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Far-fetched as they come


Advice


I want to make a stoic comedian type of character that that makes up these far-fetched stories with Bluff or Diplomacy that people undoubtedly believe.

Now, the Bluff circumstance for far-fetched or impossible lies is a pretty steep price, is there any classes or abilities that can improve these circumstances or that focus on b*#$@$+#ting their way through a conversation?


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The Mesmerist class from occult adventures gets +1/2 level to bluff pair that with 18 cha (depending on your build points or rolls of course). Go human for 2 feats at first and pick up skill focus bluff and decitful although there are arguments if those feats stack just a heads up.

This gives a bluff at first level of +14 (+1 rank +3 class skill +4 cha +3 skill focus +2 decitful +1 from class ability)

At 10th without magic items (which there are several)your at +33 (10 ranks +3 class skill +5 cha +6 skill focus +4 decitful +5 class ability)

You could also max out linguistics to create forgeries that could back up your bluffs for potential circumstantual bonuses to specific bluff checks.


Subjective truth (social trait) gives a +2 to bluff, as so many other traits.

The feat blustering bluff reduces the far fetched penalty by 5 among other things.

Skill focus feat also, of course.

The trait guiding spirit let's you roll two d20s.. but might be wasteful on a fluff bluff.


Well the spell Glibness gives you a +20 bonus, so there's that.

Charlatan rogue gives bonuses, especially if you've already lied to them successfully once. Start with a small fib, then work your way up to the whopper. (And the Rumormonger ability is just so tempting.)

There's also the Rakshasa bloodline sorcerer that gets you a +5 a few times a day.

Grand Lodge

This thread might be of particular interest to you

Click Here


A teifling gets a +2 to charisma, which is a very nesecary stat to bluff

a teifling with rakshasa heritage replaces his skilled bonuses with a +4 to bluff.

As RumpinRufus mentioned, the Rakshasa blooded sorcerer grants a +5 bonus to bluff 3+cha times per day

skill focus (bluff) can grant a +3 bluff, +6 at later levels

Mesmerist grants half their level in a bonus to bluff.

the spy archetype for rogue grants half their level in a bonus to bluff

the master spy prestige class grants their whole class level to bluff

the infiltrator archetype for inquisitor adds their wisdom modifier as well as their charisma to bluff

as *Thelith mentioned, there is the subjective truth trait that grants a +2 bluff

the honeyed words rogue talent allows one to roll twice and take the better result for bluff checks 1/day +1/day for ever 5 rogue levels

sujested build for max fun with bluff:

Spoiler:

Rakshasa heritage teifling
put 18 in cha (bumped up to 20 with racial modifiers)

1-2, 7-8, and 19-20 Rogue (spy archetype)
3 sorcerer (rakshasa bloodline)
4-5 mesmerist
6 inquisitor (infiltrator archetype)
9-18 master spy

take skill focus (bluff) for 1st level feat, the subjective truth (social) trait, and honeyed words and convincing lie as rogue talents. false attacker talent could be funny too.

keep charisma and wisdom high

with this build, at lvl 1, you have a +18 to bluff(1 rank +3 class skill +4 racial +5 charisma +3 feat +2 trait)
by 10, without items (assuming a 14 wisdom), you'd have a +38(10 ranks +6 cha +2 trait +6 feat +2 wis +2 rogue +1 mesmerist +2 master spy +3 class skill +4 racial).
at 20, with a headband +6 wis +6 cha, you have: +64(20 ranks +10 cha +5 wis +6 feat +2 trait +4 racial +10 master spy +1 mesmerist +3 rogue +3 class skill)

of course, one could still add the +5 bonus from rakshasa bloodline whenever.


That's amazing. Rakshasa heritage tiefling it is. And thank you all your contribution.


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You might wish to have a look at the brazen deceiver bard, from the Council of Thieves section in the Adventurer's Guide. ^_^


Ultimate Intrigue Uses Verbal Duels. I only skimmed the text, but it is possible. There is the Bard Archetype, the Wit that deals with these Social Duels.


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What an astonishing and intriguing class archetype, Isabelle. Thank you. I'm going use the Brazen Deciever as the base class for my Rakshasa heritage Tiefling.

