Captain Yesterday's Fallout 4; Wayward Pines Edition


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Fallout Rampage Cap'n Yesterday wrote:

The man voice in Fallout is so boring! I cringe every time I have to say something.

At least the woman's voice has a bit of mischievousness to it.

I should probably change my name to After-school Special Captain Yesterday, because of the voice acting.

He has his moments, try using Sarcasm more often. Got a good laugh when he tried flirting with Trashcan Carla


I will!


Nuka World is one of those places you can't leave whenever you want to.

Dang it.


I swear to god as soon as I get out of this gauntlet with it's near constant grenades on strings I will kill every single person in Nuka World.

Every single person.


Yup, still getting blowed up.


Finding that MC became high on my list of people to shoot in the face.


Holy Heck it took a while to find this thread again. Welcome to the new web site I guess.

How Goes Nuka World?


Still getting blowed up.

It's a good thing there's a lot of ammo lying around the gauntlet, because when I get out of here I am going to f#@& s#*+ up!

And yes, not a fan of the current layout of the website, hopefully it's a work in progress.


I made it through, and fought Bumper Car Joe with the classic squirt gun, frag grenades, and calibrated double barrel shotgun combo.

And Psycho, lots and lots of Psycho.

So now I'm their leader, I guess.

I don't know if they think I won't kill them now, but if they do then they're sorely mistaken.


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I milked every last quest XP I could get out of the Nuka-World raiders, and then slew them all in an orgy of blood.


I had to get oral surgery today, so no rampaging.


Sierra can live.


Yes, Gage, whatever it takes for the exposition to end! We all know you're going to betray me eventually, no need to drag it out.


No offense Nisha, but I'm not the one with a metal plate over my eyes.

And where is the s!+# for me to kill?

So far it's all chatting.


Careful what you wish for.

Bashes the three dead glowing bloatflies with his nail studded rolling pin, just to be safe.


Nuka World is kinda annoying, also I sound like a douche bag, so I might start over knowing what I know from my second try.

First I gotta make supper, Pasghetti &Meatballs.


This time, the marriage with Nate probably wasn't going so well, and Dame Captain Yesterday was looking for a way out, or something. I'm going with mostly sarcastic answers, despite having an okay charisma. Nate is such an annoying douche bag anyway.


I have Sanctuary Hills up and running, sold my wedding ring for a mininuke, and I'm currently traipsing around Lexington with Dogmeat. Poor little guy, hasn't mauled a ghoul in days!


I don't know how, but somehow I made a wrong turn at Albuquerque and went through Mutant Town to Diamond City and not Walkover Raider Ville.

Ouch!


I also found some alley I can turn into a town, so I'm doing that now.


Piper is complicated! I'm just strolling along, busting locks left and right and she's digging it. All of a sudden I come up to a locked door with a securitron station on the other side and all of a sudden she doesn't like that.

What the f%!% man!


I rescued Nick, he said something about finding my son, and I'm like "who?" oh, right, there's that still going on.

I helped him with his Skinny Malone problem by talking his girlfriend into going home.

Charisma is already starting to pay for itself!

I still can't help but think I should've killed them anyway.

RPG Superstar 2015 Top 8

Hangman's Alley is small, but a useful central base of operations. It took me some practice, but I figured out how to build on upper levels so you don't clog up the lower alleyway. I usually start with putting floors on the top of that littler walled-in area with the mattress and then attaching more floors/stairs, etc. from there.

(If only you could scrap that one prefab shack it doesn't let you get rid of.)

I'm not sure of the locked door you're talking about, but Piper doesn't like it if you *steal,* including unlocking an owned door (should be red). If you're picking an un-owned lock she digs your resourcefulness. Of course this gets confusing when you earn affinity almost entirely through lockpicking skills and suddenly she's fauning all over you for being such a good person.


I don't really care for the Synth are evil m'kay storyline so far.

Seems a bit... Tenuous.


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Fallout Rampage Cap'n Yesterday wrote:

I don't really care for the Synth are evil m'kay storyline so far.

Seems a bit... Tenuous.

Then you must be a synth.


Apparently, the whatever is making Synths might not actually be making the Synth.

If this story line doesn't end with me taking over the bridge of an alien star ship by nuking the captain (again) then I shall be very put out.

But, I suppose this isn't Mothership Zeta.


I found a Wounding Rolling Pin on a Legendary Mirelurk I stumbled upon.

This, is a game changer!


Of course, that only led me to further wanderings, apparently stumbling into the lost Patrol missions for the Brotherhood.


Good things.

