interest check - Pathfinder ALL Kitsune PC game.


Recruitment

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Hi all this is check, to see who would like to play a little game idea i had.

The idea is your ALL Kitsune, based in or around the Inner sea.
Your a clan of Kitsune who move about as group for hire.

I will let the picked know more of the setting and world time, if an when I pick them.

I just wanted to see who would be up for this, and what kind of PC Kitsune ideas they would like to play.

Just a note on PCs starting,

21 point buy OR roll 2d6+7 once picked you must keep it.
[no stat lower then 8 no stat higher then 18 BEFORE Racial stat change

You can have 2 traits + 1 more with a Drawback.
You can used Alternate Racial Traits when making your PC

Free feat for all players
Fox Shape at level 3

You start at level 3
Classes
Pathfinder Classes only NO 3pp
NO background skills
Crafting feats OK'ed but No before game crafting.

Starting Cash 3000gp

I will also be using the

10 min background:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

[Example: Martin Tenbones]
1) He is a former pirate and retired adventurer and now owns a tavern in the city of St. Clarice.
2) He is outgoing and charismatic, and attempts to keep abreast of all the local gossip and juicy secrets that pass his way, because he believes that knowledge is power.
3) He and his former adventuring band fought against the forces of the pirate captain Craven, who was a major lieutenant for the current Dread Pirate Hellbeard. He used the wealth that he acquired to build his tavern, but he sometimes worries that the pirates may one day decide to find him and extract revenge.
4) Though he is still friends with most of his former adventuring mates, some of them parted the group on bad terms. His girlfriend went back to the sea to fight pirates once more, but he received word that her vessel was taken by Hellbeard and believes she was killed. He mourns her death.
5) Although he is retired, he can be convinced to adventure again if he hears that Sasha (his lost love) may still be alive, or if he is contacted by the White Foxes during a crisis (see secrets).

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

[Example]
1) I would like to see Martin reunited with his lost love and perhaps able to mend fences with some of his former adventuring buddies over the course of this campaign.
2) It would be cool to have Martin face and possibly defeat the Dread Pirate Hellbeard once and for all.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

[Example]
1) Martin is a member of the White Fox Society, a secret society dedicated to keeping Coralton free of tyranny and evil, as well as keeping local governments honest. He provides information and rumors to them, but can be convinced to take a more active roll if pressed.
2) Sasha LeBell, Marin's lost love, is still alive. She was captured by the Dread Pirate Hellbeard and has been kept as his captive for all these years.
3) (Example of a secret I might make up about your character): Not only is Sasha alive, but also she has escaped captivity and killed Hellbeard. She has taken over his ship and crew, and has turned to piracy out of bitterness. She now IS the new Dread Pirate Hellbeard!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

[Example]
1) Martin's friend Audric Cwellen was one of his adventuring mate. Audric, a holy warrior in the service of the Goddess of Love, is the leader of the local cell of the White Fox society, and provides Martin with information and adventure hooks.
2) Another of Martin's old traveling companions, Aubrey LeVaine, is not as helpful as Audric, because they quarreled over the love of Sasha, and Aubrey is still bitter about losing her to Martin. Still, he can provide some magical support if Martin can convince him to let go of his hate.
3) Yebin Thistledown is a strange little creature from the Feywild called a gnome. Martin met the gnome in the Shroudmist Forest and saved him from a pack of Howlers. The Gnome makes all sorts of alchemical items and gadgets, and loves collecting odd souvenirs and items, as well as "recreational herbs." He operates a bizarre patchwork shop in the Rue Angélique district.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

[Example]
1) Martin remembers growing up in a tavern as a young boy, helping his mother with the cooking. This started his own interest in the culinary arts.
2) Martin remembers the panic he felt when he discovered that the ship he signed on to was a pirate ship after a brutal attack on a merchantman. He vividly recalls the smell of blood and burning timbers.
3) Martin often recalls the goodbye kiss he gave Sasha when she left him. No kiss he's had since ever compares to that memory.
[design notes for the example character] Martin began life as an atypical barkeep. He was a retired adventurer, but still young and vigorous enough to accompany the party on their adventures. His tavern became the party's base for a while, until the BBEG of the game let off a necromantic bomb that killed most of the townsfolk and turned the town into a Zombie Apocalypse nightmare. Martin survived, and he turned into a secondary character for one of the players as he became more important to the ongoing storyline. Most of his background came from this transition from NPC to part-time PC. After the campaign reboot, Martin returned to his role as the barkeep of the party's favorite hang-out, but the players like him enough that he might return to adventuring status in the future.

So who would be interested and what would your PC be like.
You need only an outline at the moment


Interested! Question: would our hirers (and the rest of the world) know that the party is kitsunes, or would that be up to the players?


