Faction Cards


Pathfinder Society

1/5

I have just played 9-06 – Shores of Heaven. After we were doen, another player asked the judge if he had fulfilled a faction card requirement (no spoilers here!). This was when I first learned of faction cards. Having downloaded them from Paizo, I now have some questions.

1. Can you fulfill these cards slowly, over time? Or do they have to be finished during a 'season'?

2. If seasonal (#1, above), when does the season start and finish?

3. How long does a faction card stay in play. Suppose I complete four goals. Do I get these bonuses thereafter as long as I play that character?

4. a) Can multiple characters from the same faction contribute to one faction card? b) Can one faction card be used by multiple characters from the same faction? While I actually expect the answer to be no to both of these questions, it seems to me that this would be the only way to actually get anywhere, if you are a player with limited play opportunities. Or if you bring in different PCs at different times to help balance a table.

5. The Silver Crusade has a goal: Have a number of ranks equal to your character level (minimum 4) in Diplomacy, Heal, or Knowledge (religion).

So... characters of level 1-3 need not apply? Or classes like fighters, with only 2+Int skills? And none of these skills as class skills?

(Note: SC is not the only faction to have such a requirement.)

I have several more questions, but this is enough to start the thread.

1/5

Many of these are answered by the first page in the Faction Card pdf.

Sir Belmont the Valiant wrote:
1. Can you fulfill these cards slowly, over time? Or do they have to be finished during a 'season'?

"A PC joining a faction can acquire only the most recent version of a faction’s card; however, a PC who has checked at least one box on an earlier season’s faction card may still continue to fulfill its goals and earn its rewards even into the new season."

So yes, you can work on the card over a long period of time.

Sir Belmont the Valiant wrote:
2. If seasonal (#1, above), when does the season start and finish?

GenCon, when they officially increment the major number in the new scenarios. For instance, we're currently in season 9. The scenarios being published right now will have numbers in the range of 09-00 and 09-99. At GenCon 2018, they will release 10-01, 10-02, and 10-03 for general play.

Sir Belmont the Valiant wrote:
3. How long does a faction card stay in play. Suppose I complete four goals. Do I get these bonuses thereafter as long as I play that character?

"Most of the boons provide a constant bonus or a benefit usable once per adventure, though particularly powerful boons may have limited uses."

Yes, you still have the boon for as long as the PC is still a member of that faction. Changing factions requires discarding your existing faction cards.

Sir Belmont the Valiant wrote:
4. a) Can multiple characters from the same faction contribute to one faction card? b) Can one faction card be used by multiple characters from the same faction? While I actually expect the answer to be no to both of these questions, it seems to me that this would be the only way to actually get anywhere, if you are a player with limited play opportunities. Or if you bring in different PCs at different times to help balance a table.

No. The cards are assigned to a PC, and represents what that character has done to further the goals of his faction. The Scarab Sages don't treat Sir Murdurhobo the Stupid better simply because he's played by the same guy that plays Myoptic Myron the Scholar. With very specific exceptions (complete a survey, play the card game, GM, etc) all goals have to be completed by the PC getting credit for it.

Sir Belmont the Valiant wrote:

5. The Silver Crusade has a goal: Have a number of ranks equal to your character level (minimum 4) in Diplomacy, Heal, or Knowledge (religion).

So... characters of level 1-3 need not apply? Or classes like fighters, with only 2+Int skills? And none of these skills as class skills?

(Note: SC is not the only faction to have such a requirement.)

Right. Some PCs may just not be able to help the faction in all the varied ways they might like, meaning the faction doesn't have the obligation to help them quite as much as they might someone else. But it's less "need not apply" and more "well, you're not learned enough to really help the research yet. Try again in a few months."

GMing can provide up to two free goals, if that's an option. IntDump the Fighter can still the 7 goal reward if he gets some GM credit assigned to him and fulfills enough other goals.

Sczarni 5/5 5/55/5 ***

1) once you've started using a Faction Card it sticks with you until you lose it or throw it away.

2) Seasons begin and end every GenCon.

3) See #1.

4) Faction Cards are generally an individual challenge/reward, unless otherwise stated.

5) The character needs 4 ranks (or more, if they're higher than 4th level).

1/5

Thank you for (most) of your answers, Shaventalz & Nefreet. I was confused by some of the wording on the faction pdf, hence #1, 2 & 3.

