Knights of Arthur


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Fifteen years ago Uther Pendragon, King of Altaira, died. Leaving behind no heir of his own to take up the crown country he had spent his whole life building, the nobles he had brought together where unsure of how to move foreword. With rumors that Uther had a bastard heir somewhere in Altaira so well known, the nobility planned to wait at least a short time to see who may come foreword. Days turned into weeks, weeks into months, and months finally into years. Though by then the nobility of the land was dealing with too many issues. Uther had left taxes at an all time high just before his passing, and without the power from the crown no noble could change that.

So the country struggled, several came foreword as supposed heir of Uther but with the help of Grand Cleric Emilia all where proven liars. Upset with the disruption these false heirs where causing, Grand Knight Commander Weinheidt and Grand Cleric Emilia took Uther Pendragon's sword and forced it into the base of the statue of Arturia before the Temple to Arkay. A spell was set upon sword and stone alike. Only when one of Uther's blood pulled upon the hilt would the statue release the sword. The sword stood within the stone for ten years before one day, during a tourney, a young squire pulled the sword from the stone in order to get his knight and foster brother Cei a sword to use. Once the nobles saw the young man with the sword, everything changed.

Three years have passed since that fateful day, and King Arthur Pendragon first of his name sits upon the throne. Taxes are at an all time low, the capitol is slowly being repaired, and finally for the first time in fifteen years the knighthood of Altaira has swelled.

Greetings all! This is a game based upon the legends of Arthur and his knights. In which you, the player, will be some of those knights! I am seeking 4-5 more players for this game as I have one player already.

Can I play a known knight? Like Lancelot or Trysten?:
Yes! Yes you can! You can play your own spin on their story or play them close to the tales. I will let you know that Gawain is already taken so... yeah don't try to make Gawain. Also you can't be Arthur or Merlin. Sorry guys.

Races:
Mainly I would like everyone to stick to humans. I know it's bland but there are reasons for it. I could also open this up to half elves but you're going to need a good story and there will be a bit of stuff we'll need to go over.

Traits:
Two, you get two.

Ability score:
Roll 4d6. Yes you read that right. Roll all 4 of those d6s and keep it all!

Classes and starting level:
Beginning level is 4th and your class needs to be one from this list, or another full BAB or full martial weapon proficiency

Wait, what about magic?:
Magic is still there, both Arcane and Divine. But in their world Arcane magic is feared and thus as the laws put in place long ago, Arcane belongs to the Crown. All form of mages are brought to the capitol and taught by the Archmage to control their powers for the kingdom. This doesn't mean you can't take a class such as magus, it just means you and I are going to be working more closely together because you've got some more stuff that I need to fill you in about.

Special stuff:
As knights you have been taught some things, and this is an edited various of the background skills and some HP stuff.

Round up on HP if you'd have .5 that level

At first level you get one skill point in each of these and ever level there after you get two skill points in addition to the ones from your class to place into these skills.
Climb
Handle Animal
Knowledge: Engineering
Knowledge: Geography
Knowledge: History
Knowledge: Nobility
Knowledge: Religion
Perform: Dance
Ride
Survival
Swim

Free feat!:
As a squire you learn a great deal from the knight who taught you, and this is to give a bit of crunch to that fluff! So choose one feat from this list and you get it for FREE!!!

Forified Armor Training
Mobility
Power Attack
Mounted Combat
Ride-By Attack
Endurance
Improved Shield Bash
Step Up
Alertness
Animal Affinity
Combat Expertise

NPC! These are the NPCs!

Nobles:
Baron Skavir:
Baron Skavir is one of the older nobles at court, for years he's been trying to climb up the ranks of nobility to no prevail. One of his courting attempts of Sir Lady Genivee earned him a black eye from her elder sister Sir Lady Titana. Which her sister apologized for, for while his advances where unwelcomed he did nothing to warrant physical force. Though it was fair to say he never attempted to court her again. Rumor has it that he no longer is trying to climb the ranks through marriage however, but no one seems to know how he plans to do it now.

Baroness Mira:
If information is what you want everyone knows to go ask Baroness Mira. She always seems to know what's going on, but her information has a price and hers can be high. She will most commonly trade information for more information but she doesn't turn down jewels or coin, or even a nice piece of art. Outside of information few go to see Mira, since she is nothing more then a Baroness most don't seek out her company. The few who do though find her a rather wonderful hostess, though warn you not to drink the tea.

Countess Claira:
Countess Claira is the new bride of Earl Greogor, his fourth wife, and sister to Duke Lukous. Many where worried she was accepting the Earl's request for marriage out of pity or duty but Claira tells each of them that she does love her husband. She must at least like him, for the Earl and her are expecting their first child together though Claira is only three months along.

Countess Isabella:
Countess Isabella is one of the newest additions to the court, only joining the court after marrying the late Earl Mavris. Just a year into their marriage Mavris fell ill and passed rather suddenly, leaving everything to his new young widow. The whisper around the court is that his new bride poisoned him, which has now earned her the title "Black Widow" though it is never said to her face. What ever the others call her behind her back she seems kind to deal with, if a bit over flirtatious.

Duchess Almaria Galmain:
While few hold so much power after ones spouse has passed and they have heirs, Almaria is one of those few. Almaria has five children of her from her late husband, including his heir, yet she still holds power over the duchy. Most believe that this is because her eldest daughter wishes to advocate and join the church but she has yet made up her mind. Thus Almaria acts as she always has and runs the duchy like she did along with her husband, Arkey rest his soul.
Duchess of the Mid-west, Almaria came from a craftsmen's family before marrying into nobility. Which means she isn't scared to get her hands dirty if needed

Duchess Emma Powell:
Duchess Powell came into her power soon after Uther died, the shift of power in the duchy as well as the kingdom, made things hard at first since it was her brother who would have been first choice to take over the duchy when their mother passed on, yet upon her death Emma was named heir, something her brother is still bitter about. She has done her best to help Duke Lukous with his stewardship and even tried to support him as their new king the last time the duchies met. Sadly this did not go over as she had hoped.
Duchess of the mid-east, may of her people are fishers, ranchers, or farmers. Though there are a few wealthy families that own mines.

