilled, powerful, spellcasters, capable of generating energy, Teleports around at will, Extremely intelligent, Advanced beings that would be very useful allies
9) Elder Aeon - Solid array of skills, help maintain the integrity of reality, can be controlled/bargained with reasonably well
10) Urog - Intelligent, notably skilled with math, willing to assist with adventures to help discover secrets and advance scientific knowledge

Necrovite might work as a swap-in for one of those depending on the party's alignment (or if the system can produce off-standard-alignment versions of things, given that non-evil Undead are a thing).
Barathu is also a contender for its general skill/knowledge and ability to combine into greater beings with more mental processing power.
Barachius Angel could be a good pick as a tech-user/defense-assistant if the party is good.
If you can swing the 'age' thing (or some other detail-dial) to get them produced, Contemplative Mentors would be another strong choice.


here are a few of my favorites as well as a few who almost made the list. I decided not to include core rulebook PC races in this list.

10. ILEE: Lets start with the long vanished race the Ilee. A truely alien species where each member looked different, on a mission they cannot remember, on a ship they do not understand. With cool devices that create more by splicing genes, a old and insane computer, a menagarie in stasis, etc. Then their are the monsters on the edge of their society that they abandon non viable offspring to. Are they outcast Ilee? The original makers of the ship? Alas we will never know. I think trading these in for Drow was a mistake and if the rumor of them hiding in plain sight was true I cannot see how it can be done without cheapening Ilee and Drow or Orcs.

9. ELIBRIAN: Sorry to put a whole array of undead "species" into one category. Undead are one thing which over the years have lost their luster. The vampire lord you have to bargain with and try and find a hidden weakness to, the ghost who must be put to rest by finding his killer, etc. Rare outside Ravenloft type games in recent years. Instead undead tend to be presented in games I have been in as an "killable evil" declared anathema by the gods themselves. Or hungering beasts without a "human element" (which can be used to create NPC's, add to horror, or add sympathy depending how you use it) who derive horror from either looking gruesome or having attacks that drain stats/levels. The Elibrians as not being ALL evil and being a part of the pact worlds remove the "ok to kill" aspect and bring bargaining, investigation, and a "human" touch back to undead.

8. ELLICOTH: Poor beasts, massive herbivore animals forced by devastation to live off flesh and spirit. Waiting for the green to return. I am so tempted to lure some onto a massive ship and drop them off at Castrovelle. Then I realize if the party survives and the ship is not ruined beyond despair then I will likely ruin an ecosystem by adding an exotic species.

7. ASTERRAY: Of all the creatures (their are three I think) who lure ships in with fake distress signals, these are the most interesting. Sure their is a chance you may be killed but also a chance they just want food scraps and to hitch a ride. Plus their power has a cool feel to it. I see them opening their mouth and speaking in radio signals picked up by electronic devices. These guys may just make a party not pin point a distress signal just to launch missiles at it.

6. IKESHTI: A good creature can provoke thought and these are one of them. How did they become civilized if the default state of youths and non mated adults is feral? Can a feral adult be cured by mating or some kind of synthesized hormonal injection? Can a swarm of feral young be dumped on a swarm ship to give the swarm a taste of what they give others?

5. SKITTERMANDER: Fuzzy, funy, obnoxiously helpful. A fun creation all around.

4. SPACE GOBLIN: Goblins are fun, make them smarter, tech savvy, and in space and it is even better. Plus I picture them in saucers abducting cattle, making rude"crop circles" that are insults in goblinish, and blasting up cities for fun. Ever blasting gob saucers for the win!

3. YARUK: From the second adventure path book. These guys have a fun visual of tossing trees aside as they charge.

2. ASSEMBLY OOZE and SCAVENGER SLIME (tie): One ooze breaks things down to make items, one fixes items and uses weapons. Dump non working items from an assembly ooze into a scavenger slime to fix them and you have a potentially dangerous factory.

1. ORA: Whale ships!

and the runners up

DRAELIK: Their entropy philosophy is close to one I had in mind for a space RPG (well, a branch of it, mine also had branches similar to devourists, branches who want to slow entropy, and those who want to use it to create).

GARAGAKAL: A neat mix of ravenous beast and scientist from the first module, they missed making the list by how far the animal aspect outpaces the scientist. An NPC villain one would be an exception as their description keeps cutting corners to limit ideas like one secretly leaving hints at the price of eating npc's, giving biological info for the price of flesh, or mysteriously browsing medical texts to learn when not hiding in the walls as it waits to strike.

MARAQUOI: Bug eyed monkeys, just a pair of wings away from being Uglor. Plus they have a cool thing with 14 genders. However I'd hate to be their neighbor when their is a domestic dispute.

BLOOD BROTHER: creepy ice leeches with intelligence.

WRIKREECHEE: They look cool with a sniper rifle and have this cool plate that resembles a beret, WWI helmet, or horseshoe crab depending on the image.

Community / Forums / Starfinder / Starfinder General Discussion / Your top ten creatures All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion