Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

PFS Changes i'd like to see


Pathfinder Society Roleplaying Guild

251 to 277 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Sovereign Court *** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

3 people marked this as a favorite.

Funny thing about disarming. I wouldn't mind a rule that if the GM gets a bare-bones statblock, he's allowed to give the NPC a backup dagger, holy symbol and spell component pouch. Because NPCs have a tendency to become really vulnerable to disarm/sunder, not because they're willfully stupid but because of overzealous word count.

**** Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

1 person marked this as a favorite.

I remember GMing a module where two NPCs were getting into a fistfight, and their description was to honestly try to kill each other. One knocks the other into negative HP, then wants to coup de grace him with a rapier. The players intervened and disarmed him. I go over their statblocks one more time to see if he can do anything, and I find... a backup dagger. He whips it out, my players freak out and knock him unconscious as well. I've never seen players more frightened as that exact moment. They're still mad at me for having a backup dagger, and one of them still likes to tell that story when we're talking about backup weapons.

But yeah, certain manoevers become very dangerous/lethal when used against the baddies. It's a double-edged sword, of course, but I've seen fights that were supposed to be epic duels reduced to a silly slapfight, simply because the enemy was knocked prone while surrounded by bloodthirsty PCs.

In the same vein, I GMed an adventure last week where enemies did an AoE effect when they died (and the players knew). One of them was knocked prone and on 3 HP left, with 3 PCs around him. I said, "the <redacted> suddenly gets a wicked grin on his face, and attempts to stand up. Do you want to take an attack of opportunity?" One of them tried a Wisdom check, failed, and did the attack. That was a fun moment.

The Exchange ****

Lau Bannenberg wrote:
Funny thing about disarming. I wouldn't mind a rule that if the GM gets a bare-bones statblock, he's allowed to give the NPC a backup dagger, holy symbol and spell component pouch. Because NPCs have a tendency to become really vulnerable to disarm/sunder, not because they're willfully stupid but because of overzealous word count.

Actually I am always amazed when someone says they are going to sunder my "spell component pouch"... I guess it is because I learned to run casters back before there were such things. I can remember playing games where us casters would gather our "material components" in the game and they actually mattered. (Yeah, back then for example Druids need Mistletoe, cut with a silver or golden sickle during the full moon - or could fall back to lesser things like Holly leaves, but their spells were less powerful then).

My casters make a point of pulling components for all the spells I prepared today OUT of the "pouch" and tucking them into folds/pockets/headbands/hat/etc. so that I would have them ready to cast with. Then I carry the Pouch out there on my belt hoping someone will waste a turn sundering it. "Oh deary me! You've sundered my POUCH?! Whatever will I DO?" 11 - 2 = 9 Bluff. What's their Sense Motive? 5 foot step back, pull the loadstone and a pick of dust from my watch pocket and shoot him with a disintigrate 12 + 11 = 23 ranged touch to hit...

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

1 person marked this as a favorite.

Nothing better than disarming the gunslinger.

The Exchange ****

Steven Schopmeyer wrote:
Nothing better than disarming the gunslinger.

Heck, then I'd have to switch off to my Ax. Or the second Pistol.

But I do that anyway, only get one shot per pistol per combat anyway... darn things are hard to reload while totting this here Tower Shield...

Gun-Tank. Heavy armor and Tower Shield.... Dragon Pistol and Battleax. Built to hold the pistol with my tail while I reload... but some judges don't allow that.

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

You'd be surprised how many only have one musket.

The Exchange ****

Steven Schopmeyer wrote:
You'd be surprised how many only have one musket.

Yeap. Or Barbarian with only one weapon - a greatsword.

Sovereign Court *** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

Two-Gun Sam wrote:
Steven Schopmeyer wrote:
You'd be surprised how many only have one musket.
Yeap. Or Barbarian with only one weapon - a greatsword.

They tend to learn their lesson after getting grappled a couple of times.

Amiri on the other hand, I've seen her getting swallowed by a moonflower and then she didn't have anything to cut her way out again. Pregens should always be given a checkover to see if they have a light weapon or should buy one with their remaining gold.

Silver Crusade ***** Venture-Captain, Germany—Aschaffenburg-Würzburg

Lau Bannenberg wrote:

Some things that I think could make rules glut just a bit easier to keep up with:

1) Establish firmly that it's the CRB making the basic rules. Other books don't get to create new rules by coming up with a feat or item that solves a problem that doesn't exist. Potion Sponge, I'm looking at you.

