Rogue Trader Wanted


Recruitment

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Scarab Sages

I think one ship is probably the way to go. There's a lot of player turn-over on the boards and a bad combination of players leaving could scuttle one ship.

With that said, if we're absolutely intent on that, I could work with two crewmates ...probably? ;)


Yeah, that's why I thought 4/ship.
You have a slightly higher safety margin, while still keeping it in the manageable scope of pbp.
If one jumps, you're still with two on the ship.
If all stay and are motivated, all the better. Motivated player post often and power the story forward.
Its mostly irrelevant if you are 6 or 8 if most players post every day or every other.

With generous bot-ing and interested, motivated player it will work well I guess.

Scarab Sages

Yeah, to be honest, I think you're *much* safer, game stability-wise, with one larger crew. There will be player attrition. It's really just inevitable on these boards. That's workable if you expect it and plan for it. It really only becomes a problem when it's unexpected. But if we have small 3 person crews, 1-2 of the wrong people dropping out means that ship is done. And then you spend a bunch of time trying to fit the third person left out into the other ship...meh. I'd suggest we go with just one ship.

I like the image and idea of two RTs, but I think the logistics of it is problematic, at best.


Certainly safer.
GMs call to make, I'd risk it, asking all players to provide full character sheets somewhere I can back-up them and would bot them if they drop out until finding a replacement character, keeping the former PC as an NPC, or kill him in an unfortunate accident to be replaced. After all, what better NPC can you get than a former PC, fully equipped and ready with a well-developed backstory and character you can go along with...

If one of us would leave (I have no intend to, nor are you I think), I'd still keep him running, slowly twisting him until his crew men will have to decide whether to join a mutiny against the captain or not (knowing that something is off with the old geezer, maybe that last alien artifact wasn't such a good purchase after all?)
Everything is a good start for a new story arc.^ and Characters don't disappear together with players after all.

Sure it requires time to work out something like that and I can fully understand if he does not want to risk it, just blurping out again ^^

Dark Archive

having read the arguments for and against 2-ship arrangement, we're back to choosing our RT.

will make the selection of the RT tomorrow.

whoever is selected, rest assured that the other is given his choice of Role (except Lord-Captain) on the ship.


Cool, can't wait to get this started!
:-)


Just had a long and boring train ride.
Added some history for her in the alias.

Scarab Sages

Cool. I look forward to it!

Dark Archive

Our game will be captained by Lord-Captain Hajj of the Heart of the Tempest.

Stand-by for further details on the retinue recruitment.


Thanks! I look forward to it!

On a side note, Hajj would be more like a local honorific than a name. I mean, it is part of his name, but not the name people would naturally call him. So Lord-Captain Qalandar, or Lord-Captain Hajj Qalandar. I'll make sure to include that on his character sheet in the background/description location!

Dark Archive

@Swordwhale, kindly advise the role you wish to fill. Are you Starbuck to aptinuviel's Adama?

For ease of recruitment, I will PM all those who signified interest later.


Gz apti, it was a nice cross-talking with you.

Will have to look at the various builds, but very likely so, yes.
I'll comment in a few hours, currently without my books and tablet.


Same!

I think the priorities that we need to fill are:
Navigator - and I'd love a social/noble navigator! But really, we just can't rely on a crew navigator on the Tempest. ;)
Someone to pilot the Tempest

Things nice to have:
Hotshot pilot - Always a good addition to a carrier!
Any sort of Tech-priest
Someone to handle firing the guns *or* the sensors - My RT can *probably* handle the other, when it comes down to it.
Astropath - One focused on the more utility stuff would be great as they have some really cool powers. I mostly see people go heavy combat blasting, but their other stuff is equally cool.
Any sort of Seneschal - spy or commerce focused would be fine.

Lowest Priorities:
Arch-militant
Missionary

With that said, I think there's room for whatever you want to make. We can fill in the rest of the crew based off of that! :)


I guess I'm going void master, with some command and bs abilities as well. Mostly flying/driving and shooting stuff though.

