"Impossible Monk" a la Crouching Tiger Hidden Dragon


Advice


I have a vision of a monk that runs through the air, tossing enemies much bigger than herself around the battlefield, grappling dragons, etc.

How best to build? What's the best way to get air walk or something similar? Let's assume 11th-level so she can use quickened true strike (from Quickened Spell-Like Ability + Qinggong Power) to easily hit crazy numbers on CMB checks.

If I take Windstep Master, is there any way to enhance my monk fast movement bonus to get better mileage out of the Wind Step ability?

For gear, I like the Belt of Impossible Action, and the Sandals of the Lightest Step are an attractively cheap way to get air walk that uses my full movement speed. Any other cool gear that lets me do crazy kung fu stuff?


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RumpinRufus wrote:
If I take Windstep Master, is there any way to enhance my monk fast movement bonus to get better mileage out of the Wind Step ability?

You could be a half-elf and take the elf favored class bonus, increasing your fast movement bonus by 1-ft. per level.

RumpinRufus wrote:
What's the best way to get air walk or something similar?

Let's see... if you take an archetype that's okay with it, gale armor gets you ten rounds per day as a free action, with a permanent glide effect thrown in. The Cloud Step feat lets you air walk half your slow fall distance as a move action, although you still have to end your turn on a solid surface. Greater suspension piercings give you the real deal once per day. You could also get it in place of a bonus feat with the lovely invested regent archetype, which is basically "qinggong except somehow it stacks with qinggong." Oh, and if you want to go all-out and make your whole party awesome in the process, you could chip in on goz masks for everyone plus some slippers of cloudwalking and an eversmoking bottle.

Also, for some reason this whole concept screams abundant step/Dimensional Dervish/Dimensional Maneuvers, but maybe that's just me.


Awesome suggestions! I love the image of the suspension piercings: this bare-chested monk, with each shoulder pierced by two large brass rings. And Invested Regent is great, I had never seen that before - getting in-class air walk that I can use multiple times per day means I can basically have it always-on, which is awesome.

Here's a draft build:

Impossible Monk
Vudrani Unchained Windstep Master/Invested Regent
1: Dirty Fighting, Improved Trip, Hurricane Punch, Investiture
2: Improved Grapple
3: Ki Throw
4: Wind Step
5: Power Attack, Leg Sweep (style strike)
6: Improved Bull Rush, True Strike (Ki Power - Qinggong Power)
7: Greater Bull Rush
8: Abundant Step (Ki Power)
9: Dimensional Agility, Flying Kick (style strike)
10: Air Walk (Vested Power), Sudden Speed (Ki Power)
11: Quicken Spell-Like Ability (true strike)
12: Ki Hurricane (Ki Power)
13: Dimensional Assault, Foot Stomp (style strike)
14: Combat Reflexes, Improved Ki Throw (Ki Power - Qinggong Power)
15: Dimensional Dervish, Head-Butt (style strike)

Any other cool items, or build ideas?


Hmm... with Ki Throw and Greater Bull Rush, it seems like your build could get a lot out of Spinning Throw, and you meet all the prerequisites by level 6, but I can't for the life of me figure out where you could fit it in. Maybe you could buy a cestus with the training enchantment?

Or maybe you could toss Improved Grapple, move Combat Reflexes up to level 2, and use a training cestus for Greater Trip or Vicious Stomp.

Speaking of which, Combat Reflexes seems like a really lackluster use for your level 14 bonus feat, when you could be swapping it out for an awesome vested power like freedom of movement, Greater Blind-Fight, or shadow walk.

And as for magic gear, there are loads of items that will give you little bonuses to your combat maneuvers, but the one that really stands out is a set of giant fist gauntlets, allowing you to get a free action bull rush maneuver on each and every unarmed strike for up to 20 rounds per day.


Thanks! I forgot about vested powers for the level 14 bonus feat, I was pretty unsure of how to use that one. Getting freedom of movement is always amazing!

Those giant fist gauntlets are wildly cool! It's yet another swift action... but once activated I can use it for the whole combat, which is cool. And I love the image of attacking someone five times, pushing them back 5 feet with each blow - really cool!

I would love to see this build in action!


A different way to go about it is with the ninja class. Light steps and acrobatic master leads to a similar image, and redirect force will let you actually have a chance to succeed on a check to trip colossal enemies.


I'm enjoying thinking about the high-level "AoO ping-pong" combo of giant fist gauntlets + Greater Bull Rush + Dimensional Dervish. You bounce an enemy back and force and rack up tons of AoOs. If they're adjacent to an ally (or better yet, two allies) you teleport up and punch them, bull rush on a hit, which provokes from your allies. Then teleport to the opposite side, punch, bull rush on a hit, which provokes from your allies again. Repeat four more times, possibly causing the enemy to provoke up to 6 AoOs. Sure that's an ideal case that requires lots of good rolling, but it's likely you'll cause them to provoke at least twice, and the image is just great.

avr wrote:
A different way to go about it is with the ninja class. Light steps and acrobatic master leads to a similar image, and redirect force will let you actually have a chance to succeed on a check to trip colossal enemies.

Redirect Force is very cool and possibly worth a 2-level dip, but I don't think it's necessary. Consider bull rushing a colossal CR20 Thalassic Behemoth with CMD 64. At level 15, you have BAB +15, quickened true strike +20, Greater Bull Rush +4, ~+7 Str, amulet of mighty fists +4, gauntlets of the skilled maneuver +2, belt of thunderous charging +2, crimson thorny ioun stone +2, ring of adept maneuvers +2, bear pelt of the beast +2, pauldrons of the bull to allow you to roll twice and take the better... that's already a +60 (and roll twice) just with the stuff I've mentioned, so you are now bull rushing this colossal behemoth with 98% success rate! (And that's not even using horseshoes of sacred silver because, come on, let's not be silly.)


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RumpinRufus wrote:
I'm enjoying thinking about the high-level "AoO ping-pong" combo of giant fist gauntlets + Greater Bull Rush + Dimensional Dervish. You bounce an enemy back and force and rack up tons of AoOs. If they're adjacent to an ally (or better yet, two allies) you teleport up and punch them, bull rush on a hit, which provokes from your allies. Then teleport to the opposite side, punch, bull rush on a hit, which provokes from your allies again. Repeat four more times, possibly causing the enemy to provoke up to 6 AoOs. Sure that's an ideal case that requires lots of good rolling, but it's likely you'll cause them to provoke at least twice, and the image is just great.

And just think about what you can do if there's some sort of hazardous location on the battlefield - imagine teleporting repeatedly past a wall of fire, smashing your enemy back and forth for 2d6+CL fire damage each time.

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