Duchess Erika Scasar:
Kind Erika came to power only a year before Arthur himself did. Coming from a rather wealthy family Erika has used her family's wealth to keep their main lands from falling further into decay. She has even gifted Duke Lukous large sums of gold to help him set up places for the poor that have been steadily rising in the capital.
Duchess of the West, Erika's family has grown rich off of the port trade

Duke Arkin Icesworn:
Their are few nobles who can actually claim that they earned their place in court, however, Duke Arkin is one of those select few. Going on 27 years of age, he has been under the thumb of the court since he earned (took) his title. Although not the son of his predecessor Duke Alen, Arkin still lays claim to the title through blood as his cousin. Alen brought him from overseas and named him his sole heir.
When Alen passed from this world and Arkin took his place, the court grew heavy with malcontent/discontent at the sudden shift. The court had been hoping that Alen would die without naming an heir so that his lands could be distributed amongst themselves. The emergence of Arkin successfully thwarted their greedy plans for the time being. To this day there are still a few harboring spite for Arkin and attempt to undermine him at any cost.
Duke of the North, Arkin has gathered quiet a bit of wealth in the short time he has been in power. Learning new ways to run the mines

Duke Bastian Ablin:
A well known gentleman, Duke Bastian is rather liked. Even if it is well know that had can be rather stuck up about certain matters. When the duchies called a meeting to try and get a new royal family, Bastian was one of the main ones who held out. While he seems to get along with his peers, he did not see any of them worthy of ruling over him... some say this is why he is still unmarried.
Duke of the Mid-north, Bastain has a large amount of wealth at his disposal thanks to the mines in the area

Duke Ecrin de Moren:
Know as Ecrin 'the Sharp', Duke Ecrin studied in the kingdom to the south just past the Fey lands. Sent there by his mother, for she came from that kingdom, Ecrin spent most of his years there. He returned just two years ago when both of his parents died in an accident. He was greeted with open arms by Arthur, most found him strange and rather foreign, oddly enough making him and Arkin best of friends.
Duke of the Southern lands, Ecrin is normally in the fields dealing with fey. Both diplomatically and on the field of battle.

Duke Iven Vagrith:
One of the few Dukes left from when Urther ruled is an old man set in his ways. Fiercely loyal to his faith within Iven's duchy mass is held in the morning, at lunch, though only on Sun's day, and in the evening by law. Though he does not force all to go to it. He knows that not everyone can leave their duties to go to mass, but it is asked one says a small prayer when they hear the temple bells ring. He and Urther where good friends, and Iven knew about about Urther's bastard child, though when he died Iven had no idea where the child was.
The Duke of the mid-south, much of Iven's time is spent with Jonith and Marcia dealing with the breeding of the mounts used by knights and nobles.

Duke Ludwig Icheg:
One of the ones that came to power during the absence of a ruler, Ludwig reveled in the freedom of being one of the highest orders in the land. When Arthur came in and took the throne, Ludwig was livid! Not only did he now have someone he must answer to, but it was just a boy! Though in time he settled down, it was either that or lose his duchy after all.
Duke of the East, Ludwig only as a fair amount of coin because of the high taxes he imposes on his people. Who are mostly fishers, farmers, ranchers, leather workers, and things of that nature.

Duke Lukous Price:
Duke Lukous is just hitting middle aged and is still unmarried, after his first wife vanished. While most would find this weird it's because they often look over the fact that Lukous is the Duke that over sees the training and acceptance of knights. But what most worried some people, namely Claira his younger sister, was that Lukous was a good man with no family and thus no heir.

Earl Greogor:
The oldest noble at court, Earl Greogor is pushing 68-years-old and just resonantly just got re-married to Duke Lukous's sister, Claira, after his third wife died. Though many where unnerved when a 25-year-old married a 68-year-old. But Claira seems to be happy and are even expecting her first child, the Earl's eighth.

Lord Eric:
The youngest one at court, Lord Eric is only 16 years-old. After his mother passed giving birth to his younger brother and his father dying within the same year, no one thought a boy freshly turned man would take up the land and title of Lord and do as well as he has been. He has been seen openly courting the Magi Lilian, and the word around the court is they may be marrying soon.

Knights:

Ser Bedivere Giant's Bane:
Ser Bedivere comes from a long line of knights and lords. It was only natural that he followed after his ancestors. Though he was a young knight, freshly knighted even, when Uther died. Now just shy of 30 years old, Bedivere serves Arthur now as one of his more trusted advisors.

Ser Drafen the Loyal:
Ser Drafen hails from a long line of knights that have made their home in the capital. When Uthar passed on with no heir, Drafen feared he would never get his chance to stand among his ancestors in the serves of a knight. He waited, finished with his training, for the day a new king would be crowned and he could be knighted. When Arthur became king, Drafen rejoiced and was quick to pledge himself to the crown.

Ser Jonith Beast Master:
Sir Jonith is widely known as the "Master of Horse", though the title should be more of "Master of Mounts". Along with Ser Lady Marcia, Jonith looks after the mounts as they come through the capital. He is a fun-loving man, if a bit loud and proud. Often prone to boasting about almost everything.