Definitely a Japanese folklore fan, sounds fun. I would probably nerd out on it from that angle.


Interested.

Silver Crusade

Very definitely interested. Kitsune rock (I have 3 PFS Kitsune characters :-)).

I think my preference would be a Kitsune going for 9 tails. Likely an Oracle since they do that best.

But I'd also be quite willing to fill in the "hole" in the group.

Edit: Rolling the dice is a good idea :-)

2d6 + 7 ⇒ (4, 6) + 7 = 17
2d6 + 7 ⇒ (4, 6) + 7 = 17
2d6 + 7 ⇒ (6, 6) + 7 = 19
2d6 + 7 ⇒ (3, 3) + 7 = 13
2d6 + 7 ⇒ (6, 5) + 7 = 18
2d6 + 7 ⇒ (5, 4) + 7 = 16

Wow. That is an INSANE set of stats. 73 point buy.

Way too good (its boringly way too good). Assuming I'm allowed, I'd definitely reduce it to something that is merely very good :-)


Sounds like fun to me.

Kitsune Bard, Rogue or Sorcereress would be interesting, mostly Bard or Sorceress for the magic.


I have a Kitsune Arcanist idea that would serve to anchor what could end up being a pretty troublesome/mischievous group. He'd be something like a responsible, but somewhat indulgent parent.

:)


2d6 + 7 ⇒ (6, 4) + 7 = 17
2d6 + 7 ⇒ (4, 5) + 7 = 16
2d6 + 7 ⇒ (4, 2) + 7 = 13
2d6 + 7 ⇒ (4, 3) + 7 = 14
2d6 + 7 ⇒ (5, 2) + 7 = 14
2d6 + 7 ⇒ (5, 5) + 7 = 17

Very nice...probably an Unchained Rogue. But will see...


Grumbaki wrote:

2d6+7

2d6+7
2d6+7
2d6+7
2d6+7
2d6+7

Very nice...probably an Unchained Rogue. But will see...

I don't think the GM wants characters built yet. It says once picked, so I wouldn't rely on those results :P


Damn. Well I hope that I get to keep them. :)

Have a few character concepts mulling over before I get some fluff written.


I am most doubly interested in this. Although I can't seem to play my favorite class because it is restricted, you will all have to suffer me playing my second favorite class. That of the wizard.

I might go for nine tails myself, but I also have Blood of the Beast and I might be persuaded to play the nine tailed heir. But then a simple wizard is so much easier to make with going to nine-tailed kitsune, I can possibly do it with all the bonus feats.

Lets play with the dice and see what I come up with.
1st roll: 2d6 + 7 ⇒ (2, 1) + 7 = 10
2nd roll: 2d6 + 7 ⇒ (5, 6) + 7 = 18
3rd roll: 2d6 + 7 ⇒ (6, 4) + 7 = 17
4th roll: 2d6 + 7 ⇒ (6, 3) + 7 = 16
5th roll: 2d6 + 7 ⇒ (2, 3) + 7 = 12
6th roll: 2d6 + 7 ⇒ (6, 4) + 7 = 17


I feel a nice idea forming. A set of twin kitsune, one a black furred, magicless rogue (outside of shapechange), and the other a white furred, ninetailed spellcaster. The rogue would be born without magical abilities, and being outshined by his magical twin, chose to focus on other talents, leaving the clan with his twin later on. Would need another player to star as the white kitsune, though.

Silver Crusade

Lazyclownfish wrote:
Grumbaki wrote:

2d6+7

2d6+7
2d6+7
2d6+7
2d6+7
2d6+7

Very nice...probably an Unchained Rogue. But will see...

I don't think the GM wants characters built yet. It says once picked, so I wouldn't rely on those results :P

You may be right. But to some extent stats influence character. And concept.

@GM - Could you please clarify exactly what you're looking for at this point? What do you mean by "outline"?


pauljathome wrote:
You may be right. But to some extent stats influence character. And concept.

I 100% agree with you. I'd love to be able to roll stats in this thread and build a character sheet etc. :)


10, 18, 17, 16, 12, 17. All of these rolls are most interesting. To play the part of the Wizard, I can have my intelligence be 18. But to play the part of the sorcerer, I can have my Charisma start at 20. I could be the face of the group, if I so wish it. Do any one have any suggestions?


Submission:

Name: Fei Wan
Class: Sharper Unchained Rogue

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

(1) Fei Wan grew up on the streets deep in poverty. He never knew his parents, only the half-elf beggar who raised him. Said half-elf was a crippled soldier who lost his leg and became a beggar. Finding the young kitsune in the trash, he raised Fei Wan as his own.

(2) He became a thief from a young age. He was a pickpocket as a small child, a trade which became all the easier when he learned how to shift into a fox.