My objection in #4 largely goes away if you can keep your cards accumulating into additional seasons.

Sadly, the answer provided to #5 looks a lot more like an evasion than an answer.

Quote:
Quote:

5. The Silver Crusade has a goal: Have a number of ranks equal to your character level (minimum 4) in Diplomacy, Heal, or Knowledge (religion).

So... characters of level 1-3 need not apply? Or classes like fighters, with only 2+Int skills? And none of these skills as class skills?

But it's less "need not apply" and more "well, you're not learned enough to really help the research yet. Try again in a few months."

GMing can provide up to two free goals, if that's an option. IntDump the Fighter can still the 7 goal reward if he gets some GM credit assigned to him and fulfills enough other goals.

There is no "try again in a few months", there is only "try again in a few levels". Any PC can accomplish the 'defeat an Evil Outsider of DC level..." at any time. Or most of the others.

And saying "IntDump the Fighter can still the 7 goal reward if..." still doesn't explain why he has on impossible goal that the WisDump Paladin (frex) doesn't.

The question here is why the Silver Crusade (and others) have an exclusive/blocking goal that several other factions don't have?

New Question: #6
Several goals across several cards say "Forgo your Downtime". What does this mean?

Bonus Question: do the goals change substantially from season to season?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Downtime is the time period after the scenario where your character performs their Day Job check or any other option that replaces a Day Job/Downtime.

RPGG Glossary wrote:
Downtime: A PC gains a unit of time called Downtime after each XP-granting adventure. You can spend this Downtime to perform one of several actions, such as attempting a Day Job check.

Yes, goals do change over the course of seasons, but as noted you can continue to fulfill previous goals as long as you accomplished some in the appropriate time frame. And yes, some goals cannot be completed right out the gate. This is intentional to keep characters from achieving goals too rapidly and without investment in the areas that represent the faction.

1/5

Glad to help.

Sir Belmont the Valiant wrote:
There is no "try again in a few months", there is only "try again in a few levels".

That is what it boils down to OOC, yes.

Sir Belmont the Valiant wrote:
Any PC can accomplish the 'defeat an Evil Outsider of DC level..." at any time. Or most of the others.

Once you find an evil outsider of that level, yes. Some goals are in the PC's control, while others rely more on taking advantage of the opportunities you happen to come across.

Sir Belmont the Valiant wrote:
And saying "IntDump the Fighter can still the 7 goal reward if..." still doesn't explain why he has on impossible goal that the WisDump Paladin (frex) doesn't.

Because WisDump can still help out around the lodge while between missions. If WisDump accidentally got in line for the Dark Archive, he'd probably have a very difficult time with some of those goals.

Sir Belmont the Valiant wrote:
The question here is why the Silver Crusade (and others) have an exclusive/blocking goal that several other factions don't have?

Some people just fit an organization's needs more than others. Besides, all of the factions have some kind of skill challenge. DArchive and Scarab Sages have "need ranks." Silver Crusade has "need ranks" and "make this skill check". Sovereign Court is like Silver Crusade, but almost everything involves a skill check. Grand Lodge and Liberty's Edge have two separate types of skill checks. Exchange has three types of skill checks. It's a measure of how useful your abilities are to your boss.

Sir Belmont the Valiant wrote:

New Question: #6

Several goals across several cards say "Forgo your Downtime". What does this mean?

See page 35 of the guide. Basically, you forfeit your chance to make a Day Job roll (regardless of whether you actually have a Day Job.) So instead of chopping down trees or whatever, you're spreading the message of FREEDOM!

Sir Belmont the Valiant wrote:
Bonus Question: do the goals change substantially from season to season?

They drift some, yes. Often there's a couple of goals on there based mostly around this season's goals or scenarios. For example, some of the season 6 goals included "recover a piece of the Sky Key" or "adventure in Mendev". The Exchange, though, has pretty much always had a goal that boils down to "adventure in a certain city and buy something there." The list of acceptable cities has changed each season, but the idea is still there.

1/5

So if you Forgo Downtime, you can't spend money/PP to upgrade your equipment/retrain?

I will stop asking why some of the goals seem unreasonable (I had several more queued up), as having to come up with two or more new goals per faction every season is probably a vexing task; more so as you go along.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Purchasing equipment and performing retraining do not fall under Downtime.