Ser Lady Aline the Frigid:
Ser lady Aline is the first daughter of Earl Greogor. A strong will and even a stronger since of honor, Aline joined the knighthood to better her realm and herself. She hates the fact that Calous is a womanizer and often is the first to lecture him even if he is older then her. While learning to be a knight Aline was hit by a powerful magic spell that froze her solid, and by the time her knight has chipped the ice from her the magic had seeped so deeply into her it turned her hair blue.

Ser Lady Amalda the Tact:
Little is known about Ser Lady Amalda, she doesn't speak much and is the newest knight so far. She is Page Wymer older sister and thus came here along with them. Though unlike her brother who enjoys fighting, Amalda takes no pleasure in it but she does seem cold to approach,

Ser Lady Genivee the Kind:
Ser Lady Genivee is not only a knight in the serves of Arthur, but is also one of the knights of Arkey. A kind-hearted woman, Genivee is the youngest child of the Ventus family. A very old noble family, the Ventus decided to make an alliance with another old noble family though way of an arranged marriage. Earl Greagor's eldest son and heir, Calous, is set to marry Lady Genivee though no date for this has been made public.

Ser Lady Marcia the Spirited:
Marcia is the second daughter of Duchess Almaria Galmain and third in line for the title of Duchess. Though she does not seem to care much, for she settled into the life of a knight rather well and takes care of the mounts in the capital alongside Jonith.

Ser Lady Napheen the Bold:
Born the middle child of seven, Napheen's family served the Icesworn family for genderation. So when Arkin was brought by his cousin to be the heir of the north her family followed to keep the young man safe. This became her new home and where she learned all of her combat skills. Training from her youngth made Napheen a deadly warrior and when she was ten she caught the eye of Duke Luke who requested the young girl travel to Camolt so that she could be trained as a proper knight. During her time there she was a dutiful student and it still shows in her fighting style today.

Ser Lady Tanith the Faithful:
Lady Tanith is a calm and thoughtful knight. Hailing from the mid-south Tanith is a fiercely loyal and devote Arkaian. The second daughter to a small barony, Tanith grew up among the court of Duke Iven and went into training as a knight when Iven put her foreword to Duke Lukous.

Ser Lady Titana the Vehement:
Sir Lady Titana is as fiery and passionate as her bright red hair. As the eldest of three children Titana has always been a protector, it was something born in her they say. As she grew it only seemed to run deeper, but so did her temper. Though for the latter there was an outlet, fighting. Titana joined the knighthood when was barely 7, and put all those who joined with her to shame! It seemed no one among her piers was a match for the red-headed axe wielder. But when Owen, a squire at the time, came around and gave her a sounder thrashing then anyone. Since none had been able to land a blow on the girl. From there on Titana trained harder and harder to beat the man who had beaten her. Though 18 years have passed since that day and a now 25 Titana still remembers the sound beating Owen gave her.

Ser Marrik the Tolerent:
One of the younger knights at the table, Marrik was a young lad that lived in Baron Skavir's court most of his life. During a visit to the capital with Baron Skavir's court Marrik met Duke Lukous, while they stayed there, Marrik stayed around Lukous. After a few play sparing matches with page Lukous spoke with Skavir and got him to agree to allow Marrik to remain and undergo knighthood training.

Ser Owen the Wise:
Wise beyond his years, Owen has always looked for the tactial way out. Hardly even has he had to resort to force. Only three times in his 28 years of life has he said that violance was the only way out. To many this comes off as him being far to laid back, and it doesn't help that his normal attiere seems more like a common hunter than a knight.

Ser Seth:
Ser Seth is the older brother of Landon, and heir to their county. While Seth loves his brother they are not as close as most would expect brothers to be. To the point that Seth doesn't even know his brother's age! Most believe it is because of the large age difference, Seth being 26 and Landon being 15, along with the fact that Seth has been at his father's side learning the trade.

Squires:

Squire Elmina: Once a ward of the state, Elmina was one of the few who Duke Lukous found and put foreword to be a page. Skilled at riding and using the lance, Elmina shocked everyone when she showed her strength and it was far more then her stature showed. She hit the other rider with enough force to send him out of his seat, and he was twice her size.

Squire Nilson: The son of a northern Count, Nilson is a quiet boy but rather intelligent and wise for his age. However he is rather timid which makes his sword work not as strong as the other pages, though he is one of the more tactical and evasive fighters.

Squire Walden: Walden is the sixth child of Earl Greogor. A passionate glaive wielder, Walden takes after his eldest brother Calous a bit too much. He flirts when he sees the chance and has more arrogance then Mordred, which causes some problems between them, to the point they crossed swords at practice once or twice.

Squire Gareth: Gareth is the fifth son of King Lot and brother to Ser Gawain. He is a well rounded page, not overly standing out in physical capabilities or intelligence, but shining in his will power. Gareth is known for never giving up till he is able to do and understand what he was practicing.

Squire Galahad: Galahad is the young crown prince of the lands past the fey forest, sent here as an act of good faith to Arthur. Devout in his faith to Arkey, Galahad has spent more time among the priests and paladins then he has among the other knights. It even seem that Arkey has gifted the young lad with divine power, which he hopes to learn how to use better.

Squire Wymer: Wymer is a simple Lord's son who came across the eastern canal with the rest of his family with Duke Arkin. To bring some renown to his family in this new land Wymer used his newly awakened white dragon blood to get Duke Lukous's attention and be put foreword for training as a knight. Skilled with axes mostly, Wymer has been known to be rather merciless in battle, something people believe comes from his blood.

Squire Feylinn: Faylinn is the youngest child of Earl Ranve who's land backs up to the Fey lands, she herself is part fey. This caused some fuss when she asked to become a knight, with fey blood so potent in her they worried it would cause problems. In some ways it did, Faylinn is a bit of a trickster and slightly vain but out of all the pages she is unquestionably the fastest. Her speed is main point of strength and she knows how to use it.

