Wyrwood healing item


Pathfinder First Edition General Discussion


My gm has allowed for a home-brewed healing item for Wyrwoods and I've come up with the following concept "This patch of wooden fiber can be applied to a single wound, healing up to 1d8 + 4 hp. Using an altered version of their creation ritual Wyrwoods have made a "living" patch of fiber that when attached to a damaged Wyrwood will fill in the cracks and reassemble pieces as need be. Sadly the patch is limited in how many wounds it can heal and therefore can only heal one wound at a time, contrarily though it is rather easy to produce landing it's price at a solid 30gp" I'm wondering what others may think and how to improve it and specify how its made so a character could make it.


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Well a potion of healing that heals 1d8+4 is 200gp. So 30gp is far to cheap.

Now a potion of infernal healing will give fast healing 1 for 1 min, for a total for 10hp healed at a 50gp cost.

So my suggestion is treat it like that potion of internal healing made as an oil: the oil fast heals 1 for 1 min and costs 50gp. This method is simple and something a 1st level character can make for 25gp. You just have to have the brew potion feat and the infernal healing spell [cleric 1, magus 1, wizard 1, summoner 1, witch 1].


Agree with greystone.

You're version is too cheap (partially because the +4 requires a 4th level caster which increases the price).

If you did 1d8+1 you're just looking at a potion of CLW that has been re-flavored to work on constructs. So that should be 50 gp minimum. I would argue for a slight increase in cost since being a construct is supposed to be more difficult for healing.

And use your flavor of a "patch" applied to the Wyrwood.

As far as I know, Infernal Healing should work as normal on a Wyrwood, unless I'm forgetting something. So you don't actually need a custom magic item, though I can understand wanting to avoid the flavor of Infernal Healing.

Greystone's idea of actually just treating your "path" as a fast healing effect that works on items made of wood (including constructs like Wyrwood) seems like it would be pretty cool and flavorful.

Dark Archive

Boots of the earth gives fast healing 1 as a move action, for as long as you stay in one place. 5000 gp. Also gives +4 cmd vs trip, bull rush, and reposition

Shadow Lodge

There's also the existing alchemical item of Troll Styptic which costs 100gp but gives you fast healing 2 for 2d4 rounds and might make you sickened, but you're immune to sickened.

Your GM may rule that Mimic Fibers apply, as Wyrwood are mostly wood and metal. My GM decided they did not, as qualifying Wyrwoods as 'wood' opened up too much weirdness with other effects. If your GM goes for it though, it's even better than what you're proposing. 30gp for 1d10+10 healing.

BTW, make sure you take the Resilient Construction trait. This way if you go down, you have 1 round to get healed before being destroyed. During that time, a casting of Greater Make Whole is your equivalent to Breath of Life.


Claxon wrote:

Agree with greystone.

You're version is too cheap (partially because the +4 requires a 4th level caster which increases the price).

If you did 1d8+1 you're just looking at a potion of CLW that has been re-flavored to work on constructs. So that should be 50 gp minimum. I would argue for a slight increase in cost since being a construct is supposed to be more difficult for healing.

Unless is only works on constructs, in which case a price cut can be warranted. It could be worded wrong, but the item the OP is talking about seems to only work on Wyrwoods, not all creatures.

Quote:
Using an altered version of their creation ritual Wyrwoods have made a "living" patch of fiber that when attached to a damaged Wyrwood will fill in the cracks and reassemble pieces as need be.

That could justify the "requires specific class or alignment" discount (-30%), if you decide a specific race qualifies. That would make a CLW potion equivalent for Wyrwoods only cost 35gp.


When players are creating a custom item, it's never worth applying a discount.

The discount exist for the GM when creating an item, to represent that such an item is worth less to others. But such an item is actually worth more than normal to the right character (because otherwise Wyrwood have a hard time healing). I don't see any justification to actually lower the price here despite the restriction.


Jeraa wrote:
That could justify the "requires specific class or alignment" discount (-30%), if you decide a specific race qualifies. That would make a CLW potion equivalent for Wyrwoods only cost 35gp.

That would only be correct if it was an effect that could already be used on a wyrwood but was then limited to them. This isn't the case here as it's an effect that they CAN'T normally use. If anything the spell level should be bumped up for a custom spell or using make whole as the base, making it 300gp with NO reduction as the spell is already limited to overcoming the races usual healing limits.

Secondly, the cost of a 30% reduction on 1d8+4 is 200gp - 60gp = 140gp and not 35gp. So either way, the price is WAY, WAY off.


graystone wrote:
Secondly, the cost of a 30% reduction on 1d8+4 is 200gp - 60gp = 140gp and not 35gp. So either way, the price is WAY, WAY off.

I was going by Claxons post, not the OPs.

Quote:
If you did 1d8+1 you're just looking at a potion of CLW that has been re-flavored to work on constructs. So that should be 50 gp minimum. I would argue for a slight increase in cost since being a construct is supposed to be more difficult for healing.

CL 1 potion, not CL 4. Then applying a discount for only affecting a single race instead of all living creatures.


Jeraa wrote:
graystone wrote:
Secondly, the cost of a 30% reduction on 1d8+4 is 200gp - 60gp = 140gp and not 35gp. So either way, the price is WAY, WAY off.

I was going by Claxons post, not the OPs.

Quote:
If you did 1d8+1 you're just looking at a potion of CLW that has been re-flavored to work on constructs. So that should be 50 gp minimum. I would argue for a slight increase in cost since being a construct is supposed to be more difficult for healing.
CL 1 potion, not CL 4. Then applying a discount for only affecting a single race instead of all living creatures.

Even assuming a CL 1, it's still too cheap at 30gp as it's a custom spell that allows 'normal' healing to affect a construct. You can't get the "only affecting a single race instead of all living creatures" when they aren't living creatures and can't be healed by the spell... At best you can try to take a 30% discount on a spell that would normally heal constructs [make whole] and THEN restrict it to just Wyrwoods. That however requires a 2nd level spell.


Jeraa wrote:
graystone wrote:
Secondly, the cost of a 30% reduction on 1d8+4 is 200gp - 60gp = 140gp and not 35gp. So either way, the price is WAY, WAY off.

I was going by Claxons post, not the OPs.

Quote:
If you did 1d8+1 you're just looking at a potion of CLW that has been re-flavored to work on constructs. So that should be 50 gp minimum. I would argue for a slight increase in cost since being a construct is supposed to be more difficult for healing.
CL 1 potion, not CL 4. Then applying a discount for only affecting a single race instead of all living creatures.

I'm still not seeing your argument.

I was saying "A healing potion that heals 1d8+1 costs 50 gp, and normally doesn't work on Wyrwood". Now, a potion that would heal Wyrwood doesn't deserve a discount, because it can do something special that normally can't be accomplished by other means (I didn't attempt to put a price on this). This is on top of the original post idea giving 1d8 + 4 hp, which for an equivalent potion of caster level 4 cure light wounds would be 200 gp, not 50. So the OP's original price evaluation is way way off no matter how you slice it.

Being only useful to Wyrwood isn't a meaningful restriction for a Wyrwood character.

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