Making a "Cheliax" set of modules for: Neverwinter Nights Enhanced Edition


Community Use


Hi all,

As above, I was interested in making a "Cheliax" set of modules for: Neverwinter Nights Enhanced Edition.

These would be based on the "Council of Thieves" adventure path with the Cheliax background material as a reference.

I was wondering if there would be any copyright or intellectual property issues with doing this. I know there are plenty of D&D worlds within the Neverwinter Campaigns as you would expect.

Any feedback would be appreciated.

Thanks.


Dotting for great interest!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

That sounds interesting.

Paizo Employee Chief Technical Officer

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I have been unable to find actual policies for creating and distributing Neverwinter Nights Enhanced content, so I have no way of knowing whether it's compatible with our Community Use Policy. Can anybody point me to their policies?

One of the big keys to this being workable is that their policies can't require that you assign any rights to our intellectual property to them or anyone else, including the assignment of any other license to our IP.

Assuming we can get past that point, the next issue is that our Community Use Policy can allow you to descriptively reference trademarks, proper names (characters, deities, artifacts, places, etc.), locations and characters from products listed in Section 1 of our Community Use Approved Product List at paizo.com/communityuse/products, but it would not allow you to access dialogue, plots, storylines, language, and incidents from those products in a project like that. (Essentially, it lets you use our setting but not our stories; we're reserving adaptation of our stories for commercial licensing, like the upcoming Kingmaker adaptation from Owlcat Games.) So you could tell your own story set in Cheliax, but you couldn't adapt Council of Thieves.


Dot for interest


hmmm, still sounds interesting

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