Squire Mordred: Mordred is the youngest son of King Lot and followed after two of his four brothers, Gawain and Gareth. He is a faster learner then his brother and far better with a sword, but seems to be rather arrogant and tends to gloat.

Squire Landon: The middle child of an Earl, Landon wished to become a knight to make a name for himself and prove he was more then his family name. He is a strong fighter and rather skilled with a blade but has been known to have a bit of a temper even if it's a long fuse.

Squire Myla: Myla is the daughter of Baron to the west, close to the Kingdom of Taelen, and is the only child from that line. But like her father and grandmother, Myla has learned to harness a power that rest in her blood, dragon blood. This has turned many people's heads, many believe she will be a fierce and powerful fighter... if she can keep control.

Magi:
Archmage Markous: (This is my Merlin, yes there is a reason there is nothing on him!)

Magi Arlen:
The younger brother to Calous, Arlen watches the way his brother acts and how often his sister gets on to him for it that he finds it a normallity. Because of this the young man keeps to himself much more than the other Magi and has found a place as the magical recquisition officer.

Magi Calous:
Calous is freshly 25 and Markous's prize student. He also happens to be one of the sons of Earl Greogor. A known lady's man, Calous was a little annoyed that his father took Claira as his bride, not because she was pretty though that didn't help, mostly because she was so close to his own age. Thus he refuses to call her mother, and just calls her Claira which saddens her. Lately Calous has been jumping from lady to lady when it comes to his normal flirting, but he has been seen with Countess Isabella, the two of them laughing and whisptering.

Magi Dason:
Dason is the third child of Earl Greogor but the second son. It was not a surprise when he followed Calous into the schooling of magic, for the two have always been at odds. Dason hates how his brother lives and is very jealous of the life Calous has planned out.

Magi Ewan:
Ewan is a young, joyful, hyper kid who just recently came to the court of the Magi. He was found on the streets running with a known thief. When the pair was caught Ewan showed a small level of arcane power and was sent to the Magi for learning. There he found a home, and has taken to the magi Rosa like a little brother does a sister.

Magi Lilian:
Sweet, shy Lilian was just a tailor's daughter when the spark of magic showed in her. She never thought, or even dreamed, of a life outside of her family's shop let a lone in the royal court. But she has adjusted well, even though speaking in front of a lot of people still makes her dizzy. Though one good thing has come of this, she met Lord Eric and the two of them have become fast friends and it became well known that he has been courting her, mainly from how red her face gets when he whispers something to her.

Magi Megra:
Ah, the lady known as the enchantress. Megra is almost the embodiment of the title. Her words are like honey to all but her lackey Michael, thought she does have a bit of a entitled side. She is an enchantress, in the magic since of the word, and her magic serves her well.

Magi Michael:
A clumsy shy man, Michael is often found keeping pace with Megra. Holding her books or carrying heavy magical items that the lovely female Magi has asked him to. Many wonder who the poor man allows Megra to boss him around and how he still has time to do so well at his own studies. While some question may never be answered one this is well know, Michael has vast potenial as a mage.

Magi Rosa:
The youngest daughter of Duchess Almaria, Rosa's magic came as a large surprise to her family as niether the Duke or Duchess had magic themselves. But the youngest took her awakening with joy and the following year was taken to the capitol to study under Markous and tame the magic in her blood.

Magi Soren:
One of the many youthes that dreamed of something more, Soren found his way to being a mage by sheer will. An orphan upon the streets it seemed like luck that Markous would be out and about in the same area where the young boy was begging. All knew the Archmage and many feared him but not Soren. Upon meeting the Archmage's eyes the orphan ran up and grabbed his sleeve begging him to teach him the arts of magic. Oddly enough, Markous agreed and took the young boy in as one of his students.

Faith and Clergy:

Arkay and Arturia:
Arkay, god of human life, death, and the passing of time. When the gods first turned their sights to making creation it was Arkay who made human kind. Though over the many years other gods began to twist Arkay's children to their own ends. As Arkay lost those he had made to the other gods he grew more and more depressed, to the point looking upon his creation cause him great sadness. Finally Arkay was ready to wash his hands of his creation, yet before he did he heard a prayer. When he looked down he saw a simple farm girl asking for him not to forsake them. Thus Arkay gave this children one last chance, before he turned away for good. After the girl stood to leave, Arkay appeared before her. First and foremost he thanked her. He thanked her for not turning her back on him, and then promised her that he would never turn his back on her and her people so long as she took up the sword in his name. The farm girl was shocked, she never thought her god would care so much about a simple farm girl's prayer. When he offered the arrangement she knew not what to say, how could she, a farm girl, take up a weapon in his name? Finally she asked how she could do this? She knew livestock and the harvest, not battle and leadership. Arkay just smiled at her before he told her the life she had lead up to that point, every detail. He told her she had greatness in her, and that he would be with her always. Lastly he held out his hand to her smiling softly, and when she took it he vanished, and in her hand was his weapon, a long sword.
This is the core of Altaira belief and many still follow this faith to day, though that also maybe because it is the only faith allowed in Altaira's boarders. As priests of all kinds from outside faiths are not permitted in Altaira.

Grand Cleric Emilia:
The head of the church of Arkay, Emilia leads the faithful of Altaira with a soft motherly voice. Very young in appearance though wise beyond her years, Emilia is a kind and soft spoken woman. Many believe her youth is due to her position as Grand Cleric, for many remember her taking up the title when Renalt was a man in his late 20's and almost 40 years has gone by since.