(3) Eventually, he began to steal, not just for food, but for the thrill of it. He would take things that he did not need just because he could. This led to more than a few close calls, including being stabbed once by an enraged merchant.

(4) While this did not deter him, it did scare his father. Unable to afford an education for the kitsune, he was able to convince Fei to put his energy into something less dangerous. Joining the city watch. He managed this by using his old military connections to get his otherwise unqualified adopted son a position. His father’s idea was that it would sound dangerous enough to keep Fei off the streets, while the safety of the city from any real attack would mean that he would be safe while outgrowing his rebellious streak.

(5) After serving for three years, Fei has found himself unable to stand the same daily routine anymore. During that time he was able to earn enough to get himself and his father off the streets.

(6) He is now ready to move on. To earn his own way and to discover himself. His father gifted him with his only treasure. An elven blade, a heirloom of his family. The only thing he never sold, stating that Fei was his son, and as such the blade should belong to him. Attached Drawback!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

(1) To discover what it means to be kitsune. Until this AP he has never met another kitsune, and he desperately wants to know more about his own people.
(2) To earn enough gold to return home and permanently lift his foster father out of poverty.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

(1) He, briefly, was part of a gang. He joined because he was operating in their territory. He never exactly left it either...and as a watchman let more than one of them go with a blind eye. Out of fear for what they might do to him, or his father.
(2) He has a slight obsession with elves, that he picked up from his foster father. He both resents and envies them deeply.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
(1) Foster Father. See all of the above.
(2) Guan Zhong: Watch Captain. This was his superior in the watch. They...did not always get along. Fei never took the job serious enough and took too many risks for the captain’s taste.
(3) Huang Yu: Gang Leader. He has threatened his father before. Fei both hates and fears Huang.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
(1) Fei remembers his first time stealing a loaf of bread. How his heart pounded, his palms sweated, and how GOOD it tasted. It is one of his fondest memories.
(2) He remembers when he and his patrol found a dead body. He was so unnerved by this that he joked about it...far too much. He was reprimanded for it. It was his first time seeing someone dead.
(3) He sleeps best as a fox.

All names subject to change based on campaign location and fluff.


EltonJ wrote:

10, 18, 17, 16, 12, 17. All of these rolls are most interesting. To play the part of the Wizard, I can have my intelligence be 18. But to play the part of the sorcerer, I can have my Charisma start at 20. I could be the face of the group, if I so wish it. Do any one have any suggestions?

The 'Keen Kitsune' alternate racial trait gives a Kitsune +2 in Int instead of Cha, allowing your wizard build to have a 20 starting Int if you so wished.

If you're going the spellcasting route, how about the twin idea I'm planning?


I was looking at a kitsune for another game.

Curiosity rolls...
Roll 1: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Roll 2: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Roll 3: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Roll 4: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Roll 5: 2d6 + 7 ⇒ (1, 5) + 7 = 13
Roll 6: 2d6 + 7 ⇒ (4, 5) + 7 = 16


Fire Drake wrote:
EltonJ wrote:

10, 18, 17, 16, 12, 17. All of these rolls are most interesting. To play the part of the Wizard, I can have my intelligence be 18. But to play the part of the sorcerer, I can have my Charisma start at 20. I could be the face of the group, if I so wish it. Do any one have any suggestions?

The 'Keen Kitsune' alternate racial trait gives a Kitsune +2 in Int instead of Cha, allowing your wizard build to have a 20 starting Int if you so wished.

If you're going the spellcasting route, how about the twin idea I'm planning?

I always go the spellcasting route. It is how I do things. I always shun playing in PbPs here since the GMs always ban my favorite class. Which happens to be psion. The Wizard is always my backup, although I can't be a thrallherd, I can still use the domination spell to great effect. Although this time I'm partial to polymorph self. Having my kitsune become a giant nine-tailed fox is something to be feared on the battlefield. Time stop, maze and, ahem, Mage's sword is also useful. I will play a generalist mage.

Despite how everyone treats the Wizard, never taking it, they pass up probably the most versatile class in the game when it comes to magic. So, I will play a generalist mage. Heir to power, gains all the spells, and searches for the best ones. Forsooth and all that. Just that I'm, you know, squishy.

If you want to conjoin our backgrounds together and play brothers, I'm not against that.


Oh that sounds quite nice, quite nice.
Let me roll.
Roll1: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Roll2: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Roll3: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Roll4: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Roll5: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Roll6: 2d6 + 7 ⇒ (3, 6) + 7 = 16

I think I would love to play a Kitsune Magus.


You know, part of me hopes that reading comprehension is one of the selection criteria.

Heh.


SodiumTelluride wrote:
Interested! Question: would our hirers (and the rest of the world) know that the party is kitsunes, or would that be up to the players?