The Exchange 4/5 5/5

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#5 isn’t an evasion, it’s just the way the Faction Journal Cards are structured. Important points:

1. You can only check one box per scenario. There are at least 10 boxes on every Faction Journal Card. So unless you are slow-tracked, you won’t be able to fulfill all the goals until 4th level (at the earliest) anyway.
2. Every faction has some really hard goals. Skill Ranks is actually one of the easier ones since it doesn’t rely on what you encounter during an adventure or a die roll.
3. If “Int-Dump the Fighter” (who made the choice to dump int, knowing it would affect how useful he was in skill-check situations) decides that fulfilling the goal is truly important to him, he can add ranks to it as he levels. With Favored Class Bonuses, every character can have at least 2 skill points per level.

1/5

Sir Belmont the Valiant wrote:

So if you Forgo Downtime, you can't spend money/PP to upgrade your equipment/retrain?

I will stop asking why some of the goals seem unreasonable (I had several more queued up), as having to come up with two or more new goals per faction every season is probably a vexing task; more so as you go along.

As per the guide, "During Downtime, you can attempt a trained...check to see how much extra money you earn—this is called a Day Job check...There are additional ways to spend Downtime, many of which are performed in place of a Day Job check." Normally, Day Job checks are the only things attempted during downtime.

Purchases are handled in the next step, so those goals do not prevent you from buying anything.

The guide also doesn't mention downtime in relation to retraining, so you're probably fine there. Probably. I don't have Ultimate Campaign in front of me to see how it's worded, but I suspect the PFS concept of "downtime" is different than anything you may or may not find there.

1/5

Kevin Willis wrote:
#5 isn’t an evasion, it’s just the way the Faction Journal Cards are structured...

This remains an evasion as long as you avoid/ignore the previously asked question:

Sir Belmont the Valiant wrote:

... why the Silver Crusade (and others) have an exclusive/blocking goal that several other factions don't have?

A good deal of my disgust for this discriminatory goal goes away if all factions do it. Because that's half of the discrimination.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Sir Belmont the Valiant wrote:
Kevin Willis wrote:
#5 isn’t an evasion, it’s just the way the Faction Journal Cards are structured...

This remains an evasion as long as you avoid/ignore the previously asked question:

Sir Belmont the Valiant wrote:

... why the Silver Crusade (and others) have an exclusive/blocking goal that several other factions don't have?

A good deal of my disgust for this discriminatory goal goes away if all factions do it. Because that's half of the discrimination.

...or if none of them do it.

That's fair, too.

Shadow Lodge 4/5

Rejoice, the Dark Archive, Scarab Sages, and Sovereign Court also do it. And have since Season 6, even before Silver Crusade did.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Sir Belmont the Valiant wrote:
A good deal of my disgust for this discriminatory goal goes away if all factions do it. Because that's half of the discrimination.

I don't see it as discrimination but as a way for Leadership to make the cards different in some way. If all Faction Cards are structured like Grand Lodge, what would be the point to filling one out?

Do keep in mind that you are allowed to spend prestige points to mark a box if it calls for a skill check or something. There may be more. I have not done it yet so have not studied the process all that much.

So being able to spend PP, it sort of eliminates any discrimination.

Not that there was any to begin with. :)

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Gary Bush wrote:


Do keep in mind that you are allowed to spend prestige points to mark a box if it calls for a skill check or something. There may be more. I have not done it yet so have not studied the process all that much.

Okay, I've seen this come up *a bunch* in discussions about the Faction Card check-offs.

Could I PLEASE get an explanation of how it works, in plain text?

1/5

Gary Bush wrote:

Do keep in mind that you are allowed to spend prestige points to mark a box if it calls for a skill check or something. There may be more. I have not done it yet so have not studied the process all that much.

So being able to spend PP, it sort of eliminates any discrimination.

Unfortunately, that only works for actual skill checks, not anything else. You would still need to fulfill the "have skill ranks", "kill X creature type", or "visit Katheer" types of goals the hard way.

Wei Ji the Learner wrote:
Gary Bush wrote:


Do keep in mind that you are allowed to spend prestige points to mark a box if it calls for a skill check or something. There may be more. I have not done it yet so have not studied the process all that much.

Okay, I've seen this come up *a bunch* in discussions about the Faction Card check-offs.

