Captain Yesterday's Fallout 4; Wayward Pines Edition


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Yup, after working until midnight four to five days a week for more than a month we were able to get our first new console (a PS 4) in 11 years (and incidentally, our first new TV in fifteen years).

So of course, Santa knowing how much I'm into these sorts of games left me Fallout 4 GOTY Edition.

The first thing that struck me was how similar the beginning was to Wayward Pines (the TV show).

So, tonight after work I'm going to start a serious play through, rather than just stumbling around incompetently dying and wasting ammo.

Any tips or suggestions are welcome, I'm not doing mods, as I'm not what they call tech savvy.


For instance, I noticed the perks menu is... Different.

And stat generation is to for that matter.

What's a good starting baseline for my SPECIAL.


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Survival mode has shown me there is a lot more to Sactuary Hills than I thought. There is the +1 stat bonus in Shawn's room, several safes to crack and a Stormcellar that someone has been living in full of supplies.

It pais to look around


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I escaped from the vault, the only apparent survivor.

The whole looking for my son angle would be a bit forced as a man, so I went with a woman character.

I named her Peg, and she doesn't put up with b$~+!%+&.


I haven't gotten any further than finding my dog and talking with Codsworth.


Mole Rats f$%$ing burrow!

And yet their heads explode so easily by getting pistol whipped.


Superhero landing!

Power Armor has a f~&@ing superhero landing!!

Holds back tears.
How did they know!


So now I'm helping Paladin Danse with his terminator skeleton problem.

I found a junk jet, wasn't overly impressed so I dropped it.


Shooting the legs off ghouls is way more fun than it ought to be.

Overall, I'm incredibly impressed with enemies, they don't f&!& around.


Diamond City is Fenway Park then?


Holy s!*~, do Super Mutants pack some f*+*ing heat.

"Oh I'll just sneak around the oil refinery... Maybe one rifle shot... I can always run away... Is.. Is that a rocket launcher!... Surely he'll have terrible aim... So that's what it's like to be cripp..." *restart from previous save*


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I like to think I can tell various birds apart from other kinds of things.

But lemme tell you, that was no swan.


Yes, yes I ran away.

But in fairness, I got up right next to it.

It was big, really, really big.

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Normally I am very careful to avoid Swann until I am high level and/or well armed, or I'm working with the Brotherhood and have access to a vertibird and its minigun. Mind, he may still take down the vertibird with his boulders.

But then vertibirds are apparently both dime-a-dozen and made of papier mache.

Quote:

For instance, I noticed the perks menu is... Different.

And stat generation is to for that matter.

What's a good starting baseline for my SPECIAL.

I know you're already into the game at this point, but...

1. Look at the perks lists and see what you think you'd like to aim for. E.g., If you know you want to be sneaky and do sneak attacks, Agility is the way to go. If you want a lot of resistances or immunities... or explosives, Endurance is good. If you know you are going to try to carry everything under the sun, build up Strength. If you want to maximize what you can do with Settlements, you will need Charisma (it affects both population as well as grants the perks you need to build trade routes--very important if you're going to have a number of settlements--and crafting benches and shops. (BTW building shops is a good source of caps over time, as they will dump "profits" into the workshop over time, e.g, free caps, though it takes awhile to get back your investment.) A good thiefy build may need PIA particularly. A good melee build needs lots of S and probably E and some A (for more action points). I find Luck to be the most dumpable, but I'm sure the folks with maximized critical hit builds would disagree.

2. TL;DR it's up to you and what you want to specialize in. Think specifically about the weapon type you want to be best at and if you want to do things like hack into computers and unlock doors (note some companions can do these things too), and how involved you want to be in settlements (you don't have to be at all, if you don't want, Preston Garvey is not the boss of you).