If you want, I have a RL friend on the boards here, he's been playing in my campaign for over a year now and was. In the previous RT campaign as well with a borderline heretec Magis (Explorer).
I told him about this soon-to-be campaign and he would love to join in with all his mechandrites and borderline heretical projects. Just as a preview, he'll be applying to the game for sure and, while being (slightly) preoccupied, he's a great player to have.
So you'll see at least one tech-guy in the upcoming recruitment :-)


The Tempest looks like a fine ship, and I'd love to apply when recruitment starts. Do you plan on using ship roles from Into the Storm?

Dark Archive

Yes ship roles will be used.

@aptinuviel, messages have been sent.


Well, everytime I've played Rogue trader so far, it has been as an Arch Militant, so that's what I'll be gunning for this time as well.


This definitely looks fun. It's rare to see a 40k game here, but I've always liked both the setting and the d100 system. I'll probably submit an astropath of some sort, likely one with somewhat... unorthodox ideas about the Imperium.

Dark Archive

BoggBear wrote:
Well, everytime I've played Rogue trader so far, it has been as an Arch Militant, so that's what I'll be gunning for this time as well.

Perhaps consider first the roles the ship needs then make your character pitch.


A noble-born Seneschal, who tired of his family and went on to make his own fortune with the Rogue Trader. Ship role is High Factotum.

Should we roll the stats and other stuff now, or just the concept for now?


Just in case, chiming in. Have been lurking on thread waiting for the broader recruitment.


ooo Magos Errant /Enginseer- Tech-priest sounds good,

"I am a Child of the Omnissiah, cultist of the Machine God. The rites of manifold applications, the liturgies of ignition and the songs of Engine-seeing are mine own to know. I speak to the spirits of ancient tech-machines, from the warrior heart of a ship to the secret wisdom of the cogitator."

some one has to change the fuses

PC sheet here

It an online 40k-DH pc maker I like simple and dose the job

PC:

WS: 21
BS: 34
S: 28
T: 32
Ag: 32
Int: 47
Per: 31
WP: 31
Fel: 39
Wounds: 12
Fate Points: 1
Insanity Points: 0
Corruption Points: 0
Thrones: 159
Name: Haxtaonus Limar
Homeworld: Forge World
Career: Tech-Priest
Rank: Technographer
Gender: Female
Build: Lanky
Skin Color: Dark
Hair Color: Black
Eye Color: Lenses
Age: 32
Quirk: You have a set of piercings.
Point of Origin: Explorator Fleet
Divination: The wise man learns from the deaths of others.
Starting XP: 400
Starting Package: None

Traits: Fit for Purpose, Stranger to the Cult, Credo Omnissiah

Basic Skills: Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int)

Advanced Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag)

Talents: Technical Knock, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Electric Graft Use

Gear: metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, fancy vest (memento), bag of red sand (memento)

Special Qualities: None

Family: Your mother's name is Rotha. She walks the path of the Guardsman. Your father's name is Verbal. He walks the path of the Tech-Priest. Your sister's name is Gaia. She walks the path of the Assassin.


Looking forward to what everyone brings to the table!


Well, looks like my life will be a bit more busy than I thought in the near future.
Damn, looks like I'll have to step away from this. Pity, I like Rogue Trader.
Good luck to the rest of you.


Sorry to see that. Was looking forward to playing with you again Bogg!


Do we need to roll for stats in order, or can we freely assign our rolls to characteristics?


Oh, on a side note, we could use a Child of Dynasty (from Into the Storm alternate "Home World")! I guarantee those Ship Points will go to good use!

Dark Archive

lets go with rolls for stats.


I’m aware that we’re rolling for stats. My is whether we make one roll specifically for each stat and are stuck with that distribution or make nine rolls and then assign the results to whichever stats we want.


I'm guessing roll and pick where they go? But obviously that's Radavel's call!

Dark Archive

pick where you put the rolls.


And is the Origin Path open, one open slot, or just straight?


