GM CariMac's Jade Regent Campaign (Inactive)

Game Master CariMac

A group of brave adventurers are attempting to help Ameiko Kaijitsu find a legacy.

Tactical Map

Loot Sheet


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Male Tiger Inactive

Drake goes to the table.

<Raises his paw.> Rowr.

Then, he goes back to the sunny spot in the corner to resume his nap.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

This came up once before I think with a different character. You can handle as a free action and get a +4 circumstance bonus because Drake's your companion. That raises your base check higher than the DC to get an animal to perform a trick it knows. So you're companion always does what you want as long as it already knows the trick. You only need to roll if you're trying to push to get him to do something he doesn't know how to do.


INACTIVE - GAME DIED

"Oh, hello there! Why you're just a big kitty!" says Leo. He slowly moves from his chair and hunkers down, letting the big cat get nose to nose with him.

Handle animal: 1d20 + 8 ⇒ (3) + 8 = 11


Map Female Aasimar Inactive

Thanks Daichi. :)


Dragonskull |PBP Singnup

Ameiko smiles at Derric, and gives Drake a pat on the head. "Enjoy yourselves. Food and drink are of course on the house."

"Daichi you can help in the kitchen if you feel you must. Those dishes need washed." Ameiko heads to the kitchen to grab another order for a table across the room.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi chuckles. "You're too modest Ameiko-dono." He nods to the rest of the group and heads back to help her.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric eyes Daichi a bit. He's not sure if he should be jealous or not.

"If you like Ameiko, I could help as well!"

"Or I could play on my samisen some. I've been practicing!"


INACTIVE - GAME DIED

"I'm sure there are more than enough dishes to keep three people busy, Derric. We can have some music after the chores are done. Speaking of which, how can I help out?" says Leo.


Map Female Aasimar Inactive

Kazariah takes out a book she picked up about Ancient Thassilon, and curls up in a seat by Drake and starts to read.


Dragonskull |PBP Singnup

Part II: Legacy's Lure

A few days later Leo, Kaz, Derric, Kiko, and Jayna receive a message for Ameiko. Daichi is already at the Dragon in the kitchen preparing the lunch.

Please join me for lunch in the back room of the Rusty Dragon. I have a proposition for you all.

As each hero arrives they notice they aren't the only people invited to lunch. Sitting at the table with Amieko is the elf ranger Shalelu Andosana, the
Varisian caravan master Sandru Vhiski, and Koya Mvashti, the Varisian cleric of Desna.

Ameiko stands up and greets everyone one. "Take a seat. Daichi will bring in lunch in a couple of minutes. I think you know Shalelu, Sandru, and Koya. I have an exciting proposition for all of us."

Once everyone takes a seat. Daichi arrives with lunch, and takes the last remaining seat. Ameiko begins to talk while everyone enjoys lunch.

"I've been reading and reading that letter you brought me. There's a family legacy to be found I just know it. I don't have much family left, and I'm ready to go on one more adventure and find out what happened to my ancestors."

"I'm putting together a group to go to Brinewall Castle, and help me find this family legacy. Sandru, Kova, and Shalelu have all agreed to join me already. We're going to be traveling by Sandru's caravan north to Brinewall."

"It's going to be dangerous, but all good adventures are. Will you think about joining me?"


Map Female Aasimar Inactive

Seeing that Shalelu is going, Kazariah doesn't hesitate.

I don't need to think. I'm coming. I was only waiting around to convince Shalelu to travel with me anyway, so whatever the task and the danger, I'm in.

She grins.

Plus, I don't think I've ever been to a castle. Sounds fun.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I hardly think that's a question that you need to ask me," Daichi says as he sets out lunch for everyone. "I was left behind once when you left home, I will not allow you to go out undefended a second time."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"YES!"

Once upon realizing that he had just shouted at the top of his lungs the moment Ameiko had asked if they were coming along, Derric quickly cleared his throat.

"Ahem...I mean, yes, I'll come along. I wasn't with you the first time you left home, so I'm not going to let you go without me. Let's make sure we have the necessary supplies available and once that's finished, we'll head on out."


