Greylurker |
The man voice in Fallout is so boring! I cringe every time I have to say something.
At least the woman's voice has a bit of mischievousness to it.
I should probably change my name to After-school Special Captain Yesterday, because of the voice acting.
He has his moments, try using Sarcasm more often. Got a good laugh when he tried flirting with Trashcan Carla
Fallout Rampage Cap'n Yesterday |
I rescued Nick, he said something about finding my son, and I'm like "who?" oh, right, there's that still going on.
I helped him with his Skinny Malone problem by talking his girlfriend into going home.
Charisma is already starting to pay for itself!
I still can't help but think I should've killed them anyway.
DeathQuaker RPG Superstar 2015 Top 8 |
Hangman's Alley is small, but a useful central base of operations. It took me some practice, but I figured out how to build on upper levels so you don't clog up the lower alleyway. I usually start with putting floors on the top of that littler walled-in area with the mattress and then attaching more floors/stairs, etc. from there.
(If only you could scrap that one prefab shack it doesn't let you get rid of.)
I'm not sure of the locked door you're talking about, but Piper doesn't like it if you *steal,* including unlocking an owned door (should be red). If you're picking an un-owned lock she digs your resourcefulness. Of course this gets confusing when you earn affinity almost entirely through lockpicking skills and suddenly she's fauning all over you for being such a good person.
Fallout Rampage Cap'n Yesterday |
Good things.
1. I'm suddenly finding way more legendary things then before.
2. They have some cool s&$@!
3. I found a new suit of power armor!
4. Fusion cores, handed out like candy!
5. Wounding Rolling Pin FTW!!
6. I'm absolutely 100% not addicted to Buffout and Psycho from fighting so many legendary creatures, I can quit whenever I want.
Things that aren't as good.
1. Legendary creatures love an entourage.
2. The power armor is missing a helmet and arm (I had a helmet, so whatever)
3. Crystal! Why is it so f@#%ing hard to find the Crystal I need to build the settlement beacon at Starlight Drive-In!!
4. I might have a Psycho problem... Eye twitches, quite noticeably.
Sharoth |
1 person marked this as a favorite. |
Go to Jamaica Plains. Your crystal (meth) problems will be solved.
DeathQuaker RPG Superstar 2015 Top 8 |
IIRC Trashcan Carla often has a crystal decanter in her store inventory.
Microscopes have 2 crystal components (as well as glass, gears, and fiber optics, all useful), so labs and hospitals are a good place to go.
Since you've kicked off Automatron, you can also keep an eye out for the eyebot stations and send one to look for crystal for you as well.
Fallout Rampage Cap'n Yesterday |
I made my first robot from scratch (Jezebel doesn't count).
Killbot 1, she has a robobrain head, some storage armor and some sort of buzzsaw hands.
The fight against the Machinist was a b$**+ this time! All told it took me three days and god knows how many deaths before I was finally able to get her to stand down.
Fallout Rampage Cap'n Yesterday |
Trashcan Carla has gone missing, I haven't seen her in days.
My current objective is to wipe out some super mutants that have been harassing a delightful community of Swim Club ghouls.
Hangman's Alley sure does attract settlers! Even if it doesn't have nearly enough resources to support them, apparently.
I have a feeling it's going to get attacked, a lot.
DeathQuaker RPG Superstar 2015 Top 8 |
I might see what happens to my settlements if I build them up and then abandon them to their own devices.
If you leave the beacons on, they'll max out population at something like 10 + your Charisma (modified by gear). If they have enough bed, foods, defense, and water for that amount of people, they will be fine. Power and certain structures (stores, exercise machines, etc.) will increase happiness. Their happiness may slowly go down if you never visit but I believe only by a limited amount. Their happiness will go quickly down if they're attacked and are unable to defend successfully (but will go back up a little as it self-repairs). If happiness goes down significantly people will start to leave. You will want to check on them every once in a great while if only to collect surplus caps earned by stores you built.
I recommend shutting off your beacon at Hangman's Alley. After my first playthrough, I never bothered building a beacon there to begin with. If I wanted other people there at all, I would send excess settlers from other places instead to have a small, fixed number of folks there (5-6: two farmers to farm at least 6 food, a scavenger, a general store, and a bartender). Yes, the brahmin will still randomly show up though. Not sure what that's about.
DeathQuaker RPG Superstar 2015 Top 8 |
Yes--look where the green light is--click and it'll turn red.
Also, you know you don't have to build them at all, right?
You can leave your settlements unpopulated, or make them solely a refuge for your companions, or have it be a robot farm. Alternately, if there is another settlement that has too many people in it, in building mode, there's a command to send that settler to another settlement (it's R on the PC but IIRC you're playing using a console so I don't know what the command would be).