Good point, I am going to go with "the world dose not know they are, a secret clan"

Which lets the Ninja/Spy idea come to the front.

You will all know each other, and have spent time working as a group

levels 1 to 3 etc.

There will be an older NPC clan leader with the group at the start.

A Japanese Falk feel is good, The clan will have a base/village hidden way high in some Hills,

I meant to say about Alignment, No CE/NE, sorry but always a problem
The clan has rules that you live by, its the glue that will keep the group as a group, and lets me use Chaotic Evil as a nice baddy, So lawful Evil only.

Band Classes
I also meant to say NO to Gun slingers, Sorry.

OK well we seem to have a lot of interest, so going to make this a

FULL RECRUITMENT Thread

If you have rolled you can keep your rolls, and now build your PC,
Post it under spoiler here on the thread or link to an ALT its up to you..

Stats, I know some seem high [bit shocked but all the 6s and 5s but that is ok, I will adjust dangers to fit.]

I will be picking 5 players, by the end of the 15th Jan, so you have time to make and build PCs play with ideas and post relationships.

I want to see your 10 min background to make the best Fit of PCs into a group.
Work on the idea that your guns for hirer, the Fox clan village back home is kept going buy the work YOU do. The Fox Clan Village, You could have been born there OR made your way there by underground tails of a hidden village of Kitsune, skilled in the arts of deception and spy craft. You may want to just learn or you may want to stay, thats up to you. The idea is this lets you have a "other place" starting point while still part of the clan, as well as a drive to be part of the clan.
Or start as someone linked deeply with the Fox Clan who sees it has home.

Well good luck and all the best,

GM panic


Stats: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Stats: 2d6 + 7 ⇒ (4, 1) + 7 = 12
Stats: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Stats: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Stats: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Stats: 2d6 + 7 ⇒ (2, 2) + 7 = 11

Well, that's a 25 point buy, so I'll take it.

I'll make a Bard, I was looking at the Geisha archetype, but that's seriously bad. So either a standard Bard, or maybe the Shadow puppeteer?


All kitsune? That's a dot.

Let's see the stats:
2d6 + 7 ⇒ (6, 5) + 7 = 18
2d6 + 7 ⇒ (5, 6) + 7 = 18
2d6 + 7 ⇒ (5, 4) + 7 = 16
2d6 + 7 ⇒ (6, 1) + 7 = 14
2d6 + 7 ⇒ (4, 5) + 7 = 16
2d6 + 7 ⇒ (5, 5) + 7 = 17


Arite. I was going to pick a point buy, but seeing some rolls around here (crazy) and, specially, since dangers will be adjusted to those rolls, I see no point in doing a 21-pt. I'll have to take the risk and roll:

2d6 + 7 ⇒ (6, 2) + 7 = 15
2d6 + 7 ⇒ (4, 2) + 7 = 13
2d6 + 7 ⇒ (2, 2) + 7 = 11
2d6 + 7 ⇒ (2, 4) + 7 = 13
2d6 + 7 ⇒ (6, 2) + 7 = 15
2d6 + 7 ⇒ (2, 5) + 7 = 14

Not a single 16, as I suspected. I'll have to think carefully about it.

Oh, my... people with, like, two 18s, two or three 17s... this is going to be tough. I was thinking maybe a swashbuckler or something swordy (fighter, rogue, whatever). Let's have a look at the srd.


2d6 + 7 ⇒ (5, 4) + 7 = 16
2d6 + 7 ⇒ (3, 4) + 7 = 14
2d6 + 7 ⇒ (6, 3) + 7 = 16
2d6 + 7 ⇒ (3, 6) + 7 = 16
2d6 + 7 ⇒ (3, 4) + 7 = 14
2d6 + 7 ⇒ (4, 4) + 7 = 15

Definitely a dot!

I'm thinking a dex based brawler focused on dirty fighting.

Any chance you'd implement the Feat Tax rules?


Hit Points: roll, half, max?

Stat Rolls:
2d6 + 7 ⇒ (2, 1) + 7 = 10
2d6 + 7 ⇒ (1, 6) + 7 = 14
2d6 + 7 ⇒ (2, 3) + 7 = 12
2d6 + 7 ⇒ (1, 4) + 7 = 12
2d6 + 7 ⇒ (6, 5) + 7 = 18
2d6 + 7 ⇒ (5, 5) + 7 = 17


I love rolling them bones

2d6 + 7 ⇒ (6, 5) + 7 = 18
2d6 + 7 ⇒ (4, 5) + 7 = 16
2d6 + 7 ⇒ (2, 3) + 7 = 12
2d6 + 7 ⇒ (1, 5) + 7 = 13
2d6 + 7 ⇒ (5, 3) + 7 = 15
2d6 + 7 ⇒ (6, 6) + 7 = 19

I've always wanted to do a kitsune dragon disciple, so I'll give that a go.