INACTIVE - GAME DIED

Leo's been at leisure about town for a few days. When Ameiko assembles her A-team in her restaurant, he seems a bit surprised, then a wide grin splits his face.

Varisian:
"Sandru! You're back in town! I hadn't expected to see you again so soon."

He moves up to offer a handshake to Sandru.

"Of course I'd be happy to help," he says in response to Ameiko's request.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna greets Shalelu. She laughs at the serendipity of the situation. "Shalelu, you did say I needed to get out of town before things got worse between myself and those jerks. Yes I'll go with you Ameiko."


Dragonskull |PBP Singnup

The Varisian male laughs as he greats Leo.

Varisian:
"I just finished a run, and Ameiko had an interesting proposition. I can't pass that up. And a chance for adventure and with lovely ladies too."

Sandru grins at Jayna and Kazariah.

Ameiko looks very pleased with the answers. "Wonderful. We'll give Sandru a few days to get everything ready, and we'll head out with his caravan. Are there any preparations you want to make? We can talk while we finish eating." She digs into her lunch with good appetite.


Dragonskull |PBP Singnup

One Week Later

The group has taken to meeting during the afternoon to talk about plans to head to Brinewall Castle. Sandru has been gathering supplies, and Ameiko has been giving orders to Bethana Corwin, and the head server on how to run the Rusty Dragon in her absence.

The group leaves on the caravan in two days. Last minute purchases are being made, and repairs to broken weapons are being requested.

Excitement is filling the air around the Dragon. The locals are sad to see Ameiko heading off for another adventure, but they are sure she'll be back soon running the Dragon like always.


Map Female Aasimar Inactive

Kaz helps out by casting mending to repair people's weapons and armor whenever they request it, but is unable to repair the broken wakizashi.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi spends most of the next few days packing and setting things in order in town. While the trip shouldn't be too long, it's always better to make sure they're prepared just in case there's some sort of delay.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric had already said his goodbyes to his adoptive parents who were a bit worried about what he might find in Brinewall.

He had already gotten Blaze ready for the trip, and his mount was already anxious to get going.

"Blaze is sure ready to start this adventure, and I can't blame her."

Derric told the others at the Rusty Dragon.


INACTIVE - GAME DIED

While other folks are packing, Leo is busy loading supplies onto Sandru's wagons. He seems familiar with the horses as well, and even helps to drive the carts to pick up various crates and foodstuffs.


Dragonskull |PBP Singnup

Derric finds Das Korvut at the Red Dog Smithy. The three large mastiffs that live at the forge growl loudly at the Kitsune when he arrives.

Das hears the growling and comes out of the back room. He gestures at the dogs to lay down. "What ya want boy? I don have time to chat. You got buziness for me?" He scratches his belly. His clothing smells of metal and old alcohol. He does good work which is probably the only reason the people in Sandpoint allow him to stay in town.

He takes a look at the Whispering Shrike. "Nice weapon. You didn't steal this did you boy? 600 gold pieces to fix it." He shrugs like he really doesn't care if you did or not. "I'll send a message to you when it's done."

Six days later Derric receives a message at the Rusty Dragon that Das finally was able to repair the weapon. It's entirely possible he was drunk for the first five days.

Craft Rolls:
Craft Weapon: 1d20 + 10 ⇒ (7) + 10 = 17
Craft Weapon: 1d20 + 10 ⇒ (5) + 10 = 15
Craft Weapon: 1d20 + 10 ⇒ (6) + 10 = 16
Craft Weapon: 1d20 + 10 ⇒ (6) + 10 = 16
Craft Weapon: 1d20 + 10 ⇒ (17) + 10 = 27
I can't believe I rolled that low.


Dragonskull |PBP Singnup

The caravan sets of for the Castle with the party members, Sandru, Koya, Shalelu, and Ameiko. Everyone is in high spirits.

The journey to Brinewall takes the caravan from Sandpoint up along the Lost Coast Road, passes through the villages of Galduria and Wolf ’s Ear, cuts through the northeastern reach of Churlwood, and eventually reaches the northern town of Roderic’s Cove. The caravan follows an old track north of Roderic’s Cove that skirts the southern Stony Mountains, then winds up into the Velashu Uplands, following the river northwest to a low pass in the mountains and then due north into the Nolands and, eventually, to Brinewall.

