Need help on a Stealth build


Advice

Silver Crusade

Hello fellow adventurers, my GM is starting a campaing heavily inspired on warcraft, them I decided to make a Rogue.

I'm trying to make a Rogue similar to the Subetly Rogue from WoW.
The core points to the build are:

- Ability to use stealth regardless of being observed.
- Wield two Daggers
- Can kinda teleport sometimes.
- Nasty debuffer (stun, blind, bleed, etc)
- Magical damage on daggers (shadow element)

I know some of those are kinda complicated to emulate, but what is the closest thing I can do by lvl 7?


Stealth regardless of being observed sounds like invisibility. Debuffs and magical damage on weapons sounds like spellstrike. Wielding two daggers while doing all of this sounds like psychic magic.

In other words you want a mindblade magus. They can get all of the above by 7th level (exactly!) You'll probably want a trait to make stealth a class skill for longer-term use, and the rime spell feat if you're getting into debuffing. The rest is about spell selection.

Silver Crusade

Sounds really good, But can you please explain to me how this Dueal Weapon functions?

At 7th level, a mindblade can maintain two psychic weapons at a time or a psychic double weapon, though each weapon (or each end of a double weapon) has an enhancement bonus 1 lower than normal. Starting at 12th level, each of the two psychic weapons (or each end of a double weapon) instead has an enhancement bonus 2 lower than normal. When using two-weapon fighting with two psychic weapons or a psychic double weapon, the mindblade can use her spell combat ability as though she had a hand free.

At lvl 12th the trait gets worse?


I think they're saying that when manifesting two weapons the bonus won't go above +3. If you work it out the normal bonus being +3 at levels 7-8, +4 at 9-11, +5 at 12+ becomes +2 at 7-8, +3 at 9+ considering both those conditions.


1 shadow dancer level


Shadowdancer Prestige Class gets you hide in plane sight, shadowjump, and an incorporeal flanking buddy. Unchained Rogue debilitating injury will debuff your enemies on a succesful sneak attack, and there are rogue talents that can also debuff.

I have a fetchling Unchained Rogue (Shadow Walker) who will get to Shadowdancer at lvl 6. Her whole build is based on cloaking herself in shadows where ever she goes (with illumination control + gloom magic). No TWF in her build though.

Silver Crusade

Guys, I appreciate all the input and help.

The Shadowdancer seemed like the ideal choice and the Mindblade Magus was also a good one, but I needed some teleport options avaiable asap.

Mindblade Magus can only get Dimension Door at lvl 10 and the shadow dancer requires 4 levels from the prestige class to get shadow jump as well.

I tried the following:

Unchained Rogue (Knife Master) 7(VMC Wizard)
Human

Stats: Str 10, Dex 20(+1 lvl, +2 race), Con 14, Int 14, Wis 12, Cha 10

School: Conjuration (Subschool: Teleportation)

Rogue Talents (1 extra at lvl 6 from Favored Class bonus)
Lvl 2: Weapon Training (dagger)
Lvl 4: Combat Trick (Dirty Fighting)
Lvl 6: Minor Magic (Prestidigitation)
Lvl 6: Major Magic (Vanish)

Feats:
Rogue: Weapon Finesse
Human: Two-Weapon Fight
Lvl 1: Improved Initiative
Lvl 5: Improved Dirty Trick

At level 7 I'll have Shift, at a short range but it will get better with time. For my Rogue Talent lvl 8, I'm planning on getting Cloying Shades and Dimensional Agility for lvl 9 Feat. What do you guys think?


dimensional agility is a must. I'm hoping cloying shades is as great as I think it will be.


How about this?

1Brawler: Snakebite Striker, Sneak Attack +1d6, Dirty Fighting
2B1Arcanist1: Dimensional Slide, Spells

You can use magic wands like Vanish, Invisibility, and Greater Invisibility to achieve Hide in Plain Sight. Dimensional Slide is a 10' Teleport that doesn't disorient you and can be done as part of your move. 10' isn't very far, but it is probably all you need to Flank an opponent.

Another Arcanist Spell to look at is Swift Girding. Depending on how much of a melee character you will end up wanting to be, you might want to put on Medium or Heavy Armor, but you won't want to be wearing it all the time. A Swift Girding Spell will let you suit up in any kind of armor as a Standard Action, a handy precaution, just in case.

So, this is pretty much everything you asked for by level 2.

Where to go next with this character build?

Levels in Ninja: more Sneak Attack Damage, Ninja Vanishing Trick, turnign Invisible as a Swift Action, False Attacker Rogue Talent. So, another cool thing you can do is turn Invisible and attack with one of those Ranged Touch Attack Cantrips like Acid Splash or Jolt. Because you are Invisible, you are making a Ranged Touch Attack vs. Flatfooted AC that does Sneak Attack Damage! The very idea just makes me smile. False Attacker lets you make a Bluff Check when you are Attacking from Stealth. If your Bluff Check Succeeds, your opponent thinks the attack came from somewhere else, so you don't break Stealth, and can play the same trick again. So, on round 1, you Vanish and use Stealth. Every round after, you snipe your opponents with Ranged Touch Attack Cantrips against Flatfooted AC that do Sneak Attack Damage from your hiding place, then make a Bluff Check and do it all over again. You might acquire a Wand of Scorching Ray and do even more damage.

It should be noted that there are some very low-level dweomers that give a HUGE boost to Roguish characters who want to do some Roguing. The Disguise Self Spell is Level 1 and gives a +10 on your Disguise Checks. Grease, also level 1, and gives a +10 to Escape Artist Checks to escape Grapples. The Mask of the Stony Demeanor is a Wondrous Item that costs less than 1000gp, and gives a +5 on Bluff Checks to Feint in Combat and a +10 to lie. The Robe of Needles is also under 1000gp and lets you make Ranged Touch Attacks that do 1 point of Damage + a 1 point Bleed.

Levels in Slayer with the Bounty Hunter Archetype: at level 2, Bounty Hunters get something like the Quick Dirty Trick Feat. The Dirty Trick Combat Maneuver is the Swiss Army Knife of de-buffing, the list of things you can do to your opponents is huge, but my favorite is Blinding. It's just like you are Invisible with your Sneak Attacking, but now the whole world is invisible to that poor bastard who found his sad sack on the top of your Naughty list.

3 levels in Monk, Drunken Master. Replenish your Ki and Vanish a lot! Maybe a Drunken Master of Many Styles and take Panther Style Feats to get lots of extra attacks as you run around the battlefield, teleporting with Dimensional Slide, flanking, and beating on everyone.

Become an Arcane Trickster or a Vivisectionist Alchemist.


A magus can get storm step as a 3rd level spell, bladed dash as a 2nd. Both combine well with spell combat. I wasn't kidding about the rest of your requirements being a matter of spell selection.

Your knife master would be disappointing for debuffs I think but could do solid damage.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Need help on a Stealth build All Messageboards

Want to post a reply? Sign in.