I'm thinking about a kineticist, but I'm not sure which element yet. Let me think on this and see what my muse thinks about this.


2d6 + 7 ⇒ (6, 2) + 7 = 15
2d6 + 7 ⇒ (5, 3) + 7 = 15
2d6 + 7 ⇒ (4, 2) + 7 = 13
2d6 + 7 ⇒ (5, 2) + 7 = 14
2d6 + 7 ⇒ (5, 5) + 7 = 17
2d6 + 7 ⇒ (2, 2) + 7 = 11

Not bad! I like casters too, but thinking about maybe going a different route. I'll mull it over today.


Hello! First time posting, folks.

I'm interested, but just curious as to the method play will be done? (Chat program, Roll20, message boards, etc.)

I might want to experiment just a bit with something different, so while I'd normally roll with something like a Swashbuckler or Rogue (the latter of which I've already seen crop up!), I've been interested in Alchemist, Cavalier, Oracle, or perhaps a Fighter archetype to just change up my playstyle.

Stat Rolls:

2d6 + 7 ⇒ (6, 3) + 7 = 16
2d6 + 7 ⇒ (5, 6) + 7 = 18
2d6 + 7 ⇒ (5, 2) + 7 = 14
2d6 + 7 ⇒ (2, 5) + 7 = 14
2d6 + 7 ⇒ (4, 6) + 7 = 17
2d6 + 7 ⇒ (1, 1) + 7 = 9


And I have my character concept pretty much written up. Assuming max hp first level, half the rest for now. Also assuming another pc is chosen to play out his twin's role. Will have alternate background with minor changes ready if not.

Yuichi

Character Concept:
-----------------------
Background
-----------------------
Yuichi's birth was to be a bad omen, until his twin was born right after him. As a black furred kitsune, Yuichi was destined to bring bad luck and have no talent with magic, but his twin changed this somewhat, being born all white, the herald of good luck and great magical potential.

From early on, everyone's attention was focused on his brother, so while few bothered him about his fur color, few also bothered to take note of him at all. Ignored by everyone, Yuichi began to try several different things to gain some of the lime light that his magical twin was always in, but even when he began to master the talent of shapeshifting, the words of praise were few.

He largest encouragement actually came from his brother, however. He alone would listen to Yuichi's secret escapades out into the wild and applaud the small tricks he would pick up. So rather than hate him, Yuichi grew to admire his talented younger brother. Their bond became the only real connection Yuichi had to his clan.

His escapades into the forest continued as they grew until he found a nearby human settlement. Sneaking in with his shapechanging ability, Yuichi was shocked by the vast difference in culture. And after only a few trips, his curiosity led him right to the Brotherhood of Silence. There, he found the first real positive encouragement for his talents besides his twin. Elated and eager to improve, Yuichi began to learn the ways of the thief as he ran on missions throughout the town. His instructor, Fuller, also taught him the ways of the dagger, giving him a sense of power he had never felt before.

Despite his prolonged absences from the clan, only his brother would comment on it, in which case Yuichi would excitedly inform him of his missions. Of course, he never spoke of the Brotherhood of Silence, knowing that to do was would be to break the code.

After learning what he could from Fuller, Yuichi decided that it was time to leave the clan and see what else could be found out in the world at large. His brother suddenly decided to join him, though, causing a huge uproar in the clan when their prodigy up and left them. His brother simply said that they had to stick together to make it, and Yuichi left it at that.

After traveling to a few cities, Yuichi heard rumors of another clan of kitsune hidden in the hills not too far away. His brother pushed for them to visit, so they went and were surprised to find themselves welcomed in. While his brother was looked on favorably for his magical skills like he should be, Yuichi was surprised when they praised his roguish talents as well. After a while, Yuichi realized that it wasn't an act, but that they honestly thought that he was worth something.

The Fox Clan Village was small and poor, though, and relied on a few swords-for-hire to help suppliment their living. Eager to help the first people of his own kind to accept him, Yuichi agreed to join the band and help out, his brother coming along for the ride as well.

Since then, it's been hectic as they fulfilled one job after the other, acting as human mercenaries. Yuichi's connections with the Brotherhood of Silence has allowed him to obtain them more profitable jobs, though it is sometimes a chore to explain how he kinds finding these.

-----------------------
Personality
-----------------------
Yuichi is the quiet loner type, partially from the little attention he received in his early years. However, once he gets to know someone, he opens up more, and he training with Fuller has taught him how to handle social situations on the job. Though Yuichi likes to think that he thinks highly of his skills, he actually has low self-esteem and reacts easily to positive reinforcement. He likes to tell about his accomplishments to those he's opened up to completely, like his brother. More of a logical thinker, he doesn't bring magic into the equation often, since he has so little experience with it.

