Skulls and Shackles: Swing and a Miss with Siege Weapons


Skull & Shackles


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I must be missing something in our Skulls and Shackles game, because with the pilot's sailing skill modifier being added to AC, how is a siege engine ever expected to hit on anything other than a nat 20?


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Flagged for move--this isn't a third party question, so you'll probably get more and better responses in the regular forums.

What's the issue? Ships have terrible base AC. The PRD lists a warship as having an AC of 2. If you're trying to hit individual creatures with ship cannons, you're probably doing it wrong.

Could you provide an example of a situation that's causing you grief?


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*Looks up at directory line* Well, boop. I have posted in the wrong section.

And base AC is 2, but you add the pilot's Profession (Sailor) skill modifier to that. At 5th level, this has our ship at an AC of 20 already, and that's only going to increase every level. The siege weapons, being reliant on hirelings to aim and fire them, aren't going to improve at all and if you're not taking range penalties, you're about to be grappled/boarded.


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Another Mr White wrote:
And base AC is 2, but you add the pilot's Profession (Sailor) skill modifier to that. At 5th level, this has our ship at an AC of 20 already, and that's only going to increase every level. The siege weapons, being reliant on hirelings to aim and fire them, aren't going to improve at all and if you're not taking range penalties, you're about to be grappled/boarded.

Well:

... being reliant on hirelings ...
This is your problem.

When I played, the pilot did one thing, the rest of the party helped with weapons. They have much better skill than generic crew. They also have access to True Strike on a number of lists. Also other spells.

Indirect siege engines don't use BAB vs. AC, but your BAB + Knowledge(Engineering) skill vs. DC of the engine. [Light catapult: 15, heavy: 20, Springal: not specified.]

The Tears to Wine spell helps the whole crew here, as it boosts both Profession and Knowledge skills.

Given how high you got your Profession(Sailor), surely you can get Knowledge(Engineering) up that high.

/cevah, Pirate Lord

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