3. Consider whether you want to do crafting, and how much, and pay attention to what it takes to get the various crafting perks. Note, you can often find some good gun mods just on guns and work on swapping them out (annoying thing is you need a "standard" fitting to pull them off, you just can't disassemble a thing). If you DO do a lot of crafting or building at settlements, you will want (eventually) the Scrapper perk as well as the crafting perks you need. Note to fully upgrade power armor, IIRC you need Armorer AND Science! AND Blacksmith. To fully upgrade Robots (if you have the Automatron DLC, which if you have GOTY, you do), you'll need most of the crafting perks. Crafting CAN be worth it and opens up a lot of options, but at the same time it requires a lot of perk investments you may prefer to save up for other combat and defense abilities instead.

General advice: if you're focused on Main Quest, ignore the Minutemen till after you've dealt with the Hunter Hunted quest. If you're not focused on the Main Quest, do whatever you want (including ignore the Minutemen or not). (Fun fact: you can in fact never meet the Minutemen and finish the Main Quest just fine. But they are probably the most peaceable faction to work with if you want a "I didn't blow everyone up" ending or they are also the fastest faction to complete the Main Quest with, because there are fewer quests to complete to get to the ending through them. Also you can blow everyone up still if you want. And they have mass artillery fire eventually.)


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Dogmeat loves to photobomb exposition scenes, he's currently standing on Valentine's desk.


Glowing Mole Rats huh.


captain yesterday wrote:
Dogmeat loves to photobomb exposition scenes, he's currently standing on Valentine's desk.

The pack brahmins love that too. I’ve got some great screen caps of them in/on my Sanctuary house while I’m trying to talk to people.


Did any of the writers for Fallout 4 also write for the TMNT cartoon on Nickelodeon?

Because the Synth look and act just like the Kraang bots.


I lost my power armor, doing superhero landings at the flooded quarry.

The walls were just so high up, I had no idea it was so deep... And I just put a new fusion core in there too...


Up side you might be able to get it back once the quarry drains.....downside there might be a raider wearing it


It was pretty beat up by the Deathclaw in Concord, so it's not a huge loss but now how am I going to do my superhero landings.


Hows your Hacking?

if it's any good you can get a new suit near Tempin's Bluff, down on the railway tracks


Let's see what's inside the Super Duper Mart...


Turns out there was a fusion core, a lot of (now dead) ghouls, and a legendary ghoul roamer carrying a crippling automatic pipe pistol.

How did they know that's what I wanted!

I also found another fusion core and my first mininuke wandering around Lexington.


Dogmeat is f+&!ing brutal fighting ghouls, he dragged one ten feet and gnawed it's head off.

Good boy!


Grenades seem... Inconsistent.

I'm alright with not being able to use VATS with them, but they don't always want to be thrown when I want to throw them.

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The worst decision Bethesda ever made was tying "weapon bash" and "deploy explosive" to the same button. You have to be sure you have grenades equipped and hold the button down IIRC.

Many of DeathQuaker's sole survivors have blown themselves up with poorly thrown grenades. I've learned very late in playing that taking the explosives perk, which at some point lengthens the throwing arc and lets you see the general trajectory, helps a good deal, but you need time to be able to aim.

Sometimes, being the daredevil risk taker I am, I let my companions have the grenades I find. They usually don't blow me up with them. Usually. Often they even use them to good effect.


I cleaned out Hardware Town, those poor raiders never stood a chance.

I've already abandoned the main quest and I'm currently free ranging it.

Found half a bridge with raiders and wiped them out.

Found a full bridge swarming with synth, and they wiped me out.

Back to the raider bridge.


I found a park with an army of Securitrons, they took down an Alpha male Deathclaw, by themselves.

Sadly, after that I found a bunker with a Sentry Bot in stasis that came out of stasis when I looted the bunker, so now I'm hiding, trying not to die.

It hasn't worked out that way so far.


I found the edge of the Glowing Sea.

*restart from previous save*


I found an old auto assembly plant with some surprisingly stupid and explodable raiders.

I'm carrying so much s~+% now!

Still haven't found new power armor and I still haven't drained the quarry.


