Darkness spell in this AP


Savage Tide Adventure Path


My friend was planning on building a cleric and casting Darkness quite a bit. Just a question, is this a viable spell in this campaign or do most of the enemies in this AP have darkvision? Any help would be greatly appreciated.


Anyone help me out here?


It is a long adventure path with many different opponents. Darkness can be useful, especially in the start, later probably less so.

In 5ed creatures with darkvision can't see through magical darkness btw.

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