Help for a build: Fighter (Lore Warden) vmc Magus?


Advice


Hi, i would like to make a Lore Warden vmc Magus and i was thinking about the arcana that i can take. I have in my mind the idea of a Fighter with a little of inner magic power (not Child of Acavna and Amaznen), so i would like some advice for the build (i prefer STR over DEX). The only dead level of the vmc Magus for this buid is the 11 (with Spellstrike), but i would like to take the Pool Stike Arcana for this dead level (yes, i know that is a terrible Arcana for a Magus, but i think that can be ok for a Fighter). I would like to take Accurate Strike, Dispelling Strike, Bane Blade and Reflection using the Extra Arcana feast. What do you think? Any advice?

We will start at level 1 to a max of 17 level, i think (Curse of the Crimson throne campain). My stats wil be made with the calculation points (my character is human).

If 20 points:
STR 18 (+2 racial)
DEX 12
COS 14
INT 13
SAG 10
CHA 10

If 25 points:
STR 19 (+2 racial)
DEX 12
COS 14
INT 14
SAG 10
CHA 10

I don't know yet what feats take, but some of them will be for Extra Arcana (1 or 2). With weapon i prefer bastard sword (so i think that the first feat will be for that). I would like to take medium armor proficiency too, but it's not so important.
Thank you and sorry for my bad English.


I can tell you right now that it is not a powerful build, and in my opinion, isn't applicable when Advanced Armor and Weapon Training options exist for Fighters to have magical abilities. Even Item Mastery effects give magical powers, and you don't need spellcasting to use them.

Lore Warden Fighter is okay (depending on which version you use), but using VMC for something like Magus isn't a smart use of your abilities.

I mean, if that's what you want to play, then your stats are decently arranged, and feat choice doesn't really matter outside of Power Attack, but my personal opinion is to ditch the VMC (or make it Barbarian) and focus on Item Mastery and Advanced Weapon training feats for your magical flair.


Darksol the Painbringer wrote:

I can tell you right now that it is not a powerful build, and in my opinion, isn't applicable when Advanced Armor and Weapon Training options exist for Fighters to have magical abilities. Even Item Mastery effects give magical powers, and you don't need spellcasting to use them.

Lore Warden Fighter is okay (depending on which version you use), but using VMC for something like Magus isn't a smart use of your abilities.

I mean, if that's what you want to play, then your stats are decently arranged, and feat choice doesn't really matter outside of Power Attack, but my personal opinion is to ditch the VMC (or make it Barbarian) and focus on Item Mastery and Advanced Weapon training feats for your magical flair.

Unless he doesn't have access to/permission to use the splatbooks with Advanced Armor/weapon training and Item mastery in them.

to the OP: if you're gonna use a bastard sword, you might as well go with a katana instead (deadly is such a sweet property).


You really won't have many points in your arcane pool, it would be best to get arcana that doesn't need to use those points like a familiar.

If you want to use a bastard sword just use it in two hands, you don't need a feat for that. If you use it in one hand you lose a lot of damage from strength and power attack.

To get more AC you might want to take shield focus and unhindering shield


Darksol the Painbringer wrote:

I can tell you right now that it is not a powerful build, and in my opinion, isn't applicable when Advanced Armor and Weapon Training options exist for Fighters to have magical abilities. Even Item Mastery effects give magical powers, and you don't need spellcasting to use them.

Lore Warden Fighter is okay (depending on which version you use), but using VMC for something like Magus isn't a smart use of your abilities.

For Lore Warden i use the first version. Item Mastery is ok, but for that i was thinking to take Warrior Spirit (advanced weapon training) to enchant my sword with the ability Training, which give me a combat feat of my choice, and i take Item Mastery to have some spells, while i can use my arcane pool to enchant my weapon with other capacity. So i can have both Magus Arcana/Pool and Item Mastery (with this i can have All Item Mastery feats without use a feat!)