Characteristics:

25 + 2d10 ⇒ 25 + (2, 9) = 36
25 + 2d10 ⇒ 25 + (7, 3) = 35
25 + 2d10 ⇒ 25 + (7, 8) = 40
25 + 2d10 ⇒ 25 + (7, 3) = 35
25 + 2d10 ⇒ 25 + (6, 7) = 38
25 + 2d10 ⇒ 25 + (2, 1) = 28
25 + 2d10 ⇒ 25 + (5, 5) = 35
25 + 2d10 ⇒ 25 + (2, 5) = 32
25 + 2d10 ⇒ 25 + (1, 9) = 35

Wounds: 6 + 1d5 ⇒ 6 + (4) = 10
Fate: 1d10 ⇒ 1


Rolls:
Characteristics: 2d10 ⇒ (9, 3) = 12
Characteristics: 2d10 ⇒ (5, 6) = 11
Characteristics: 2d10 ⇒ (2, 2) = 4
Characteristics: 2d10 ⇒ (10, 1) = 11
Characteristics: 2d10 ⇒ (8, 10) = 18
Characteristics: 2d10 ⇒ (6, 3) = 9
Characteristics: 2d10 ⇒ (4, 5) = 9
Characteristics: 2d10 ⇒ (1, 9) = 10
Characteristics: 2d10 ⇒ (5, 2) = 7
Wounds: 1d5 ⇒ 4
Corruption: 1d5 ⇒ 5
Fate: 1d10 ⇒ 8


I can't find it ... What happens if you get the same skill/talent from different career paths or your speciality multiple times?

Only War has a small section, stating you'll raise a skill to the next level and get 100xp back for multiple talents.
Does this apply in RT as well ... anyone?

Edit: Nevermind, I found it. It is at page 15 of the Core Book.
- Skills: Gain Skill Mastery in that skill
- Talents: Gain Talented Talent

Rolling, Rolling ...: 2d10 + 25 ⇒ (8, 9) + 25 = 42
Rolling, Rolling ...: 2d10 + 25 ⇒ (5, 5) + 25 = 35
Rolling, Rolling ...: 2d10 + 25 ⇒ (2, 7) + 25 = 34
Rolling, Rolling ...: 2d10 + 25 ⇒ (8, 2) + 25 = 35
Rolling, Rolling ...: 2d10 + 25 ⇒ (10, 3) + 25 = 38
Rolling, Rolling ...: 2d10 + 25 ⇒ (1, 4) + 25 = 30*
Rolling, Rolling ...: 2d10 + 25 ⇒ (6, 3) + 25 = 34
Rolling, Rolling ...: 2d10 + 25 ⇒ (8, 5) + 25 = 38
Rolling, Rolling ...: 2d10 + 25 ⇒ (6, 9) + 25 = 40
Re-Roll that 5(*):
Rolling, Rolling ...: 2d10 + 25 ⇒ (6, 1) + 25 = 32
Not too shabby.

Seconding our RT's question for career path options.


Right, you can reroll one result. Let's reroll that 28.
Reroll 28: 25 + 2d10 ⇒ 25 + (6, 7) = 38


More questions! :-)
- If taking "Follow my Lead!" action to lead our attack crafts into the fray ... can I still take a ship role and perform the respective extended action during ship combat? E.g. by direct vox channel with the Helmsman, calling out orders for him, effectively steering the vessel by proxy?
- I'm asking, since there is no actual ship-role for a Void-Master accompanying the other pilots in combat. Maybe we can work to create such a position, since the Tempest is a (more or less) dedicated carrier?

Edit: How about this?
Rank Three: Wingleader
Leading the numerous attack craft of the carrier into the fray, supervising their training, readiness and acting as a direct link between Lord Captain, flight personal and tech personal responsibly for the maintenance of all flight vehicles.
Benefit: +10 to any Piloting or Command tests in respect to his duties as Wingleader.


Swordwhale wrote:


Benefit: +10 to any Piloting or Command tests in respect to his duties as Wingleader.

I like the concept, though most of the ship rolls give a bonus to a very specific action. Perhaps a +10 to the Extended Action to ready a new squadron for operation? Or a +5 to the Command roll when leading an attack against enemy fighters?