Could I PLEASE get an explanation of how it works, in plain text?

Sure.

Season 9 Faction Journal Cards, page 1 wrote:

Some faction goals require a successful check using a skill commonly associated with that faction;

however, every faction agent has a different skill set, and not all agents can accomplish those tasks
unaided. In place of attempting a goal’s skill check, you can instead spend 1 Prestige Point to succeed through
other channels (2 Prestige Points if the DC is higher than 15 + your character level).

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Also, because it might become pertinent, if I've completed one Faction card, can I start another but not use it, if the previous faction card is 'better' for my character?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

You can use all faction cards you have checked goals on. New ones do not supersede previous benefits.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Good to know, thank you very much!

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

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It has been quite advantageous to have more than one card active on the same character. Some of the goals can be quite hard to fulfill, so having a second card allows you to make progress there when you can’t on your first card.

The Exchange 4/5 5/5

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Sir Belmont the Valiant wrote:
Kevin Willis wrote:
#5 isn’t an evasion, it’s just the way the Faction Journal Cards are structured...

This remains an evasion as long as you avoid/ignore the previously asked question:

Sir Belmont the Valiant wrote:

... why the Silver Crusade (and others) have an exclusive/blocking goal that several other factions don't have?

A good deal of my disgust for this discriminatory goal goes away if all factions do it. Because that's half of the discrimination.

I think you missed the part where I said "Skill Ranks is one of the easier ones." As soon as you get the skill ranks, you can check it off. It doesn't matter what you encounter or what you roll. Compare it to The Exchange, which has to buy or sell in Bloodcove, Eleder, Kibwe, Kalabuto, Nantambu, or Senghor. If I don't go to one of those places, I can never check off that box. Liberty's Edge has to "defeat a known slaver" with a very specific definition of slaver.

The Faction Journal Cards aren't intended to be "I played 10 adventures so I get more boons." They represent a character being the exemplar of the goals of that faction. They are supposed to require an effort to fulfill.

Personally, I've only have only one Faction Card where I have reached 7+ goals across all my characters, and that one is due to GM credit. I have an 11th level Dark Archive character who has all but one (non-GM) box checked on his Season 7 card. He's completed 4 goals on his Season 8 card while he waits to bump into a Hellknight during an adventure.

The Exchange 4/5 5/5

I will say that I played for several years before Faction Journal Cards were introduced.

So I just view the FJC as a fun little add-on for my characters. I don't stress over completing a goal every scenario (or not). There is a large element of randomness for most of the goals (other than the downtime/possess ranks goals) and not every scenario will provide an opportunity to check off a box. I'm OK with that.

It's not a big deal to me if the Silver Crusader paladin at the table defeated a divine spellcaster but we didn't meet a named ambassador, aristocrat, or noble in the dungeon for my Sovereign Court bard. My fighter is never going to have ranks=level in Appraise, Knowledge, or Linguistics. So I know he's not reaching the top goal. I could spend all my ranks and FCBs to eventually get there, but I choose to continue Intimidating the pants off people instead.

Liberty's Edge 1/5

BTW, what does "succeed on a both primary and secondary goals" mean? Somehow I get the implication that if you get 2 PP then you have done so, but I couldn't argue the point to save my life.

1/5

See page 35 in the roleplaying guild guide.

For normal scenarios, the GM is given a primary and secondary success condition. Each one is worth 1 prestige. So in most cases yes, full prestige means you succeeded at both.

Modules and adventure paths are different; they have no secondary success conditions. Neither does the Quests line (at least, none that I've played.)

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

You earn 1 Prestige for accomplishing the primary mission and 1 Prestige for accomplishing the secondary mission. It's that simple.

Edit: Yeah, that. *points up*

Silver Crusade 4/5

Modules and adventure paths have no success conditions at all. I started a thread asking about that a while ago, while prepping to GM a module.
You simply get xp and prestige for playing them, regardless of whether or not you succeed at anything.

1/5

Fromper wrote:

Modules and adventure paths have no success conditions at all. I started a thread asking about that a while ago, while prepping to GM a module.

You simply get xp and prestige for playing them, regardless of whether or not you succeed at anything.

Those, and the quests (where you get rewards based on completed subquests.)

That's why Grand Lodge has the clause that "sanctioned adventures that do not include secondary success conditions neither interrupt nor contribute to this goal."

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