Of course other books can still introduce new classes and such but if you're not using anything out of a book, you shouldn't need it to run your game.

2) Focus the instruments you're using to clarify and errata rules. Make the Pathfinder FAQ one long page, not one page per book. So that you can Ctrl-F through the whole thing instead of guessing where something is hiding. Use some layout to make it clear where each book begins and end, but ensure the thing is searchable as a whole.

3) Merge the Campaign Clarifications and PFS FAQ into one document. Again for ease of searching. Split things between the Guild Guide (major principles, character creation) and the Clarifications (specific sources and cases, complex niche topics than 80% of the people don't use). This way the Guild Guide stays short and focused, and there's only one other place to look for the remaining campaign rules.

4) Establish a mailing list for FAQ, Additional Resources and Clarifications updates. Probably opt-in (legal) but all VOs should be on it.

6) Give blogs with permanent effects (like rules things) a clear title, not a Golarion data. Don't put it together with other topics that also get announced on the same day. If a rules change is buried in the middle of an after action report of conventions on a different continent and 5-star promotions of people I don't know, I might not notice the rules change...

7) All rulings made in the forum are added to the Clarifications in the next update. Using the forum is nice and flexible if a sudden crisis pops up or when something needs some back and forth to hash out the ramifications, but a year later it can be hard to reconstruct. Five years later new GMs can't be expected to trawl the...

I agree with everything Lau said, particularly when it comes to searching for rulings.

Silver Crusade ***** Venture-Captain, Germany—Aschaffenburg-Würzburg

Da Wander wrote:
Lau Bannenberg wrote:
Funny thing about disarming. I wouldn't mind a rule that if the GM gets a bare-bones statblock, he's allowed to give the NPC a backup dagger, holy symbol and spell component pouch. Because NPCs have a tendency to become really vulnerable to disarm/sunder, not because they're willfully stupid but because of overzealous word count.

Actually I am always amazed when someone says they are going to sunder my "spell component pouch"... I guess it is because I learned to run casters back before there were such things. I can remember playing games where us casters would gather our "material components" in the game and they actually mattered. (Yeah, back then for example Druids need Mistletoe, cut with a silver or golden sickle during the full moon - or could fall back to lesser things like Holly leaves, but their spells were less powerful then).

My casters make a point of pulling components for all the spells I prepared today OUT of the "pouch" and tucking them into folds/pockets/headbands/hat/etc. so that I would have them ready to cast with. Then I carry the Pouch out there on my belt hoping someone will waste a turn sundering it. "Oh deary me! You've sundered my POUCH?! Whatever will I DO?" 11 - 2 = 9 Bluff. What's their Sense Motive? 5 foot step back, pull the loadstone and a pick of dust from my watch pocket and shoot him with a disintigrate 12 + 11 = 23 ranged touch to hit...

Sundering spell component pouches or holy symbols seems like bad form, and frankly, it's not too useful against players who can just get a too, or 10 holy symbols/component pouches.

Sovereign Court *** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

2 people marked this as a favorite.

It's like an exploit because players can protect against it fairly trivially and NPCs cannot.

*** Venture-Agent, Canada—Alberta—Grand Prairie aka DM Livgin

I would like to see more stat belts/headbands on chronicle sheets and more low level boons that let you purchase above your fame score.

Cloaks of resistance, pearls of power, and stat boosting items are low level caster purchases that I am constantly waiting until I have enough fame to buy. (Only on characters that do not need magic arms and armor).

* Starfinder Society Developer

4 people marked this as a favorite.
Steven Schopmeyer wrote:
You'd be surprised how many only have one musket.

I prefer Greater Shadows. It's amazing how many gunslingers dump Strength and get surprised by an incorporeal touch attack through the floor.

It's also amazing how the nearby dual-cursed paladin didn't have Knowledge (Religion) and didn't know what would happen when they picked up the gunslinger's corpse to take out of the combat area...

*innocent whistle*

Sovereign Court *

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

This is why I do the responsible thing and dump Wisdom.

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

Dump stats bad, k? ...says the player who has a barbarian who started with 'Lucky 7's' for Int/Wis/Cha...

Actually, since we're looking at PFS changes I'd like to See...

Homogenize PFS to an SFS standard... ie, you *can* dump your stats below 10 but you don't get any sort of mechanical benefit from it.

Sure, it'd lead to screaming and hollering, but it'd also prevent some stupidity and bring back a level of difficulty that some people have been lamenting the lack of.