1. I'm suddenly finding way more legendary things then before.

2. They have some cool s&$@!

3. I found a new suit of power armor!

4. Fusion cores, handed out like candy!

5. Wounding Rolling Pin FTW!!

6. I'm absolutely 100% not addicted to Buffout and Psycho from fighting so many legendary creatures, I can quit whenever I want.

Things that aren't as good.

1. Legendary creatures love an entourage.

2. The power armor is missing a helmet and arm (I had a helmet, so whatever)

3. Crystal! Why is it so f@#%ing hard to find the Crystal I need to build the settlement beacon at Starlight Drive-In!!
4. I might have a Psycho problem... Eye twitches, quite noticeably.


Yay! I have the settlement beacon up and running! I also have my second rank in local leader so I was able to bankrupt myself building trader kiosks at both my settlements.

And Christmas trees! You can never have enough Christmas trees!


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Go to Jamaica Plains. Your crystal (meth) problems will be solved.


I had a dose of Addictol, so I took that, but that place looks fun, so thanks!


I have ADA now, Piper is off to Starlight Drive-In to fill the ranks, with the one other person living there.

13 living in Sanctuary Hills though.


I added spikes to my Wounding Rolling Pin, for extra Woundiness.


What happens when you walk into the Arcjet Systems building packing automatic weapons without any kind of subtlety.

RobotMegaBrawl!!

RPG Superstar 2015 Top 8

IIRC Trashcan Carla often has a crystal decanter in her store inventory.

Microscopes have 2 crystal components (as well as glass, gears, and fiber optics, all useful), so labs and hospitals are a good place to go.

Since you've kicked off Automatron, you can also keep an eye out for the eyebot stations and send one to look for crystal for you as well.


I made my first robot from scratch (Jezebel doesn't count).

Killbot 1, she has a robobrain head, some storage armor and some sort of buzzsaw hands.

The fight against the Machinist was a b$**+ this time! All told it took me three days and god knows how many deaths before I was finally able to get her to stand down.


Trashcan Carla has gone missing, I haven't seen her in days.

My current objective is to wipe out some super mutants that have been harassing a delightful community of Swim Club ghouls.

Hangman's Alley sure does attract settlers! Even if it doesn't have nearly enough resources to support them, apparently.

I have a feeling it's going to get attacked, a lot.


It sure is fun, wiping out a camp of Raiders with only a rolling pin.


Hangman's alley is full of Crazy people. Seriously they are packed in like sardines there and they will still want 3 cows.


Yeah, what's up with that.

Sanctuary Hills has a barn, feed bathtubs, and Christmas trees. No cattle.

Hangman's Alley is in a f~#*ing alley with beds and crops crammed every which way, surrounded by Super Mutants and Raiders. "Hey honey, should we move there?" "F!%$ yeah! Let's bring the cow!"


I'm not going to buy the 2nd edition playtest, I'll download the pdfs when they come out, but otherwise the more I hear about 2nd edition the less enthused I am.

Edit: Dang it, meant to say that in FaWtL! Eh, I'll leave it.

But Starfinder! Starfinder I love!


I might see what happens to my settlements if I build them up and then abandon them to their own devices.


Let's see what this Silver Shroud mission arc is all about...


I was able to retrieve the costume, then nap time set in.

RPG Superstar 2015 Top 8

Fallout Rampage Cap'n Yesterday wrote:
I might see what happens to my settlements if I build them up and then abandon them to their own devices.

If you leave the beacons on, they'll max out population at something like 10 + your Charisma (modified by gear). If they have enough bed, foods, defense, and water for that amount of people, they will be fine. Power and certain structures (stores, exercise machines, etc.) will increase happiness. Their happiness may slowly go down if you never visit but I believe only by a limited amount. Their happiness will go quickly down if they're attacked and are unable to defend successfully (but will go back up a little as it self-repairs). If happiness goes down significantly people will start to leave. You will want to check on them every once in a great while if only to collect surplus caps earned by stores you built.

I recommend shutting off your beacon at Hangman's Alley. After my first playthrough, I never bothered building a beacon there to begin with. If I wanted other people there at all, I would send excess settlers from other places instead to have a small, fixed number of folks there (5-6: two farmers to farm at least 6 food, a scavenger, a general store, and a bartender). Yes, the brahmin will still randomly show up though. Not sure what that's about.


You can turn those off!


There's a big switch on them and everything.

RPG Superstar 2015 Top 8

Yes--look where the green light is--click and it'll turn red.

Also, you know you don't have to build them at all, right?

You can leave your settlements unpopulated, or make them solely a refuge for your companions, or have it be a robot farm. Alternately, if there is another settlement that has too many people in it, in building mode, there's a command to send that settler to another settlement (it's R on the PC but IIRC you're playing using a console so I don't know what the command would be).

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