New Gm, Questions about magic items / gear / weapons.


Advice


Hello there! Im fairly new to Gming and i have a question that I can't seem to find the answer to when googleing.

I want to make magic weapons tailored to my players, but is there like a list of what I can/can't add to things? and are there limitations to what I can add?

I get the +1 though +5 part, but say I want to make a great sword that gives my barbarian +2 to his strength. Or a staff that absorbs spell slots from fallen casters?

Any tips and tricks would be much appreciated. Thank you in advance!!


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The Crafting rules for PF are pretty durn flexible, there is not much you cannot justify as, "someone else made it, and now you have it."

The sword that gives strength is easy enough RAW, though it would be a VERY expensive and valuable item, you are adding a 3rd level spell as a permanent effect, and making it slotless.

Staffs are even more problematic. Many (myself included) consider staffs pretty much not worth the effort RAW. Veteran players will usually grudgingly take a staff intending to sell it and get something they REALLY want, almost never to use themselves. I always alter the staff rules in my games to make them more viable to covet.

A staff that absorbs spell slots from fallen casters I cannot think of a RAW mechanic where that would be possible, but that does not stop you from doing it - it's your world, go nuts!


mardaddy wrote:

The Crafting rules for PF are pretty durn flexible, there is not much you cannot justify as, "someone else made it, and now you have it."

The sword that gives strength is easy enough RAW, though it would be a VERY expensive and valuable item, you are adding a 3rd level spell as a permanent effect, and making it slotless.

Staffs are even more problematic. Many (myself included) consider staffs pretty much not worth the effort RAW. Veteran players will usually grudgingly take a staff intending to sell it and get something they REALLY want, almost never to use themselves. I always alter the staff rules in my games to make them more viable to covet.

A staff that absorbs spell slots from fallen casters I cannot think of a RAW mechanic where that would be possible, but that does not stop you from doing it - it's your world, go nuts!

Thanks for clearing that up for me :D but what is RAW? I'm not sure what that means.


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It stands for Rules As Written, meaning you don't have to go through mental gymnastics to justify it -- the, "rules as already written," account for it.

Another one you might see on the boards here is RAI, for, "Rules As Intended," that's relying more on, "even though the rules do not expressly forbid it, it might be a bad idea."


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For the staff, I would use the Rod of absorption as a base.


OH ok! Thank you for the help!!!


Good call!


and thank you for the rod tip!!

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