Angel Reyson:
One of Arkay's noble angels, Reyson was sent to the land of Altaira to declare the next Grand Cleric of the Church of Arkay. Most people believe Renalt was next in line to take up the mantle but the angel past right over him and chose the young Emilia, only an acolyte at the time, to be Grand Cleric. The two have been very close ever since, with Reyson rarely ever leaving the lady's side. Many whisper that Emilia and Reyson are lovers, for it is know that the two share a room... these people often forget that angels do not need sleep...

Grand Knight Commander Weinheidt:
Heading up the order of Arkay's paladins is Commander Weinheidt. A middle-aged half-elven man, Weinheidt was born from a dalliance between a Leanan Sidhe and human hunter. Though it wasn't long, Weinheidt did get to know his mother till he was a young man and moved with his father to the capital to take care of his father's mother's failing health. While there Weinheidt saw the suffering of those within the city walls and joined with the church in order to help them, and during his time there he master the long sword and was granted divine power by Arkay. As the capital became worse Grand Cleric Emilia personally asked the younger Weinheidt to take up the title and position of Grand Knight Commander, and lead Altaira's paladin order. Years later, Weinheidt still leads the paladin order and is still a pain in the ass to Grand Inquisitor Hendrickson. Who often brings up Weinheidt mixed blood when they fight about the boarder between Altaira and Avalon.

Grand Inquisitor Hendrickson:
One of the few left in charge from when Uther was king, Gand Inquisitor Hendrickson is a late middle-aged man of strong faith and even stronger opinion. He is good friends with Duke Iven Vagrith and Ser Lady Tanith. He respects Grand Cleric Emilia greatly and is always butting heads with Grand Knight Commander Weinheidt. Many people whisper about the grand inquisitor's deed behind closed doors, and call him a racist when ever he deals with those of the Fey realm or those he knows are of fey blood.

High Cleric Lalie:
High Cleric Lalie is the twin sister to Cleric Genalie, children of Earl Greogor and sisters to Aline and Calous. Lalie is the older of the two but most soft spoken, though both entered the church at the same time Lalie has risen though the church ranks faster then Genalie. Along with Draco, Lalie works at Emilia's side as one of her hands. Lalie sees to the daily running of the temple in the capital and Emilia's schedule.

High Cleric Draco:
High Cleric Draco is the younger brother of Iven, or well half-brother, after Iven's mother passed away his father remarried a very young woman and within their first two years together Draco was born with a 26 year difference between him and his half-brother Iven. When Draco was 15 he left their father's duchy, supposedly after a large fight with his brother, and went to the capital. Once there he joined the church and began to work his way up through the ranks. Finally he was well rewarded, when Emilia was chosen as Grand Cleric by Reyson it was Draco she chose to be her voice to the duchies and later the royal court.

High Cleric Renalt:
An elder man in his late 50's, Renalt has little time to give. As one of the High Clerics to the church of Arkay, Renalt leads the church in Duke Ivan's duchy and it is said that he and the duke get along rather well. His temple is also the temple of the main library, for it is he and Priest Cyas who keep and record most of the lore for their kingdom.

Cleric Ashton:
When Arthur needed a priest to be at court it was Ashton who he picked. A kindhearted cleric Ashton gives most of the money he earns from working for Arthur to the church, keeping very little for himself. He is quiet but is always ready to give a strong definitive answer to those whom as for his opinion.

Cleric Genalie:
Lalie's twin sister, Genalie joined at the same time as her sister, and rose through the ranks with her till she got to Cleric status. While Lalie gave up her rights to ever take over the county Genalie did not. Thus she can climb no higher in the ranks of the church.

Priest Cyas:
Cyas was a simple tavern keeper's son before he joined the church. A few years after the king died and the city began to fall into disrepair Cyas left his family and offered to join the church. He wished to learn how to truly help people and not just mask their pain with alcohol. He is a well spoken man for one who grew up a peasant and Renalt has even taken the man under his wing to teach him more on the scholarly side of the church.

Acolyte Rylond:
Rylond is the younger brother to Seth and Landon. At only 13 years of age Rylond has stated he wishes to become a full member of the church but since he is not of age he can not officially join the church, though Grand Cleric Emilia allowed him to begin the journey to become a priest.

Hey! There are squires in here, can I have a squire?:
You can yes, but that actually is going to be apart of our opening, so I'd hold off on picking one just yet! ^_^

Also please feel free to ask questions! I love questions. You can either asked here or PM me. I'm open to both.


All in!

Abilities?


Knew I forgot something! I have edited the post to answer you question and ensure that all other find it as well!


I'm interested but I don't actually see a class list to pick from!


Any chance you would allow Spheres of Might? Would really help an all martial party to have more variation.


Or perhaps Path of War?


Also, stat rolls!

Stat Roll: 4d6 ⇒ (5, 1, 5, 6) = 17
Stat Roll: 4d6 ⇒ (5, 1, 3, 2) = 11
Stat Roll: 4d6 ⇒ (5, 1, 4, 4) = 14
Stat Roll: 4d6 ⇒ (3, 3, 6, 4) = 16
Stat Roll: 4d6 ⇒ (4, 1, 6, 6) = 17
Stat Roll: 4d6 ⇒ (1, 6, 6, 4) = 17

Wow! I'll take it!


I wasn't actually going to list then, as I have the things the class itself need to have. But I can list all of those that do have full BAB or Martial Weapon Proficiency that I would prefer to see.

Barbarian
Fighter
Paladin
Ranger
Cavalier
Brawler
Hunter
Slayer
Swashbuckler
Warpriest

If the class you want to play is not on this list, which I know is small indeed, and it has Martial Weapon Proficiency and or full BAB just bring it up. I don't mind talking about it.

Path of War is open to use and I shall go look at Spheres of Might.