The caravan has been traveling twelve days of what they think will be a sixteen or seventeen day trip. The farther north this route goes, the more disused the roads become. By the time the caravan winds through the Velashu Uplands, the road is little more than a track. The wagons rock back and forth so much that those riding have taken to walking.

Know Local DC 20:
With the loss of Brinewall as a viable port, most trade between Varisia and the Lands of the Linnorm Kings has been via the sea route, but the trail the caravan follows isn’t completely abandoned. Sandru is quick to point out that several Varisian caravans take the route yearly, although he does admit that they generally make a wide detour around Brinewall, which is believed by most to be haunted, cursed, or both.

The group sees a lot of very thick webs across the track. Sandru asks the party to check ahead and check it out. As the party moves up to check it out, Daichi, Derric, and Jayna see two spiders in the trees on either side of the road.

Perception:

Daichi Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Derric Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Leo Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Kazariah Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Jayna Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12

Initiative:

Daichi Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Derric Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Leo Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Kazariah Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Jayna Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Spiders: 1d20 + 4 ⇒ (5) + 4 = 9

Round 1 Initiative Bold may Act
Webs are difficult terrain
Map is Updated
Derric: 19
Kazariah: 16
Leo: 16
Jayna: 13

Spiders: 9 15 Feet up in the Trees, and have cover.
Daichi: 7


Map Female Aasimar Inactive

Swift Action--Aspect of the Beast (Wondertwin Powers Activate): Kazariah Aspect of the Tiger, which raises Dex by 2, giving me another +1 to attack with my bow), and Drake Aspect of the Monkey, which gives him +4 to climb.

Kaz attacks the spider on the left.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

She also tells Drake to attack.


Male Tiger Inactive

Drake moves forward and attempts to climb the tree to attack the spider.

He has 40 feet of movement... looks like he can get to the tree in 25 and still make the 15 foot climb in one move, but I don't do a lot of climbing in the game, so I don't know if there is more involved than a move action and a climb roll.

Climb check: 1d20 + 9 ⇒ (4) + 9 = 13

If he is successful not sure what the difficulty on that would be, he then attempts to bite the spider.

Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric never did care much for Das Korvut, but it was mainly because of his constant drinking habits that always put the kitsune off.

He quickly paid for the repairs, hoping the group would have enough money left over for supplies.

Local: 1d20 + 6 ⇒ (15) + 6 = 21

"Yeah, Sandru is right about that: traders and merchants had to use a sea route after Brinewall fell to whatever happened to it, especially if said merchants were travelling to and from the Lands of the Linnorm Kings. But again, Sandru is correct: while travellers do use this route, they try to stay away from Brinewall, due to the rumors of it being haunted, cursed, or both."

Shortspear: 1d20 + 4 ⇒ (2) + 4 = 6

Shortspear: 1d6 + 2 ⇒ (4) + 2 = 6

Upon seeing the spiders, Derric quickly and cautiously moved forward before hurling his shortspear towards the spider on the right, as he didn't want to hit Drake.


INACTIVE - GAME DIED

Leo pulls the reins in on the horse to bring the wagon he's driving to a halt, and hops down from the driver's seat to the ground. As he stands from the jump, he pulls his sword and shield into position.

Move down from driving a wagon, ready shield and sword - that leaves me next to the wagon but armed.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna is excited about the trip. I'm getting out of Sandpoint finally. What a relief. She spends her time messing with her old adventuring party and doing some shopping. She buys some magic items and potions from the merchants in town.

She spends the trip on the caravan flirting with Sandru, and helping with the cooking and cleaning up.

"It was going so well, and now. Spiders! I don't like spiders." She casts magic missile at the other spider. "Go Blake"

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Dragonskull |PBP Singnup

Round 1 & 2 Initiative Bold may Act
Webs are difficult terrain
Derric: 19
Kazariah: 16

Spiders: 16 15 Feet up in the Trees Left Spider -8 Right Spider -2
Leo: 16
Jayna: 13
Daichi: 7 Round 1

Derric throws his shortspear at the spider in the trees to the left. The shadows in the trees confused the Kitsune and his aim was off.

