Stereotypes and Misconceptions About Sorcerers


Pathfinder RPG General Discussion


One of my favorite things to do is to gather the most common stereotypes about classes, and then invert them in a way that is wholly within the rules, but wholly outside of what people consider traditional for that class. It's why I got together with the folks from Dungeon Keeper Radio, and in the latest episode of Mythconceptions I took aim at the stereotypes and assumptions people make about what sorcerers have to be, and how they have to be played.

If you're interested in the interview with Alessa Greenbough, Assistant Dean of Transmutation at the Royal Academy of Arcane Arts, then by all means take a listen to Mythconceptions 3: Scholars and Sorcerers.

However, I'm curious, what are the misconceptions about sorcerers that annoy you the most? How do you subvert expectations? What is an often-overlooked way to play the class that no one at your table saw coming?


Super strong draconic sorcerers.


Chess Pwn wrote:
Super strong draconic sorcerers.

As in the idea that draconic sorcerers are all secretly the hulk? And is that the stereotype you run into, or the way you subvert it?


Pathfinder Adventure Path Subscriber

Sorcerers get a stereotype as a blasting class, and ever since the release of Magical Tactics Toolbox it hasn't exactly been wrong. Bloodline mutations let you freely swap out almost any class feature you want for a bonus to your blasting spells, meaning just about any Sorcerer build can find room for a bit of blasting on the side these days, and the traditional blasting bloodlines have only gotten scarier. So it's not really hard to see how the Sorcerer gets its reputation as "the blasting class".

Where this might lead to misconceptions is that Sorcerers are by no means obligated to only do blasting. Quite to the contrary, Sorcerers only need to spend a small amount of their spells known to do blasting effectively, and are free to branch out. With a variety of options to expand your list of spells known, the most notable being the human favored class bonus, Sorcerers can easily end up as well-rounded generalist spellcasters in addition to blasting and any other specialization they may have. Also being one of the best UMD classes in the game only rounds out their ability to cover a wide range of options well.


Neal Litherland wrote:
Chess Pwn wrote:
Super strong draconic sorcerers.
As in the idea that draconic sorcerers are all secretly the hulk? And is that the stereotype you run into, or the way you subvert it?

sorry your last question.

"an often-overlooked way to play the class that no one at your table saw coming?"

No one expects the 20str lv1 sorcerer that melee's it up. It's not the best of builds, but it does alright.


I did that with the last sorcerer I played, Chess Pwn. I do believe the quote from my friend was, "Of course the sorcerer has a 16 Strength and a greatsword... he's YOUR sorcerer." I was annoyed at the Frostborn 1st-level power to make a frost weapon, but not being able to use it effectively. So with a bit of finegling, I had a lot of low-level fun.


They’re the type of people with silver spoons- wait, no, ladles,- born in their mouths: “Oh you studied this spell for decades? Well, I just learned and mastered it yesterday. Also, hey, muscle man! You got claws? I do!”


That they’re not particularly bright


Reduxist wrote:
They’re the type of people with silver spoons- wait, no, ladles,- born in their mouths: “Oh you studied this spell for decades? Well, I just learned and mastered it yesterday. Also, hey, muscle man! You got claws? I do!”

the draconic bloodrager looks up and shows his fingers as claws show up and states" why yes, I can breath fire and fly too."

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