Here are some stat rolls for me:

Stat Roll: 4d6 ⇒ (4, 1, 6, 2) = 13
Stat Roll: 4d6 ⇒ (2, 6, 5, 6) = 19
Stat Roll: 4d6 ⇒ (5, 5, 3, 2) = 15
Stat Roll: 4d6 ⇒ (6, 6, 4, 1) = 17
Stat Roll: 4d6 ⇒ (5, 1, 4, 5) = 15
Stat Roll: 4d6 ⇒ (2, 2, 5, 6) = 15


If you are considering Spheres, I recommend reading up about it on the
Wiki
.
I can't praise it highly enough honestly.


While I've grown to love it myself, I would say if you've never used it before, hold off on Spheres of Might until you've got a solid grasp of it.


Hmmm, I need to read more on it, but I can say it does sound interesting! I'm going to with hold my ruling on this and read through as much as I can tomorrow as I have the day off.


You may find this page to be particularly helpful, as it introduces the classes, the themes of the spheres, and generally how to build a character with Spheres of Might.

The short version is that Spheres of Might discourages Full Attacks in favor of Standard Action Attacks you can add various traits and effects to. It's much better for having a distinctive combat style than the normal system, and I heartily recommend it as well. XD I've been working on a similar setting myself, and if SoM is allowed, might just test a few ideas...


Stats: 4d6 ⇒ (6, 3, 6, 6) = 21
Stats: 4d6 ⇒ (2, 2, 5, 3) = 12
Stats: 4d6 ⇒ (4, 2, 3, 6) = 15
Stats: 4d6 ⇒ (1, 4, 6, 2) = 13
Stats: 4d6 ⇒ (4, 1, 5, 1) = 11
Stats: 4d6 ⇒ (4, 3, 2, 5) = 14

That would make an interesting character, I'll give it some thought as to what class to make him?


oooohhhh this sounds fun.

Question Does "Master of Mounts" vs Master of Horse suggest that there are more fantastic mounts welcome or possible or should this be played closer to Knights on Horse.


Stats: 4d6 ⇒ (3, 2, 1, 4) = 10
Stats: 4d6 ⇒ (6, 6, 5, 6) = 23
Stats: 4d6 ⇒ (1, 3, 4, 4) = 12
Stats: 4d6 ⇒ (4, 6, 6, 2) = 18
Stats: 4d6 ⇒ (2, 1, 4, 1) = 8
Stats: 4d6 ⇒ (6, 6, 2, 6) = 20

Three things I'm great at and three things I'm not? XD Should be interesting to work with this.


4d6: 4d6 ⇒ (5, 1, 3, 5) = 14
4d6: 4d6 ⇒ (1, 3, 3, 3) = 10
4d6: 4d6 ⇒ (5, 1, 5, 1) = 12
4d6: 4d6 ⇒ (1, 1, 4, 5) = 11
4d6: 4d6 ⇒ (5, 5, 4, 3) = 17
4d6: 4d6 ⇒ (5, 1, 5, 5) = 16

I'll see what Insperaton strikes.


4d6 ⇒ (5, 4, 1, 1) = 11
4d6 ⇒ (6, 1, 5, 1) = 13
4d6 ⇒ (4, 4, 5, 2) = 15
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (5, 2, 4, 3) = 14
4d6 ⇒ (6, 3, 5, 5) = 19


Oh yes there are a great deal of fantastic mounts. Griffons, Pegasi, Hypogriffs, and such are mounts of knights. Many northerns use Pegasi instead of horses because of the mountains area.

Taelen, the island kingdom to the west of Altaira, is known for using Griffons as their cavalry.

Lantern Lodge

4d6 ⇒ (1, 1, 4, 1) = 7
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (2, 2, 6, 3) = 13
4d6 ⇒ (4, 5, 3, 3) = 15
4d6 ⇒ (5, 6, 4, 2) = 17
4d6 ⇒ (3, 1, 5, 5) = 14

Random Generation? How can I resist!?
The info for Path of War is here


What is the starting gold, and are we using background skills?


DBH wrote:
What is the starting gold, and are we using background skills?

Your wealth is by level and background skills have been addressed under special stuff.


Am I allowed to play/attempt to play in this still?

I hope I haven't been considered retired.

Stats: 4d6 ⇒ (4, 6, 1, 6) = 17
Stats: 4d6 ⇒ (3, 1, 1, 3) = 8
Stats: 4d6 ⇒ (3, 3, 3, 6) = 15
Stats: 4d6 ⇒ (5, 2, 5, 5) = 17
Stats: 4d6 ⇒ (6, 4, 4, 6) = 20
Stats: 4d6 ⇒ (6, 4, 4, 6) = 20

In case I have to re-interview and get the chance to play again under this GM.


Vitaliano da Riva wrote:

Am I allowed to play/attempt to play in this still?

I hope I haven't been considered retired.

Not at all my friend, if you'd like to come back I would love to have you! I just figured everyone either got bored or was uninterested since it came to a screeching halt.


Not I, just it wasn't my turn so I was still waiting for it to roll back around to me >.<

I'll try to remember to poke the bear a bit better in discussion this time at least.

Edit:Hmm...Those would certainly be entertaining stats.

20,20,17,17,15,8 vs the old 20,16,15,15,14,13

I don't suppose I could rebuild the old character with the new rolls?


Vitaliano da Riva wrote:

Not I, just it wasn't my turn so I was still waiting for it to roll back around to me >.<

I'll try to remember to poke the bear a bit better in discussion this time at least.

*pats head* You did nothing wrong, you where a great player. With three players in all just kinda poof, one of which I know is having life stuff going on, I just felt this was the best choice. Normally I'd push stuff along but with how early we where in the game I didn't know everyones characters well enough to feel comfortable with that.

