SFS android blitz soldier / exocortex mechanic build advice


Advice


1 person marked this as a favorite.

Hi, Starfinders!
I some PFS under my belt (<10 sessions) and 5 or so SFS sessions played.

As soon as I read the Mechanic, I knew I wanted to make one. My concept for this character is a combat engineer. I like the idea of running around the battlefield hacking and shooting. Hack, hack, pew, pew!
I'm not sure how well it will play out, but sounds fun to me. I have not played at 2nd level yet, so I'm not locked in.

str 11
dex 16
con 10
int 18
wis 10
cha 8

theme: ace pilot
char lvl class lvl
1st soldier 1 (blitz/rapid response) feat: mobility
2nd mech 1 (exocortex)

Several questions:

Do my ability scores seem good? Should I swap some int for con?

I am not sure what level i should be building to in SFS - does it stop at level 12 too?

tl;dr - What are good ranged tactics for an exocortex mechanic? I got swarmed in the first scenario I played, so I figured mobility would be a good choice (as well as maxing acrobatics) so I could get out of melee and shoot stuff in the face with longarms. I'm tentatively planning on parting shot and shot on the run, but will those be necessary? I'm leaning towards taking overcharge as my second level mechanic trick to boost damage. Thinking weapon focus too and maybe deadly aim, if I can work them in.

Thanks in advance for your input!


Why soldier at all? Exocortex basically turns you into a hacking super soldier. Isn't taking a guarded step better than taking the mobility feat?

A lot of people say dipping isn't bad but for me the faster I can get remote hacking the better.


I think you are off to a good start and there is nothing wrong with your approach. That said I have a could of options I think you should consider.

I think the multi class blitz mechanic is a great idea, but I think you are selling yourself short a bit. If you multi class you gain all weapon proficiencies. So you can use heavy weapons to great advantage, especially since you will be taking overcharge. One reason mechanics fall behind in damage compared to solders and solarians is the other classes have better full attack options. You as a mechanic won't suffer as much for having an unweildy weapon and can take full advantage of your overcharge. At 3rd level you would take heavy weapon specialization, and at 5th level use the mnemonic editor to switch it for versatile specialization.

I would also encourage you to consider using heavy armor. If you are ranged you don't need to extra movement that light armor allows as much and the blitz bonus will offset some penalty anyways. The heavy armors allow you to have a max AC for a given level pretty easily.

Also I don't think you need to have a maxed int. Your key attribute will be either dex or str as you start as a soldier. you could lower your intelligence a bit to either gain some more stamina (con) buff a bad save (wis) or open up the possibility of switch hitting(str).

All of the above is prefference, What you have now should be fine, these are just some thing to think about.

OP said wrote:
What are good ranged tactics for an exocortex mechanic? I got swarmed in the first scenario I played, so I figured mobility would be a good choice (as well as maxing acrobatics) so I could get out of melee and shoot stuff in the face with longarms. I'm tentatively planning on parting shot and shot on the run, but will those be necessary? I'm leaning towards taking overcharge as my second level mechanic trick to boost damage. Thinking weapon focus too and maybe deadly aim, if I can work them in.

Deadly aim is not a very good choice. The math has been done and it does not net much benefit in most situations.\

Getting away from mobs to shoot them is a good idea, but is not always possible. Consider the options of switch hitting, but the feat's you've chosen are good. It's just feat intensive. There are a lot of feats you may want instead.

Overcharge is an excellent mechanic trick, especially since in SFS recharging is free.


Farlanghn wrote:

Why soldier at all? Exocortex basically turns you into a hacking super soldier. Isn't taking a guarded step better than taking the mobility feat?

A lot of people say dipping isn't bad but for me the faster I can get remote hacking the better.

Soldier/Blitz gives me 3 feats I would have taken anyway: Improved Initiative, Iron Will, and Fleet. I may consider taking improved init on top of this for super quickdraw action.

Good point about guarded step; it may suffice to prevent getting mauled, although I have seen several enemies with reach.

baggageboy wrote:
Also I don't think you need to have a maxed int. Your key attribute will be either dex or str as you start as a soldier. you could lower your intelligence a bit to either gain some more stamina (con) buff a bad save (wis) or open up the possibility of switch hitting(str).

Your key attribute for resolve can be from either class - it's in the multiclass section.

Regarding the rest of your advice, bb, I'll forget Deadly Aim. I may consider dropping some int to bump wis or con... I burned through all of my resolve in starship combat firing at will in a battle we nearly failed to win. I like that resolve! If anything I would go max dex and spread some love to to con and str.

Thanks to you both for your input!
Much appreciated!


slowplay wrote:
Your key attribute for resolve can be from either class - it's in the multiclass section.

If it can be from either class, since soldier lets you pick Str or Dex, make it Dex and max that instead of int. That gives you higher attack bonuses, better piloting/gunnery, higher reflex saves, and higher init and only costs you a couple skill points per level, you get to keep the same resolve points.

You could make Dex 18, Int 12 and then put 2 points into Str and 2 into con for Heavy Weapons + More Stamina available at 1st level.

Community / Forums / Starfinder / Advice / SFS android blitz soldier / exocortex mechanic build advice All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice