God Callers of Sarkoris Questions


Homebrew and House Rules


Just looking at the adventure path by Ron Lundeen I have a few questions.

There is a card feat reward for completing the Adventure path. Is this intended? Will there be a promotional final scenario?

All Outsiders gain the trigger trait at Abyssal locations. In addition, you must encounter and they difficultly of the check to defeat are increased by 3. This seems static. Early scenarios this will be extremely hard. Why not just add the veteran trait to address the difficulty increase.

All of the Godcaller Eidolon Cohorts powers are display to trigger their power. Is there no way to return them to you hand? Was it meant to be a one and done effect with a small lingering bonus?

Balazar has powers that can trigger if he as a cohort displayed with the Eidolon trait. By the way the power is worded does this work with the Unfettered Eidolon. Is this intended?


Quote:
There is a card feat reward for completing the Adventure path. Is this intended? Will there be a promotional final scenario?

(Just guessing here)

Perhaps he was following the pattern of the official APs, which all give an AP reward.

Also, if players pursue the infamous Adventure 7, that reward will come in handy. ;)


Slacker2010 wrote:
All of the Godcaller Eidolon Cohorts powers are display to trigger their power. Is there no way to return them to you hand? Was it meant to be a one and done effect with a small lingering bonus?

As far as I remember, that was the intention. I don't have the time to read through the thread right now, but you should find your answer here.


Doppelschwert wrote:
As far as I remember, that was the intention. I don't have the time to read through the thread right now, but you should find your answer here.

Nice! thanks for the link to the thread.

Developer

Slacker2010 wrote:

Just looking at the adventure path by Ron Lundeen I have a few questions.

There is a card feat reward for completing the Adventure path. Is this intended? Will there be a promotional final scenario?

Is it intended? Well, yes. But do I intend to do anything with it? No, it's just traditional that the final adventure gives you a card feat. As mentioned upthread, it's useful for "Adventure 7" games. I hadn't thought about having our God Callers of Sarkoris heroes take on Mhar of Leng (see welbybumpus.com), but I suppose it's possible!

Slacker2010 wrote:
All Outsiders gain the trigger trait at Abyssal locations. In addition, you must encounter and they difficultly of the check to defeat are increased by 3. This seems static. Early scenarios this will be extremely hard. Why not just add the veteran trait to address the difficulty increase.

Adding 0 or 1 didn't seem punitive enough at the first few scenarios, and I'm already worried that deck 6 monsters are too challenging for non-mythic characters, even with their eidolon powers. Adding 6 in the late-game seemed too punitive here, particularly considering how closely some of our combats with those deck 5 and deck 6 monsters were (and particularly when many of them have multiple checks, which all increase). So a flat increase of 3 seemed right. Feel free to house rule it otherwise if you'd like!

Slacker2010 wrote:
All of the Godcaller Eidolon Cohorts powers are display to trigger their power. Is there no way to return them to you hand? Was it meant to be a one and done effect with a small lingering bonus?
Slacker2010 wrote:
Balazar has powers that can trigger if he as a cohort displayed with the Eidolon trait. By the way the power is worded does this work with the Unfettered Eidolon. Is this intended?

Yep. Deciding when to use the big power is part of the design; some people want to use it as soon as possible to keep the minor power longer, others prefer to wait. But this also allows for some interesting scenario interactions that do things with your displayed cohorts--you'll see those as you play through this.

Thanks for taking a look!


Ron Lundeen wrote:
Thanks for taking a look!

Pfft, taking a look? We started last weekend. Finished adventure 0. Can't wait to play again. Now I have my Eidolon!

Thank you for writing it!


Regarding God Callers of Sarkoris Scenario 3-C.

The location lists 1-6 Torture Chambers locations.

The 'During This Scenario' instructions use the Torture Pit location.

The scenario story text also uses both terms, Chamber and Pit.

Torture Pit is one of the Skull & Shackles cards added for the Adventure Path.

Which location card should be used in this particular scenario, WOTR Torture Chamber or S&S Torture Pit?

Thanks for your help.


Anyone? Anyone? Bueller?

Jim Wright wrote:

Regarding God Callers of Sarkoris Scenario 3-C.

The location lists 1-6 Torture Chambers locations.

The 'During This Scenario' instructions use the Torture Pit location.

The scenario story text also uses both terms, Chamber and Pit.

Torture Pit is one of the Skull & Shackles cards added for the Adventure Path.

Which location card should be used in this particular scenario, WOTR Torture Chamber or S&S Torture Pit?

Thanks for your help.


Jim Wright wrote:

Regarding God Callers of Sarkoris Scenario 3-C.

The location lists 1-6 Torture Chambers locations.

The 'During This Scenario' instructions use the Torture Pit location.

The scenario story text also uses both terms, Chamber and Pit.

Torture Pit is one of the Skull & Shackles cards added for the Adventure Path.

Which location card should be used in this particular scenario, WOTR Torture Chamber or S&S Torture Pit?

Thanks for your help.

I went with the WOTR Torture Chamber as the correct card. Why? The Chamber gives extra damage. The Pit buries cards.

The name of the scenario is 'In the Pit', so I probably chose the wrong card.

Moving on.

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