Vitaliano da Riva wrote:
I don't suppose I could rebuild the old character with the new rolls?

Hmmm.... Hmmm... Yeah sure why not.


4d6 ⇒ (5, 4, 1, 1) = 11
4d6 ⇒ (6, 1, 4, 2) = 13
4d6 ⇒ (3, 5, 6, 4) = 18
4d6 ⇒ (2, 4, 5, 3) = 14
4d6 ⇒ (4, 6, 1, 3) = 14
4d6 ⇒ (4, 6, 2, 1) = 13

Oh, absolutely in! I'll putting together a version of Culhwch somewhere in his 40 trials.


Lol, no worries. I can restart no problem.


Dotting interest. I like the setting and the themes so far, just not sure about a Spheres of Might game since I am utterly unfamiliar. I'll do some reading, but for now: Stats!

4d6 ⇒ (5, 4, 2, 5) = 16

4d6 ⇒ (3, 5, 3, 1) = 12

4d6 ⇒ (6, 3, 6, 4) = 19

4d6 ⇒ (2, 3, 5, 6) = 16

4d6 ⇒ (5, 4, 3, 5) = 17

4d6 ⇒ (3, 2, 5, 6) = 16

19, 17, 16, 16, 16, 12


For what it's worth, Spheres of Might is fully intended to work alongside the normal system. There's really no problem, per se, if a given player doesn't want to use it. It's also fairly easy to learn - it's a lot like picking feat chains, really.


I really like the idea of playing a 'knight of the round table' if we select a 'known knight' how closely do you want our backstory tied to the original?

stats: 4d6 ⇒ (1, 5, 4, 5) = 15
stats: 4d6 ⇒ (5, 3, 3, 5) = 16
stats: 4d6 ⇒ (3, 2, 1, 4) = 10
stats: 4d6 ⇒ (6, 1, 5, 6) = 18
stats: 4d6 ⇒ (2, 3, 5, 3) = 13
stats: 4d6 ⇒ (1, 2, 2, 2) = 7

well, he won't be perfect, but those might work.


I believe I have properly updated this guy to be in line with the new creation rules and stat rolls ^_^.

Played some with the original backstory and I think I came up with a few good alterations to still make him interesting to play but still paying homage to the original concept.

I'm not fully set on what Knight he trained under....I might have to adjust how long he was a squire though to fit the timeframe (Not sure how long squiredom really lasts). But I went with ten years (Also wasn't 100% sure how old Baroness Mira was so if one of the two of these would not work for the age, I'll adjust.

Ser Jonith would be the best fit I think given his skills, but I could also see him having trained under Ser Bedivere. Though if you have other planes, I'm more than happy to follow them. I liked the squirrely concepts we came up with Baroness Mira twisting him as if she were a Marionette and he her puppet.


Interesting.

4d6 ⇒ (3, 2, 1, 2) = 8
4d6 ⇒ (4, 4, 4, 3) = 15
4d6 ⇒ (3, 2, 4, 3) = 12
4d6 ⇒ (4, 3, 2, 3) = 12
4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (2, 3, 6, 5) = 16

Wow, that's remarkably mediocre for 4d6 keeping them all. Still, eminently workable.

For the free bonus feat, do we have to meet the prerequisites?


4d6 ⇒ (1, 6, 6, 6) = 19
4d6 ⇒ (6, 2, 2, 2) = 12
4d6 ⇒ (2, 6, 3, 1) = 12
4d6 ⇒ (5, 3, 2, 4) = 14
4d6 ⇒ (1, 5, 1, 1) = 8
4d6 ⇒ (5, 1, 2, 5) = 13

Wow. Under the circumstances, that's pretty terrible!


4d6 ⇒ (4, 4, 3, 2) = 13
4d6 ⇒ (6, 6, 4, 4) = 20
4d6 ⇒ (3, 3, 3, 5) = 14
4d6 ⇒ (5, 5, 4, 4) = 18
4d6 ⇒ (5, 1, 2, 4) = 12
4d6 ⇒ (3, 5, 2, 5) = 15

Stats!


Pathfinder Companion Subscriber

4d6 ⇒ (3, 3, 5, 4) = 15
4d6 ⇒ (4, 3, 5, 5) = 17
4d6 ⇒ (5, 5, 3, 4) = 17
4d6 ⇒ (4, 1, 5, 3) = 13
4d6 ⇒ (5, 5, 4, 5) = 19
4d6 ⇒ (3, 4, 2, 4) = 13

That's pretty over the top. I'm still a fighter fan at heart, so will likely just run with that though (though this would make an amazing paladin).

I'll get to working something up.


This certainly has promise, and I've got so many inspirations to draw from. I'd like to throw my helm into the ring.

4d6 ⇒ (6, 3, 3, 2) = 14
4d6 ⇒ (6, 3, 6, 1) = 16
4d6 ⇒ (5, 6, 6, 1) = 18
4d6 ⇒ (5, 3, 1, 4) = 13
4d6 ⇒ (1, 3, 3, 6) = 13
4d6 ⇒ (3, 6, 5, 5) = 19

Not a bad spread. I'll have to think on this later tonight.

Too bad my original character thought can't really work in this setting.

Character Concept that wouldn't work:
Basically, a Gnome Summoner with dreams of becoming a Knight. Uses his Eidolon as his mount. Big bruiser of a beast. Like I said, love to use him here, but the setting just isn't right.

Also, would we be allowed to design our own heraldry?