-----------------------
Description
-----------------------
Yuichi's fur is completely black, an ill omen among some kitsune. His black cloak and clothing almost seems to blend with his fur at times. When in human form, Yuichi usually takes on the form of a young Varisian male with black hair and covered in tattos. When performing any secondary missions or thief like actions, he usually alters it to some other random person to keep his normal persona free of guilt.

-----------------------
10 Minute Background
-----------------------
1)Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Yuichi is a black-furred kitsune, born during a bad winter. Bad luck is believed to follow kitsune with black fur.

Yuichi is a twin, his sibling being a white furred kitsune. Powerful magic and luck is believed to be in a white furred kitsune.

Yuichi has no talent with magic, unlike most kitsune, perhaps a direct reflection of his fur color, though his sibling has easily mastered many spells. He can still shapeshift, and has focused on improving it.

Being overshadowed much of his life by his sibling, he is not very outgoing, and doesn't trust easily. He doesn't blame his sibling, though, and actually trust them more than anyone else.

Tired of being shunned, Yuichi left his clan to seek other places, his sibling following along with him. After hearing about the hidden kitsune clan through his connections, they settled down in the small clan and called it home after being accepted.

2) List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Though he hasn't spoken it aloud, Yuichi wishes to prove himself to his parents one day and have them properly recognize him as their son as well. (Character's Desire)

Have a clan war begin between kitsune, or even with others, such as lycanthropes, etc. (Player's Desire)

3) List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

During his few expeditions out training, Yuichi made more than one human noble angry with a few...misplaced objects. All for his training with the Brotherhood of Silence, of course.

In fact, the fact that he joined the Brotherhood of Silence is a secret he's kept even from his twin.

What he doesn't know, though, is that one of those nobles has already begun to act, and a bounty is already being prepared for his head.

4) Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

(Name to be Determined) - Twin - A white kitsune, great things were expected of him before he could even speak. And great expectations were met. Quickly learning to control magic, both innate and wizardry, he became the pride of his parents. While Yuichi never went for lack of anything, nor had any of the same expectations, most of the attention always stayed on his twin.

Despite always being the center of the clan's attention, he was still kind to Yuichi, and tried to help him when he could. He was also the only one Yuichi could show his tricks to, non-magical as they were. Though he thought it best if Yuichi didn't try his tricks out in the human city, he was willing to encourage him when he saw how happy he was. Through this, the two formed an unbreakable bond of trust between siblings.

After finally maturing and being ready to head out on his own, Yuichi was surprised when his twin announced that he would be coming along. When Yuichi learned of another clan's existence nearby, it was his twin that insisted they go, and Yuichi was glad they did.

While they may not always get along or agree on everything, there is still no one Yuichi trusts more.

Kasaru - Father - Kasaru is Yuichi's father and the head of a high ranking family in the clan. While Kasaru always provided all of Yuichi's needs, there was still one thing he wanted from him: approval. While his twin was always praised for his magical talents, none of the tricks he learned would even get his attention. Not even when he learned to master his shapeshifting form.

Their relationship was one of almost obligation, but it took a quick turn downhill when he left, taking his twin with him. His father was furious that he would 'steal' away his pride from the clan. Yuichi hopes to mend this breach one day, and maybe - just maybe - finally get what he has been longing for.

Fuller - Trainer - A member of the Brotherhood of Silence, Yuichi is not sure if Fuller is his name or title. The human man constantly wore a black mask with his cloak during his training. Despite being young and inexperienced, Yuichi's shapeshifting skills were immediately desired, and Fuller was the one to begin his training as a thief. Fuller also gave Yuichi his missions during his time with the guild, instructing him in how each one needed to be done. The man is difficult to get along with sometimes, but trustworthy enough...well, as much as any thief can be, really.

5) Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

Yuichi still remembers the first time his outdoor expeditions to him to the human city nearby. Everything was huge and awe-inspiring compared to the clan. The sharpest part of the memory, though, was the awful stench of the place compared to the gentle frangrance of mother nature.

Yuichi remembers how happy he felt when the group from his new clan appreciated his skills, despite the fact that he had no magic. He finally felt like he had a place to belong to.

Yuichi has a habit of sharpening his knives with his fangs. Or is he sharpening his fangs with his knives? No one ever asks.

Stat Block:
-----------------------
Yuichi
-----------------------
Male Kitsune Rogue (Knife Master) 3
Age 25; Fur Black
CG Medium humanoid (kitsune, shapechanger)
Init +5; Senses Low-Light Vision, Perception +7

-----------------------
Defense
-----------------------
AC 19*, touch 15, flat-footed 14 (+4 armor, +5 Dex)
HP 27
Fort +4, Ref +8, Will +2
*+1 against light blades

-----------------------
Offense
-----------------------
Speed 30 ft.