And I will check out the verbal duels as well, thank you ngc.


Bewildering Koan (relayed as a dead-pan joke).


I can't believe that feat even exists. Perhaps it would go good with the Sage Counselor from Ultimate Intrigue?


I DMd a game for Arcane Clockwork once upon a time. (Like, a month ago.) The campaign started at level six. That was also the level it ended at. He played the bluff build mentioned above, a tiefling known as 'Silvertongue.' (Known to himself, that is. I don't think he ever once gave anyone an accurate name.)

At first, his build only confused me. He was a rogue/sorcerer/mesmerist, but as far as I could tell it wasn't some munchkinned super build. He only had first level spells. He only had eight CON. The one fight he participated in, against a mindless undead, revealed that in fights he was hot trash. I think if you added up all the damage he dealt in the entire campaign, it was less than ten.

But it was beautiful, and it was terrible.

He started innocuously enough. Using his hat of disguise to impersonate people. Getting NPCs wrongfully imprisoned. (It was an intrigue campaign, so this was more or less to be expected. It wasn't like he just abandoned some dungeon to mess around with the world. The campaign was all about messing around with the world.) Impersonating wrongfully imprisoned NPCs and then selling their homes and livelihoods for thousands of GP. To the main villains of the campaign. Joining said villains and infiltrating their ranks. (Intrigue campaign, to be expected.) Robbing them blind. (Less expected.) Impersonating royalty to use a library. Convincing a secretary that he did, in fact, have an appointment despite what it said on the paper. Convincing a ghost that he should be allowed into the subterranean dungeon said ghost was sworn in life and death to protect.

And then, at the end of the campaign, after all the plots converged and the villains joined for the final battle, Silvertongue convinced the BBEG and assorted henchmen that he was, in fact, a deity, with a forty-something bluff check at level six. And that they should run while he was feeling generous enough to give them the chance.

They took him up on his offer, and later the police (given, at last, their true identities revealed only in the final battle that never happened) apprehended them.


That sounds like a great time, and a really fun table to be a part of. Most of my memorable times have been revolved around role playing ludicrous situations, becoming a run-on joke for years to come with my table crowd.

This Brazen Deceiver bard archetype seems pretty amazing though. If you could get your Bluff skill to 20+ by level 7, you could use Deceptive Tale and Blatant Subtlety and cast Glibness to tell the most absurd lies hidden in your conversation, with only a -5 penalty.

I'm slightly more in favor with bard than mesmerist because bards have access to spells such as Prestigitation, Innocence, Undetectable Alignment, Disguise Other, Qualm, Glibness, things of that nature that can compliment lies very smoothly.

As Quoth13 mentioned earlier, writing down forgeries to solidify your claims makes things even more funny.

I can't imagine the mayham one could cause with an allied wizard with the Contingency spell. Trading forged documents hidden with the Imprisonment spell, or Symbol of Insanity...


Wise Old Man wrote:

That sounds like a great time, and a really fun table to be a part of. Most of my memorable times have been revolved around role playing ludicrous situations, becoming a run-on joke for years to come with my table crowd.

This Brazen Deceiver bard archetype seems pretty amazing though. If you could get your Bluff skill to 20+ by level 7, you could use Deceptive Tale and Blatant Subtlety and cast Glibness to tell the most absurd lies hidden in your conversation, with only a -5 penalty.

I'm slightly more in favor with bard than mesmerist because bards have access to spells such as Prestigitation, Innocence, Undetectable Alignment, Disguise Other, Qualm, Glibness, things of that nature that can compliment lies very smoothly.

I think literally all of those spells are on the Mesmerist list. Always use Nethys when looking at individual spells to determine who can cast them, pfsrd mostly did not add Occult classes to preexisting spell listings when OA came out.


Ah!
Thanks for pointing that out, Xenocrat. I didn't know that.

Although I'd still pick the Brazen Deceiver because it would give more of advantage due to Deceptive Tale, cutting the Bluff circumstance penalties in half, and essentially giving a higher bonus to your checks. Taking 10 and 20 on your Bluff, while also hiding spells in your your conversations is just exquisitely beguiling to give up!

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