What equipment did you buy at character creation?


General Discussion


Hello.
What I was used to in Pathfinder was choose a weapon, an armor then pick the basic class premade kit. That was simple and I had about everything I needed.

Now in Starfinder, no one was really sure what was useful or not. I couldn't find class kit like in Pathfinder.

What did you guys bought at character creation outside of weapons/ammo/bateries and armor?

Grand Lodge

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

This is my kit, I based it off what some of the pregens bought. I would also recommend picking up cable line and whatever engineering or hacking kits you need.

Gotta have kit

Industrial backpack 25-1bulk (0 when worn)
Everyday clothing 1-L
Hygiene kit 3-1
Personal comm unit 7-L
36 credits, 1(2)bulk 2L


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Mechanic with Drone. Money is tight to start.

2 Hunting Rifles, a Survival knife, and Second Skin armor only leaves 175 credits to spare.

2 bricks of ammo is 150.

Consumer backpack 3
Hygiene kit 3
Flashlight 1
Starstone Compass 3
Zero G clothes 10
Work clothes 5

Thankfully the custom rig can be used as a communication device.
The extra point from point buy went into strength to bring the
Ysoki up to 9, so the consumer backpack is a perfect fit.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Earlier this year, I started a thread discussing this topic.

What equipment you buy is going to vary a little bit based on class and skills that you choose to put skill ranks into. As an example, if you have a profession then getting Professional Clothing (5 credits, pg. 230) gives +1 circumstance bonus to profession checks to earn a living. Profession's Tools (tool kit, 20 credits, pg. 221) gives an untyped +4 bonus to checks with one profession. Only useful if you have a profession skill, but if you have one it can be well worth it.

Having had a little experience now with Starfinder, I do think most people are going to want to get at least two different types of guns -- one energy and one projectile. The reason is it decreases the chances of hitting a resistance that blocks you from doing damage. Buy the second gun after your first adventure.

I hope this helps you!

The Exchange

Starfinder Charter Superscriber

Echoing BretI:

Clothing, Professional (5 Credits) - +1 to Profession Checks for Chosen Profession(read: Day Jobs at the very least), this is also useful outside society play if you chose to take a profession.

Professional's Tools (20 Credits) - +4 to Profession Check for Chosen Profession. Same as above.

Also these toolkits:

Trapsmith's Tools (20 Credits) - +4 to Engineering or Myticism Checks to Disarm Traps

Navigator's Tools (20 Credits) - +4 to Survival when Orientating (which may or may not come up.)

Hacking Kit (20 Credits) - Need it for Computer Checks

Engineering Kit (20 Credits) - -2 to Engineering Checks without One


For my Drow Detective bounty hunter:
Second skin (250 credits)
a glamered semi-auto pistol (turns into a stone cat figure) (260+120)
a ring of whispers (for finding people) (300)
a box of small arm rounds (40)
Professional (bounty hunter) kit (20)
2 sets of everyday clothes. (2)

Dark Archive

For my first Starfinder character (an Android Technomage) I opted to go with a laser pistol, second skin armor, an extra battery for the laser pistol, a tier 2 miniaturized computer, engineering toolkit, hacking toolkit, a hygiene kit, 2 weeks of trail rations, travel cloths, and I'm thinking of spending my last 3 credits on a consumer backpack.

I would think that non-androids would want a space suit though.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
Kahel Stormbender wrote:
I would think that non-androids would want a space suit though.

Armor provides environmental protection. If you have armor, there is very little reason to have a space suit.


I actually stopped buying the kits. They often had things I didn't really need and I could buy just what I did need for cheaper. What I buy usually depends on what the class my character is, but it usually goes like this: melee weapon, ranged weapon with ammo, rope, lamp oil, flint and steel (if the character doesn't know Spark), backpack, bedroll, belt pouch, water pouch (hip flask if character knows Create Water), rope, and rations. Depending on the main melee weapon, I'll buy either a dagger or kunai to cover damage type.

The Exchange

Starfinder Charter Superscriber
Heather 540 wrote:
I actually stopped buying the kits. They often had things I didn't really need and I could buy just what I did need for cheaper. What I buy usually depends on what the class my character is, but it usually goes like this: melee weapon, ranged weapon with ammo, rope, lamp oil, flint and steel (if the character doesn't know Spark), backpack, bedroll, belt pouch, water pouch (hip flask if character knows Create Water), rope, and rations. Depending on the main melee weapon, I'll buy either a dagger or kunai to cover damage type.

This is a thread about Starfinder.

Dark Archive

I'd think having a space suit would be a Good Idea since you might not have time to done armor, but a space suit you may be able to get into easier. If for some reason your ship suffers atmospheric loss for example, you might not have time to pull on a suit of armor properly. It's one of those "I may never actually need it, but if I do I'll be in trouble if I don't have one" situations. And for 25 credits, why not have one?


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

In terms of the rules, it doesn’t make sense.

Space Suit, pg. 231 wrote:
Although this high-tech suit offers little protection against attack, it does provide all the same environmental protections as a suit of armor (see page 196). Unlike armor, a space suit is not designed for the rigors of combat. Whenever you take damage while wearing a space suit, you must succeed at a Reflex saving throw (DC equal to the damage dealt) or the space suit's life systems suffer catastrophic failure, gaining the broken condition and losing all environmental protections in 1d6 hours unless the suit is repaired. If you fail such a saving throw while the suit already has the broken condition, you lose all environmental protections in 1d6 minutes unless the suit is repaired. You can't wear a space suit while also wearing any type of armor, even if that armor is broken.