Melee dagger +7 (1d4+5/19-20)
. . . dagger +5 (1d4+5/19-20), dagger +5 (1d4+5/19-20)
. . . bite +2 (1d4)

Ranged dagger +7 (1d4+5/19-20) 10 ft.

Special Options
Sneak Attack - +2d8

-----------------------
Statistics
-----------------------
Str 10 (+0), Dex 20 (+5), Con 17 (+3), Int 16 (+3), Wis 12 (+1), Cha 10 (+0)
Base Atk +2; CMB +2; CMD 17

Traits
Dirty Fighter - +1 to damage rolls.
Friends in Low Places - 1d2 hrs to Gather Info in shadier and poorer areas; attitudes of destitute or impoverished NPC's begin one step closer to helpful.

Feats
Fox Shape - You can take the form of a fox whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.
Realistic Likeness - You can precisely mimic the physical features of any individual human you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.
Two-Weapon Fighting - Penalties lessened by two for dual wielding.
Weapon Finesse - Use Dex for attack rolls.

Skills (33 ranks - 24 class, 9 Int)
Acrobatics +11 (1 rank, 3 class, 2 Agile, 5 Dex)
Bluff +6 (3 ranks, 3 class)
Climb +4 (1 ranks, 3 class)
Disable Device +11 (3 ranks, 3 class, 5 Dex)
Disguise +4 (1 rank, 3 class)
Escape Artist +11 (3 ranks, 3 class, 5 Dex)
Intimidate +6 (3 ranks, 3 class)
Knowledge (Dungeoneering) +7 (1 rank, 3 class, 3 Int)
Knowledge (Local) +8 (2 rank, 3 class, 3 Int)
Linguistics +7 (1 rank, 3 class, 3 Int)
Perception +7 (3 ranks, 3 class, 1 Wis)
Sense Motive +7 (3 ranks, 3 class, 1 Wis)
Sleight of Hand +9 (1 rank, 3 class, 5 Dex)
Stealth +11 (1 rank, 3 class, 5 Dex)
Swim +4 (1 rank, 3 class)
Use Magic Device +6 (3 ranks, 3 class)

Favored Class Bonuses
Rogue - 1/6th rogue talent (x3)

Languages
Common, Slyvan, Sign Language, Elven, Gnome, Tengu

Alternate Racial Traits
Fast Shifter - Shape Change as a move action instead of a standard action.
Keen Kitsune - +2 to Int instead of Cha.

Class Archetypes
Rogue - Knife Master

-----------------------
Possessions
-----------------------
Inventory
two masterwork daggers, mithral shirt, robe of infinite twine, silver dagger, cold iron dagger, three daggers, five shares of rations

Inventory Weight and Load
23 (Light - 33)

Wealth
26 pp 1 gp 5 sp

-----------------------
Special Abilities
-----------------------
Blade Sense (Ex) - At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.

Finesse Training - At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Weapons selected: Dagger

Hidden Blade - A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

Sneak Attack - If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual ?4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Sneak Stab (Ex) - A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

-----------------------
Rogue Talents
-----------------------
Positioning Attack - When you hit, reposition yourself around the target.


2d6+7: 2d6 + 7 ⇒ (6, 5) + 7 = 18
2d6+7: 2d6 + 7 ⇒ (3, 6) + 7 = 16
2d6+7: 2d6 + 7 ⇒ (6, 5) + 7 = 18
2d6+7: 2d6 + 7 ⇒ (6, 6) + 7 = 19
2d6+7: 2d6 + 7 ⇒ (4, 5) + 7 = 16
2d6+7: 2d6 + 7 ⇒ (4, 6) + 7 = 17

Wow, best rolls ever! This opens so many options. Hmmm


19/18/18/17/16/16

Daaaamn. Make the most MAD character you can.

You could even start with a Str17 kitsune with those rolls...


I will bow out of this. Every time someone submits a martial character with those stats I feel like a ten year old trying to bring a wooden sword to an adults' bullet fight.

Silver Crusade

Grumbaki wrote:


You could even start with a Str17 kitsune with those rolls...

The GM said stats must be 8-18 before racial adjustments. So I believe that the 19 becomes an 18 which becomes a 16


Jereru wrote:
I will bow out of this. Every time someone submits a martial character with those stats I feel like a ten year old trying to bring a wooden sword to an adults' bullet fight.

The GM isn’t looking at Crunch, but at character builds. I once rolled stats like those, and wasn’t chosen for the game.

That’s why my submission is just the fluff he asked for. Character building will come later. Heck...as pointed out these rolls might not even count.

