Blood and Iron: Homebrew Conversions


Iron Gods


"It is not by speeches and majority resolutions that the great questions of the time are decided...but by iron and blood." - Otto von Bismarck

The joys of an ever-evolving homebrew world in the throes of the Industrial Revolution. Centuries after our Kingmaker campaign carved a large portion out of the draconic-run Northlands, a pocket of civilization has managed to carve itself out in the shadow of an ancient catastrophe far from the domain of any mortal borders. The relative tech-level of the world is well past the traditional fantasy stasis and into the era of steam power, and this necessitates some changes.

Shehad Used Intimidate. It's Super Effective.
The Technic League is under the control of the blue dragon Shehadfrivinir. Due to the nature of this region in our world (a large-scale war games battlefield between the great wyrms in defiance of mortal civilization), this allows the settlements to survive as they are perceived as being under the aegis of a draconic protector.

It has its beginnings as written - founded by Sidrah and quickly corrupted by her allies. However, Mulrach-Zeer was a blue-blooded kobold in service to a local wyrm who wasted no time in betraying her to curry favor with his master. The League was somewhat shunned by the ancient beast due to its unorthodox technology and the Northlands' traditional aversion to mortal organization. His daughter Shehadfrivinir, however, has always feared the strange Silver Mount in her inherited territory and refuses to wait for an upstart to figure out its secrets to use against her. To keep up appearances with the other players of the Long Game, Shehad tends to turn a blind eye to the League's activities, handing it off to her progeny as a chance to prove their usefulness to her. With her talons-off approach to the day-to-day operations of the League, many of its members are not fully aware that they are, in fact, in service to a blue dragon.

Shehad may or may not make an appearance at some point. It will depend on how the group handles things (read: if they use any pretense of subtlety or make themselves quite obvious...so...probably).

Publish and Perish Anyway.
This region (and by extension, the Technic League) has also attracted suicidals seeking That Which Should Not Be Known intrepid scholars from the neighboring lands - the melting pot of the "Stolen" Countries of Iomrall, Weuland, and Shadrach, as well as the necromantic and humanocentric nation of Anhur and the Romanesque ael-varan (hawk-people) stronghold of Divus...and for good measure, the unaffiliated lizardfolk race called ti'larrin, a race with a natural proclivity toward anarchy and pushing the shiny red button labeled Do Not Press. For science. Racial/ideological conflict fueled by mad science never ends badly, right?

Most of the encounters in Scrapwall will be tweaked into these factions/races.

Scientific Progress Goes Bang, or How I Learned to Stop Worrying and Remember the Face of My Father.
Brigh may be a minor figure in the Golarion pantheon, but this is not the case in a constantly evolving world such as this. The Finiens analog for Brigh is Elegy, Avatar of Innovation...and an unwitting contributor of Shehadfrivinir's paranoia, having prior to her ascension been the founding queen of Iomrall as well as an accomplished inventor. Due to the strong presence of this faith in the nearby Stolen Countries, there is a powerful force behind the drive for ever greater magical and technological progress...and hybrids thereof. The Luddite wyrms may be right to be worried.

This also means an expanded availability of firearms technology as Elegy's favored weapon is a pistol. Because what could go wrong.

More to come as I continue reading through and organizing my thoughts...

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