4d6 ⇒ (6, 6, 3, 6) = 21
4d6 ⇒ (4, 4, 6, 5) = 19
4d6 ⇒ (4, 2, 6, 1) = 13
4d6 ⇒ (1, 2, 5, 6) = 14
4d6 ⇒ (2, 5, 6, 1) = 14
4d6 ⇒ (5, 5, 4, 6) = 20
Those are some good rolls. I'm not sure yet what im going for, maybe a paladin or warpriest.


At the moment, I'm going for a (Spheres of Might) Conscript - a Dexterity-based tank determined to prove their worth through chivalry and sheer tenaciousness.


Grew up on White's Once and Future King. So quite interested in this.

4d6 ⇒ (1, 3, 6, 4) = 14
4d6 ⇒ (2, 1, 6, 2) = 11
4d6 ⇒ (1, 1, 1, 6) = 9
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (6, 3, 6, 5) = 20
4d6 ⇒ (5, 3, 3, 1) = 12

Should be an average of 14 with 4 dice. The 9 really throws things off. But I guess with a range of 4-24, this came out...alright. One good roll (20), two average rolls (14, 14), three poor rolls (12,11,9).

So I guess I'll be going with this...

Str (20) Dex (12) Con (14) Int (11) Wis (14) Cha (9)

Not as over the top as many of the other stats here. But should be able to make a fairly decent knight with this. It just means that he won't be the party face.

With full plate, the dex doesn't matter as much. Con14 should be sufficient, and Wis14 for saves. Now to just pick a good jousting class...probably a cavalier.


Sounds fun! Also a chance to brush up more on the Round Table. Most of which I know is either from when I was a kid (sugarcoated), or from Monty Python (which is... inaccurate, to say the least). I'm currently thinking an archer, so if a knight seems to be famous for that I might do an interpretation of him, otherwise, originality is the way to go!

Abilities: 4d6 ⇒ (5, 2, 2, 1) = 10
Abilities: 4d6 ⇒ (3, 5, 3, 6) = 17
Abilities: 4d6 ⇒ (6, 1, 6, 2) = 15
Abilities: 4d6 ⇒ (2, 4, 3, 6) = 15
Abilities: 4d6 ⇒ (3, 1, 5, 6) = 15
Abilities: 4d6 ⇒ (6, 4, 6, 2) = 18

Wow, those are really fantastic.


Might as well throw my hand in and see what the dice present

Spoiler:

4d6 ⇒ (5, 5, 3, 5) = 18
4d6 ⇒ (2, 5, 1, 4) = 12
4d6 ⇒ (2, 2, 6, 4) = 14
4d6 ⇒ (6, 6, 4, 1) = 17
4d6 ⇒ (6, 4, 4, 6) = 20
4d6 ⇒ (2, 6, 1, 5) = 14

Liberty's Edge

Ok, rolling stats AND King Arthur.....heck yeah...lol

Stats: 4d6 ⇒ (5, 5, 4, 4) = 18
Stats: 4d6 ⇒ (4, 4, 4, 3) = 15
Stats: 4d6 ⇒ (4, 6, 6, 4) = 20
Stats: 4d6 ⇒ (2, 4, 6, 2) = 14
Stats: 4d6 ⇒ (2, 1, 5, 6) = 14
Stats: 4d6 ⇒ (5, 5, 1, 2) = 13

Hmmm...not too bad....will have to think about this!!


Fortunes are gained and lost mere moments after the rolling of dice, so let them roll:

Ability Roll: 4d6 ⇒ (3, 3, 5, 3) = 14
Ability Roll: 4d6 ⇒ (4, 5, 5, 1) = 15
Ability Roll: 4d6 ⇒ (5, 1, 2, 2) = 10
Ability Roll: 4d6 ⇒ (6, 2, 2, 6) = 16
Ability Roll: 4d6 ⇒ (4, 2, 3, 4) = 13
Ability Roll: 4d6 ⇒ (4, 3, 4, 4) = 15

The Exchange

Yeah I gotta at least look into it...

Ability!: 4d6 ⇒ (1, 5, 6, 5) = 17
Ability!: 4d6 ⇒ (1, 3, 3, 4) = 11
Ability!: 4d6 ⇒ (1, 6, 5, 5) = 17
Ability!: 4d6 ⇒ (4, 1, 5, 6) = 16
Ability!: 4d6 ⇒ (6, 1, 3, 3) = 13
Ability!: 4d6 ⇒ (4, 6, 2, 2) = 14


@Ouachitonian: Nope. This is something that the knight who trained you took the dedicated time to drill into you.

@Fallen_Mage: You are more than welcome to!

NOTE: I will not be using Sphere of Might
While I do like it I don't feel like I know enough to GM a game with it. I'd rather be safe than sorry.


Welp, there goes my character idea. XD Though it's honestly not too hard to GM it. (It's a lot like a mix between style feats and poisons, both of which have been in the game for a long time.)


Thinking of an archer fighter. I imagine him complementing a party of knights pretty well.

Raised on the outskirts of Carlisle, Rion soon learned the dangers of encumbering oneself with too much gear or a heavy horse. Instead, his mentor, Sir Owain, taught him how to move silently and gain superior positioning in fen and forest and bring death to his enemies without letting them within reach. "Our weapons belong to the people and the law", Sir Owain repeated day after day.

Ability roll: 4d6 ⇒ (5, 6, 4, 4) = 19
Ability roll: 4d6 ⇒ (1, 6, 5, 4) = 16
Ability roll: 4d6 ⇒ (6, 2, 1, 2) = 11
Ability roll: 4d6 ⇒ (4, 3, 1, 2) = 10
Ability roll: 4d6 ⇒ (6, 5, 4, 1) = 16
Ability roll: 4d6 ⇒ (1, 1, 4, 4) = 10

Will work up more details tomorrow.


Are we allowed to use the path of war classes?

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