Dark Archive

Pathfinder Adventure Path Subscriber

2d6 + 7 ⇒ (1, 2) + 7 = 10
2d6 + 7 ⇒ (6, 1) + 7 = 14
2d6 + 7 ⇒ (6, 3) + 7 = 16
2d6 + 7 ⇒ (1, 6) + 7 = 14
2d6 + 7 ⇒ (6, 4) + 7 = 17
2d6 + 7 ⇒ (2, 3) + 7 = 12

Probably going to try out a mesmerist. The trickery aspect seems like it would fit nicely with a kitsune


An example of how crunch can help define a character...

Was bored and put this alias together. Made me pretty excited to play the character.

Lvl 1 Feat: Realistic Likeness (You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.)

With stats and class, ended up with...

Disguise: +20 to fool others in regards to Realistic Likeness
Bluff: +10
Improved Steal Feat.

Comes out to be a pretty interesting character to play. Can see someone, take their appearance, and can Bluff pretty well to make it believable. Feels very Kitsune and should be a blast to play.

Will probably need skill focus Bluff to make it safer though...


Taliesan wrote:

2d6+7

2d6+7
2d6+7
2d6+7
2d6+7
2d6+7

Probably going to try out a mesmerist. The trickery aspect seems like it would fit nicely with a kitsune

In blood of the Beast, a kitsune mesmerist gains an unique favored class bonus.


@Fire Drake: If nobody bites on your twin concept, I will. I like doing collaborative stuff. I'll wait a bit though since you've talked to a couple people about it already.

RPG Superstar 2012 Top 32

hmm... I built a kitsune fighter that i really liked a while back and barely got to use him... he was a UMD/9-tails fighter, which was fun. let's see if the great and powerful RNG thinks I should give it a whirl...

2d6 + 7 ⇒ (2, 2) + 7 = 11
2d6 + 7 ⇒ (4, 2) + 7 = 13
2d6 + 7 ⇒ (3, 3) + 7 = 13
2d6 + 7 ⇒ (3, 3) + 7 = 13
2d6 + 7 ⇒ (6, 2) + 7 = 15
2d6 + 7 ⇒ (3, 5) + 7 = 15

edit: whelp, that's a big fat nope. have fun everyone else.

Liberty's Edge

I would love to do a Kitsune Staff Magus, someone already suggested magus but I had a character from a writing forum I'd love to bring back, and I was going to be less focused on channeling energy through my weapon and more just kind of an arcane knight type deal, half martial half caster.
Stat 1: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Stat 2: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Stat 3: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Stat 4: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Stat 5: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Stat 6: 2d6 + 7 ⇒ (6, 1) + 7 = 14


nate lange wrote:

hmm... I built a kitsune fighter that i really liked a while back and barely got to use him... he was a UMD/9-tails fighter, which was fun. let's see if the great and powerful RNG thinks I should give it a whirl...

2d6+7
2d6+7
2d6+7
2d6+7
2d6+7
2d6+7

edit: whelp, that's a big fat nope. have fun everyone else.

Lol, Nate, that's even worse than mine.


Hmm... Now my muse is pointing me toward bard. I think we'll have a group where everybody will be good enough to allow tactics like social-fu and stealth.


Hmm... Now my muse is pointing me toward bard. I think we'll have a group where everybody will be good enough to allow tactics like social-fu and stealth.

RPG Superstar 2012 Top 32

Jereru wrote:
nate lange wrote:

hmm... I built a kitsune fighter that i really liked a while back and barely got to use him... he was a UMD/9-tails fighter, which was fun. let's see if the great and powerful RNG thinks I should give it a whirl...

2d6+7
2d6+7
2d6+7
2d6+7
2d6+7
2d6+7

edit: whelp, that's a big fat nope. have fun everyone else.

Lol, Nate, that's even worse than mine.

It's probably for the best- I'm supposed to be writing a paper right now.


2d6 + 7 ⇒ (4, 6) + 7 = 17
2d6 + 7 ⇒ (5, 1) + 7 = 13
2d6 + 7 ⇒ (1, 2) + 7 = 10
2d6 + 7 ⇒ (2, 5) + 7 = 14
2d6 + 7 ⇒ (6, 2) + 7 = 15
2d6 + 7 ⇒ (6, 3) + 7 = 16

I think this rolling method is a bit flawed, lol.


Lazyclownfish wrote:


I think this rolling method is a bit flawed, lol.

Now why would you think that? sure you can get an eighteen or two. But the lowest you can get is a nine.


Quote:
Other supernatural abilities commonly attributed to the kitsune include possession, mouths or tails that generate fire or lightning (known as kitsunebi), willful manifestation in the dreams of others, flight, invisibility, and the creation of illusions so elaborate as to be almost indistinguishable from reality.

Think I'll do a shadow sorcerer focused on illusions.

edit: or not, just realized others are doing similar. Maybe Ill do a simple melee that has lost his powers for some ridiculous reason

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