I was wondering if anyone had any suggestions for adventures that could comfortably be run for slightly younger players (13-14). When I was a kid we played D&D with the early editions that had all the classic art we all remember (lots of topless women), but I'd rather have a more family friendly option since times have definitely changed.
You won't find topless women in Paizo products. You won't even find chainmail bikinis. It's one of the great things about this company.
And there are even some 3rd party adventures written specifically for kids. Most of them are for younger ones (elementary school).
Choose the adventures based on the genre you think your kids would like or give us some more info about what you'd like to GM.
Now you've really got me thinking about what I may find objectionable in an adventure run for young teens. I think my main concern is simply the fact that many of the adventure paths put the player in direct conflict with other humanoid adversaries.
Now that I spend some time pondering my feelings I realize that these same kids play video games where they go around blowing peoples heads off. Hahaha, I guess I shouldn't worry about it so much.
put the player in direct conflict with other humanoid adversaries.Now that I spend some time pondering my feelings I realize that these same kids play video games where they go around blowing peoples heads off.
I had the same qualms about video games. For a long time my kids were not allowed to play games where other humans were their targets.