In addition i can use Warrior Spirit and Arcane Pool to make a weapon at high level 4d6 damage of Bane enchantment. For example i fight against a demon: i use Warrior Spirit to take Bane enchantment against chaotic creature, and i can use my Arcane Pool to take Bane against evil creature. The demon is a chaotic evil creature, so +4d6 damage with every attack. There are also many other Magus Arcana that are very useful for a fighter: first of all Hasted Assault.


citricking wrote:

You really won't have many points in your arcane pool, it would be best to get arcana that doesn't need to use those points like a familiar.

If you want to use a bastard sword just use it in two hands, you don't need a feat for that. If you use it in one hand you lose a lot of damage from strength and power attack.

You are right, i was thinking about a magus with a bastard sword and not a fighter! XD

For the point of Arcana pool i can take one or two extra arcana pool feat, the fighter has so many bonus feats that i don't known what to take.


Childeric, The Shatterer wrote:

[QUOTE="Darksol

to the OP: if you're gonna use a bastard sword, you might as well go with a katana instead (deadly is such a sweet property).

I don't think that will be many katana in the campain, and i prefer the bastard sword for the flavor.

P.s.: i used a katana in jade reggent with my Magus Kensai.Yes, it was deadly ;)


Aranel2000 wrote:
Darksol the Painbringer wrote:

I can tell you right now that it is not a powerful build, and in my opinion, isn't applicable when Advanced Armor and Weapon Training options exist for Fighters to have magical abilities. Even Item Mastery effects give magical powers, and you don't need spellcasting to use them.

Lore Warden Fighter is okay (depending on which version you use), but using VMC for something like Magus isn't a smart use of your abilities.

For Lore Warden i use the first version. Item Mastery is ok, but for that i was thinking to take Warrior Spirit (advanced weapon training) to enchant my sword with the ability Training, which give me a combat feat of my choice, and i take Item Mastery to have some spells, while i can use my arcane pool to enchant my weapon with other capacity. So i can have both Magus Arcana/Pool and Item Mastery (with this i can have All Item Mastery feats without use a feat!)

In addition i can use Warrior Spirit and Arcane Pool to make a weapon at high level 4d6 damage of Bane enchantment. For example i fight against a demon: i use Warrior Spirit to take Bane enchantment against chaotic creature, and i can use my Arcane Pool to take Bane against evil creature. The demon is a chaotic evil creature, so +4d6 damage with every attack. There are also many other Magus Arcana that are very useful for a fighter: first of all Hasted Assault.

Remember that using Warrior Spirit means you can only get either 1 property whose cost is equal to or less than your Weapon Training, or an Enhancement Bonus equal to your Weapon Training (which caps at +5). For the Training property simulation (which is only a +1), I'd instead recommend taking the Barroom Brawler feat and the Abundant Tactics AWT option. This lets you activate the feat you want as a Move Action, and you can do it for a number of times equal to your Weapon Training bonus (with Gloves of Dueling, this gives you two extra uses per day). Yes, Warrior Spirit gives you an extra use each day, but I would advise watching your Action Economy; being able to get a feat as a Move Action instead of a Standard Action lets you activate your Item Mastery abilities at the same time as gaining a feat you want; or, activating Warrior Spirit to super-power your weapon. Many options to consider there.

Arcane Pool needs an Arcana to use Bane on an enemy, and it's a 15th level requirement. So unless you're retraining, that's not happening. There is also a FAQ that says Bane doesn't stack with itself, so I suggest you either use your Warrior Spirit to get Bane (which can be done much early on and much more often, I might add), and you ditch the idea of trying to stack Bane onto enemies with multiple subtypes.

Hasted Assault can be replaced with Boots of Speed. Or heck, using your Warrior Spirit to apply Speed onto your weapon is actually a very smart use of your Gloves of Dueling early on, if you don't have a friendly neighborhood Wizard to buff you with it.

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