Sovereign Court *

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I'm not sure I'm excited for the "if you dump stats, you're being a terrible player and ruining PFS for your fellow players" Discourse. (Though I'll admit, I haven't played much SFS... how bad is the backlash if you dump stats there?)

Grand Lodge ****

2 people marked this as a favorite.

This has already been mentioned before but more unique gear would be fantastic. We've started to see it more but I want to further encourage it things like certain scabbards and cords made for mules or potions with dual effects. Simpler things like higher caster level potions, scrolls, and wands are almost always bought by players in my area.

On a similar vein I'd like to see items that are in the CRB discounted on chronicles or do what some have done where you can use prestige to reduce the cost of an item. It's made some neat items that are a little to costly attainable.

Thing numero 2 I'd like to see is a balancing of faction boons on chronicles and the difficulty to attain them. There have been a couple of instances of the old season 1 and 2 disparity of difficulty show up between faction goals. One requires succeeding on all 4 difficult checks in a row whereas another faction just had to complete the scenario with both success conditions. Only to find out the more difficult one was less rewarding. Further, having more variety for boons would be nice as well. I'm looking at you Silver Crusade and your 3 to 4 free atonement boons

I'd like to disagree with the death needs to be more meaningful. I think it is already. 20 prestige is nothing to scoff at to get the raise dead and the 2 restorations to negate the two negative levels. That means you're part way through 5th level so you don't have the gold cost. If you're not 5th level you're dishing out gold that is needed for gear. I think death is fine where it is. It's *almost* never fun to have a character die that you've invested time and effort in, even if you have the 20 pp cushion.

That's really all I have. Other than the addition of a magical pants slot but that's more a system request than a PFS one.

***

Kalindlara wrote:
I'm not sure I'm excited for the "if you dump stats, you're being a terrible player and ruining PFS for your fellow players" Discourse. (Though I'll admit, I haven't played much SFS... how bad is the backlash if you dump stats there?)

Starfinder is a completely different game and dumping stats has no mechanical benefit only detriment. Though hilariously it doesn't stop you from dumping stats.

Quote:
Sure, it'd lead to screaming and hollering, but it'd also prevent some stupidity and bring back a level of difficulty that some people have been lamenting the lack of.

Dumping a stat on a character isn't going to make them that much weaker or scenarios less difficult. If anything its going to make them that much stronger.

Dark Archive

Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

...until the Achilles heel is targeted, whether directly or indirectly, via scenario mechanics.

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

3 people marked this as a favorite.

It's amazing how fast the 5 Cha dwarf fighter can run when creatures with Cha damage show up.

***

Wei Ji the Learner wrote:


...until the Achilles heel is targeted, whether directly or indirectly, via scenario mechanics.

Usually outside of one small subset of obnoxious mechanics that will take down someone with the undumped scores as easily you can compensate pretty well.

Grand Lodge ****

Steven Schopmeyer wrote:
It's amazing how fast the 5 Cha dwarf fighter can run when creatures with Cha damage show up.

A lot of creatures that do stat damage/drain do so in d4 or more amounts. Two to three hits or even a crit will send anyone with an average score running. Not just people that dump stats.

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

These ones had d6s.

Edit: My bad, that was the Con damage. The Cha was 1d4 drain.

Sovereign Court *** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

I remember when we had to make DC 5 charisma checks not to fall asleep during sermons. Of course the punishment for falling asleep was quite something...


I would like to see more faction vanities to spend PP on, that add flavour to the factions. Off the top of my head:

Dark archives - may reqiuisition a L1 scroll from the archives, must return if not used
Exchange - Bonus to influencing merchants, by giving them a trade deal
Liberty's Edge - access to a safe house iin which to stash rescued prisoners, unconscious enemies and the like
Sovereign Court - never have to stay in an inn because the local nobility will put you up in their spare room

etc. etc

***

Lau Bannenberg wrote:
I remember when we had to make DC 5 charisma checks not to fall asleep during sermons. Of course the punishment for falling asleep was quite something...

I remember that. Even if I didn't dump charisma on that character I still would have been failing more often than not. I had horrible luck. Also, I failed the check on purpose which....

Dark Archive

Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

Neriathale:

The Dark Archive one isn't too bad, but the Exchange one should emphasize the OTHER side (because Sczarni vanities aren't allowed without a special Boon) rather than just re-emphasizing Qadira Oligarchs über alles.

The other two are kind of neat, though!

251 to 277 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Paizo / Messageboards / Paizo / Organized Play / Pathfinder Society Roleplaying Guild / PFS Changes i'd like to see All Messageboards

Want to post a reply? Sign in.

©2002-2018 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.