Kaz activates some of her Hunter powers making herself more dexterous, and Blake more monkey like. She fires into the concealing leaves. Her aim is upset by the shadows in the trees just like Derric.

Concealment 1-20 Misses: 1d100 ⇒ 15

Blake’s Climb:
Let’s work through this together.
The book says climbing a tree is a DC 15 climb check so he didn’t make the climb, but he didn’t fall and hurt himself.
Climbing is also at one quarter speed unless you do an accelerated climb. He would have made it about five feet up the tree.
He would also lose his dexterity bonus while climbing. Climb SRD

Blake tries to climb up the tree. He jumps but just misses digging his claws into the tree bark, and slides back down leaving large gouges in the wood.

The spider on the left side of the road spits a web at Blake. The web hits and he's entangled.

Web: 1d20 + 5 ⇒ (9) + 5 = 14

I calculate Blake's AC at 14 is that correct? Can you put that on is alias line please, and his saves? DC12 Escape Artist or Strength Check to break free.

The spider on the right climbs out onto the webs leaving the concealment of the trees and spits a web at Derric. He is entangled in the web, and will need to break free.

Web: 1d20 + 5 ⇒ (18) + 5 = 23
DC12 Escape Artist or Strength Check to break free.

Leo climbs out of the wagon he was driving, and waits for the spiders to come to him weapon at the ready.

Jayna decides to attack the spider on the right. Her Magic Missile hits and does some damage, but not much. The spider chitters in anger when he is hit.


INACTIVE - GAME DIED

Quick note, I am not waiting for the spiders to come to me, I am just out of actions. Move action to get off the seat and onto the ground, draw sword as part of move, standard converted to move to ready shield.


Dragonskull |PBP Singnup

@Leo: Got it.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi stands in the back of the wagon and vaults over the edge and down to the ground. The instant his feet touch the earth, he slams his foot down and sends a large chunk of rock hurtling into the trees.

Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Male Tiger Inactive

Escape Artist: 1d20 + 3 ⇒ (2) + 3 = 5

Drake growls, trapped in the web.


Map Female Aasimar Inactive

Kazariah attacks the spider on the left.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Dragonskull |PBP Singnup

Round 2 Initiative Bold may Act
Webs are difficult terrain
Derric: 19
Kazariah: 16
Blake: 16 2 DMG
Spiders: 16 Left Spider 0 DMG Right Spider 2 DMG I added the damage from Kaz first attack which missed due to the concealment.
Leo: 16
Jayna: 13
Daichi:
7

Daichi sends a rock flying at spider on the left. It flies harmlessly past through some leaves in the trees. Several leaves fall onto Blake.

Concealment 1-20 Misses: 1d100 ⇒ 16

Drake remains trapped in the web.

Kaz's arrow also misses the spider due to the shadows and leaves in the trees. Her arrow slices through a leaf cleanly.

Concealment 1-20 Misses: 1d100 ⇒ 14

Derric almost manages to break free, but at the last second his strength gives out and he just can't manage it.

Strength: 1d20 + 2 ⇒ (9) + 2 = 11

The spider climbs down the tree to right above Blake, and takes a bite. His mandibles sink into the back of the neck of the Tiger.

Bite: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 2
Fort Save DC 14

If Save is Failed:

Strength Damage: 1d2 ⇒ 2

The spider on the right climbs down the webs and moves up to Derric.
Bite: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 1
Fort Save DC 14

If Save is Failed:

Strength Damage: 1d2 ⇒ 2

The spiders are no longer concealed. Leo, Jayna, Daichi go.


Dragonskull |PBP Singnup

Jayna fires another magic missile at the spider attacking Derric. She takes a step back.

MM: 1d4 + 1 ⇒ (4) + 1 = 5


Male Tiger Inactive

Drake Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi clicks his tongue as his first strike goes wide. He shifts his stance, transforming the blunt rocks into large stone spikes before firing another barrage at the spiders.

Attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Dragonskull |PBP Singnup

Round 2/3 Initiative Bold may Act
Webs are difficult terrain
Derric: 19
Kazariah: 16

Spiders: 16 Left Spider 8 DMG, Right spider 7 DMG
Leo: 16
Jayna: 13
Daichi: 7

Drake manages to shake off the poison. Derric sends another large rock flying at the spider above Blake. This time the rock strikes true, and causes a large dent in the spider.

Jayna sends another Magic Missile at the spider attacking Derric, and does better damage than last time.


INACTIVE - GAME DIED

Is there a link to a map? Can I get to a spider within 20'? If not, do I have a charge lane to a spider within 40'?

EDIT: nm, found map.

Leo moves to assist Derric.

"On your right!" he shouts as he tromps heavily across the dirt track toward the spider.

Longsword attack: 1d20 + 5 ⇒ (12) + 5 = 17
Longsword damage: 1d8 + 3 ⇒ (3) + 3 = 6


Map Female Aasimar Inactive

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Looks like another miss. No need to roll damage.

Sorry for the delay. I think I saw the notification for this while I was at work on Monday and told myself I would post when I got home, but then I was immersed in other games with new notifications and forgot. I apologize.


Dragonskull |PBP Singnup

No worries. As I mentioned when I sent the invitation this game is on the slower side.

Round 3/4 Initiative Bold May Act
Webs are difficult terrain
Derric: 19
Kazariah: 16

Spiders: 16 Left Spider 8 DMG, Right spider 13 DMG
Leo: 16
Jayna: 13
Daichi: 7

Leo’s attack connects solidly with the spider next to Derric.

Drake remains trapped in the web, but he manages to brush off the poison effect.
Escape Artist: 1d20 + 3 ⇒ (1) + 3 = 4

Kaz seems concerned about Blake being wrapped in web and her aim was slightly off.

Derric still can't manage to break free on his own.

Strength: 1d20 + 2 ⇒ (12) + 2 = 14
Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18
The spider above Blake takes another bite at Blake and misses.

Bite: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 5
Fort Save DC 14

If Save is Failed:

Strength Damage: 1d2 ⇒ 1

The spider on the right climbs bites at Derric again, and misses.
Bite: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 ⇒ 2
Fort Save DC 14

If Save is Failed:

Strength Damage: 1d2 ⇒ 2


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"It it isn't broken don't fix it." she sends another Magic Missile flying at the spider on the right.

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Seeing his companions having a bit of trouble getting free from the webs, Daichi focuses on finishing the more injured spider off as quickly as possible. Getting close enough to cut them free would also put him near the spiders. He'd rather not go into melee range with creatures that could bind him as well and make the situation worse.

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

If the spider goes down before his turn, he'll target the other instead


Male Tiger Inactive

Drake Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9

Escape Artist: 1d20 + 3 ⇒ (3) + 3 = 6


Map Female Aasimar Inactive

Kazariah shoots again, berating herself for being such a poor hunter, especially in front of Shalelu.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


INACTIVE - GAME DIED

Leo plants his feet, keeps his shield up, and slashes again with his long sword. The steel blade flickers in the dappled forest light as he brings it sweeping sideways against a foe that does not have the good fortune to have a shield or sword of its own to counter his strikes.

Longsword attack: 1d20 + 5 ⇒ (9) + 5 = 14
Longsword damage: 1d8 + 3 ⇒ (4) + 3 = 7


Dragonskull |PBP Singnup

Everyone's strike hits, and both spiders go crashing to the ground dead.

Out of Combat

The group helps Drake and Derric out of the webs. They clear the road, and move forward with the caravan.

The track they’ve been following all this time passes about half a mile east of Brinewall, continuing north and crossing the Steam River into the Nolands over a weathered wood-and-stone bridge.

An old signpost about a hundred yards south of this bridge reads “To Brinewall,” and points down an overgrown trail that winds through a forest.

This track quickly fades away entirely into the undergrowth, and further progress toward the ruined village must be made on foot.

Perception DC 15:
Ameiko has become pale and shaky the closer the caravan gets to Brinewall.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"Nearly there. Hopefully we'll meet no more trouble on the road before we reach our destination."


Map Female Aasimar Inactive

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Ameiko, you look a little pale. Are you okay?

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