I'm rampaging through the Brotherhood missions, or more specifically, skulking through the muck and weeds cutting opponents down with a million little sniper shots because Super Mutants are a&&+*!!s, dirty rotten a$@~%@&s.

I found some new power armor though! But it doesn't have a helmet.

Chef hat and fashionable sunglasses it is then.


How is Codsworth as a companion, Dogmeat is f*!~ing awesome and all, but I wonder if Codsworth can do more damage on those f$~~ing super mutants.


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captain yesterday wrote:
How is Codsworth as a companion, Dogmeat is f+$!ing awesome and all, but I wonder if Codsworth can do more damage on those f*#+ing super mutants.

You'd be surprised. Cogworth has Buzzsaw and a flame thrower

....
..
.
or did I add the flamethrower myself...so long can't remember

RPG Superstar 2015 Top 8

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captain yesterday wrote:
How is Codsworth as a companion, Dogmeat is f&#&ing awesome and all, but I wonder if Codsworth can do more damage on those f*$@ing super mutants.

Codsworth is a very useful companion (personally I find most of the companions to be). And yes, his buzzsaw and flamer are standard issue, and very good at dealing with a lot of enemies. He will engage up close so you can shoot. Make sure you have robot repair kits to fix him with (but it's nice that you need those for him because you can save the stimpaks for yourself). With super mutants, he can take a fair amount of physical damage but not so much from energy damage, so keep mutants armed with lasers off him.

(What Greylurker is alluding to is once you trigger the Automatron questline, you can upgrade robots, which includes Codsworth. Standard-issue Codsworth is decidedly useful; upgraded Codsworth is a god of war. Personally I recommend keeping his Mr. Handy chassis but upgrading the hell out of it, even though it's tempting to remodel him into an assaultron or sentrybot.)

Moreover the perk he gives you when you earn his admiration is extremely useful once you hit the Automatron questline because it makes you more effective against robots. (All of the companions give very useful perks. If you're a sniper, MacReady's perk is f~~~ing amazing.)

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PS: All the cool cats looking to complete their power armor suits head (very carefully) down along the east coast in South Boston.


Off to Far Harbor it would seem.

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Far Harbor is awesome, but it is the entirety of (a slightly scaled down) Mt. Desert Island in Maine with an appropriate island-sized storyline and sidequestlines to match. While it isn't strictly necessary to do so, you might want to finish up any major unfinished business first before you hop on the boat. Kasumi will be ok.


Can I go back to the mainland if I want.

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Yes; it's a little inconvenient but you can fast travel and take the boat back and forth.


How to blow up 6 super mutants with three bullets.

1. Sneak up on Super Mutant camp.

2. Fire two bullets to get their attention.

3. Wait until Super Mutant suicide bomber is in a cluster of vehicles.

4. Shoot third bullet at arm of Suicide Bomber Super Mutant.

5. Stand back and watch the fireworks, giving Codsworth a Boomer High Five.


They had a missile launcher and a Fatman.

How did they know!


It turns out fast travelling to places downtown you haven't cleared out yet wasn't my best idea.

But, lemme tell you what, that raider-super mutant-killer robot crossfire rampage was f*@#ing epic!

Who knew running around blindly chucking Molotov cocktails could be so fun!

Now, to find somewhere to repair my power armor and restock on stimpaks.


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Dogmeat has taken to making faces behind people during exposition scenes.

Good boy! Somebody gets a feral ghoul to maul!!


I've built my robot workbench, ADA insists I install something to it but I don't have it... Unless she has it...


At any rate, the Mechanist was defeated and I now have that full suit of power armor I've always wanted since yesterday.

"today, was a good day" - Ice Cube.

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How did you handle the Mechanist?


Hiding in a room poking out occasionally to unload my explosive round machine-gun or my incendiary pipe pistol, and lots of stimpaks and blood bags.


I guess that wasn't the Mechanist.

The hunt continues on!

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Ah, you got the chick in the tesla armor. That is a nice suit tho!

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