Yeah, probably a +10 on the "Follow My Lead!" action from Battlefleet Koronus (p.13) would be more in tone of the other roles. The command version would be neat as well, but since my character wants to be out there with the others, rather than staying back on the bridge, it wouldn't help very much to have a bonus on the skill checks made from bridge crew... Unless I can take the ready craft check from my cockpit, of course ;-)

EDIT:
As for Path: I'd love to take a bit criss-crossing to fit my concept, namely:
Child of Dynasty
In Service of the Throne (Born to Lead)
Duty Bound (Duty to Humanity)
The Hand of War <-- This is a major outbreak of the path, but fits best
Exhilaration (The Thrill of War)


Oh yeah, "Follow My Lead!" is a solid action for a "Wingleader"! Good call.


Swordwhale wrote:


EDIT:
As for Path: I'd love to take a bit criss-crossing to fit my concept, namely:
Child of Dynasty
In Service of the Throne (Born to Lead)
Duty Bound (Duty to Humanity)
The Hand of War <-- This is a major outbreak of the path, but fits best
Exhilaration (The Thrill of War)

Cool!

How long, do you think, has the character been with the crew? Or do you not have an idea for that yet?


Currently talking to our noble GM about it, hoping he will nod-through the concept he will be rather new.
Joined in after your problems started, causing you to recruit new people for 'freshly vacant jobs' (read: your successor is very dead, his chair still warm and you are highly needed).

"Stranded (ex-)navy officer and excellent pilot with some spare resources from recent noble-family-sale searching for job on space ship..."

;-)


Excellent. Sounds like a plan!


I'm a little torn on the avatar for this character. I think this one is a really solid Lord-Captain avatar, but there's another that I think also would capture the character well. I'll have to think on it.

Dark Archive

alright. i wont be strict about your origins. so long as you can back your choices with the appropriate narrative i will allow it.


Radavel wrote:
alright. i wont be strict about your origins. so long as you can back your choices with the appropriate narrative i will allow it.

Outstanding! I think there's only one outlier for the Origin Path I'm planning. I'll check through it again and see.


Cool.
This is Swordwhales alias.
Current build inside alias page. Stats, Skills & Talents should be dealt with.

Latest Questions:
- If you get Weapon training (choose any) from a Path, can you choose Basic Weapon training (Universal)?
- Can we switch out starting equipment to something of equal availability on a 1-1 basis?


Ok, my path is pretty straightforward:
Homeworld: Noble Born
Birthright: Savant
Lure of the Void: New Horizons (Xeno-Arcanist)
Trials and Travails: High Vendetta
Motivation: Prestige
Lineage: Of Extensive Means (Far-Reaching Contacts)
Career: Seneschal

Valerius (still thinking about surname) will have tons of Peer talents - more precisely 6, if I didn't mess up.

Rough backstory:
He is the youngest of four sons of an influential family with lots of connections throughout the Imperium. He isn't expected to do anything - family legacy continues in the oldest son, new directions are on two middle sons. As the youngest he wasn't paid much attention and was left to himself. Which led to his interest in Xenos technology. And being a noble, one can always get their hands on a number of things.

He understood that this won't sit well with the Inquisition, so Valerius hid it from everyone as best as he could. No secret remains hidden forever, and his brother found out about Valerius' studies. He was given a choice - either Inquisition or leaving as far as he can.

That's when he found out that the Lord-Captain Hajj Qalandar Khan recently received Warrant of Trade and seeks able men.


Heinrich von Bastillion wrote:


Latest Questions:
- If you get Weapon training (choose any) from a Path, can you choose Basic Weapon training (Universal)?

That's a good question. It hadn't even occurred to me!

Quote:


- Can we switch out starting equipment to something of equal availability on a 1-1 basis?

Oh! And even better question!


Madcaster wrote:
That's when he found out that the Lord-Captain Hajj Qalandar Khan recently received Warrant of Trade and seeks able men.

I like it. It looks like we're going to have a solid group of people good at talking. Which is great for a RT crew. :)

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