It is the same protection as armor. It can not be combined with armor. This no mention of how long it takes to don one, so I expect there will be some table variation there.

It takes 4 rounds to don light armor.

It may make sense to keep an old set of second skin around, I think spacesuits are something you find in escape pods and such. Cheapest way to get any environmental protection, but adventurers will usually have better equipment.

Dark Archive

I think of it like this:

Wearing armor may be a better option, but that's not always an option you can take. Second Skin armor that blends seamlessly in with your character's skin not withstanding, there will be times when wearing armor and visibly carrying weapons is a Bad Idea. But having a space suit available would be socially acceptable in those situations, assuming you need the environmental protection.

Or you're on your ship. Does the party wear their armor 24/7, even to bed? Probably not. You don your armor when you're expecting trouble. Such as when you know you're about to explore an unknown planet. Otherwise, the party's weapons and armor are probably locked up in the ship's armory. And since it doesn't specify how long it takes to put on a space suit, it's probably no more difficult then pulling on a normal outfit.

I don't know about you, but I can get dressed in maybe 15-20 seconds tops. Putting on shoes might take a bit longer, but not by much (once I get to it). That's from pulling cloths out of dresser to they're on my body in at most 20 seconds. I might still be putting on a belt by that point (if I need one), but I'm essentially done getting dressed. And if I'm in a hurry, I'll opt for pants that don't need a belt anyway.

Beyond which, having a cheep backup isn't a bad idea anyway. It's not comb at worthy, but you're not buying it for combat usage.

The Exchange

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Starfinder Charter Superscriber
Kahel Stormbender wrote:
...there will be times when wearing armor and visibly carrying weapons is a Bad Idea. But having a space suit available would be socially acceptable in those situations, assuming you need the environmental protection.

I cannot imagine a situation where it is socially acceptable to wear a space suit but not armor. As for weapons that's what the level 1 glamered fusion is for.

Kahel Stormbender wrote:

Or you're on your ship. Does the party wear their armor 24/7, even to bed? Probably not. You don your armor when you're expecting trouble. Such as when you know you're about to explore an unknown planet.

Otherwise, the party's weapons and armor are probably locked up in the ship's armory.

Why would your armor be locked in the armory? That doesn't make any sense, it's something you wear literally every day, would a pathfinder paladin lock their full plate in the armory?

Kahel Stormbender wrote:
And since it doesn't specify how long it takes to put on a space suit, it's probably no more difficult then pulling on a normal outfit.

As above, this would be subject to gm discretion.

Kahel Stormbender wrote:

I don't know about you, but I can get dressed in maybe 15-20 seconds tops. Putting on shoes might take a bit longer, but not by much (once I get to it). That's from pulling cloths out of dresser to they're on my body in at most 20 seconds. I might still be putting on a belt by that point (if I need one), but I'm essentially done getting dressed. And if I'm in a hurry, I'll opt for pants that don't need a belt anyway.

Beyond which, having a cheep backup isn't a bad idea anyway. It's not comb at worthy, but you're not buying it for combat usage.

Donning armor takes 4 rounds, so 24 seconds, that seems to not be any longer than your example of putting on clothes. As to your backup you can wear second skin under clothes, so that's your back up and a common first level purchase.


There's a level 1 armor that is literally clothing. Another is Second Skin. Both of them provide the same environmental protection as a space suit for 24 hours and have a 0% chance of catastrophic failure if you get shot/stabbed/punched/etc.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Only people in fantasy games wear armor all the time.


But this is a Fantasy game. It just happens to be Science Fantasy.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

People in westerns wear their dusters all the time.

I think it would really depend on how reliable life support systems on stations and ships are and how uncomfortable the armor is. Something like the AbadarCorp Travel Suit is meant to be worn all the time. Stationwear is also considered normal on Absalom Station.

In the heavy armor, Ceremonial Plate should be acceptable at many social events. It would be your dress uniform.


Only because historical armor is heavy and cumbersome. Sci-fi armor isn't necessarily either, nor even especially noticeable. The boundary between "armor that would be silly to wear all the time" and "clothing, that just happens to provide considerable physical protection" becomes much less clear.

And its rather moot, because the Space Suit item is more bulky, more cumbersome, and more obvious than *any* light armor. There's really no good reason to ever wear it, if you can afford light armor; the circumstances where light armor would be unacceptable, would also make a space suit unacceptable.

Sovereign Court

As a first level character I generally go with just the items that are essential to my role in the party. With a Vesk blitz soldier I decided the goal was to get through the first game then start filling out my gear set. But the one thing I always buy and keep on hand is candy for RP purposes you cant beat it. Now candy is never on the list of gear in any game I've ever played so I pay the equivalent of one weeks rations.

Tactical Dosko
Hidden soldier armor
Personal Comm
Semi-Auto Pistol
Personal Hygen kit
Field Rations
Candied bugs


I built a 1st level android technomancer with a wyrmling dragon gland for electricity damage, because it seemed fun, an android breathing lightning in a 15 foot cone. That consumed most of his starting money, so I spent the rest on cheap armor with a 5 credit loan from another PC. That breath weapon was pretty good, and rechargeable with a 10-minute rest.


I am working on two different ideas, one being an Android mechanic and the other an icon themed soldier, that does live streaming of his fights.

For the Android mechanic I am going with the exocortex, so I am looking at the heavy armors and the long arms. The question that keeps coming up for myself is "does the custom rig provide the bonuses that the standard kits do to rolls?" I mean I know it counts for allowing the rolls but if it is giving the various bonuses that different kits give on all rolls at level 1 that is pretty big (but also pretty cool).

For the soldier I am primarily looking at guns and armor of various types.

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