I got a Naiad Boon, Help me figure out what to do with her?


Pathfinder Society Roleplaying Guild

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So, I got the Naiad boon from Gencon and I'm finally deciding what character I wanna play with her. I've decided I wanna try something that plays up the fey nature of a Naiad and really go crazy with the Charisma "Beautiful beyond Belief" fey idea.

Now, I'm the type of guy who loves to play things on theme. But I'm looking at the fey specific archetypes and while many seem bad, I think I've narrowed it down? Unfortunately, the classes this affects are all not ones I've played before, so I'm having trouble making judgments if the changes here will be something to deal with or will actually wreck my character later on. Since I can't train willy nilly like I can in a home game, I was hoping for some help plotting it out.

Some thoughts:

I love the flavor of the Fey druid, and don't mind giving up what it gives up to get CHA to casting, but most of the stuff I'm seeing online says that druid's don't have the casting "oomph" to keep up as a straight caster and that I'd be pretty much playing my animal companion with no summon or wild shape.. which seems to kind of defeat the point.

I also like the fey mesmerist, but moving to the druid spell list, again, is being touted as a terrible idea cause it doesn't work with the mesmerists other abilities, even though the other powers seem super cool.

Fey Prankster bard ability seems hilarious, but I'm not fond of the "You can't target the same creature for 24 if it fails deal, and I'm pretty sure that a bard that can't inspire courage will attract a lot of grumbling from fellow players since that seems to be their primary thing and I don't know if the abilities are good enough to replace them.

thanks in advance for any opinions and assistance!

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Pathfinder Adventure Path, Campaign Setting Subscriber; Pathfinder Comics Subscriber

I confess I traded mine away for another Grippli. But if I would have kept her I think I would have made an Oracle of Whimsy, which is one of my favorite options from the Legacy of the First World book.


And here I was going to tell you that if you have a particularly exotic race in the first place, you'll get enough strange looks that there's no downside to playing against type. I was going to start with with the question of "If you don't have any other backstory, why default to a certain gender? As far as I can tell, nothing stops male Naiads from existing."

But here you want to play with type! I don't know anything about playing with the fey type!

Let me know if you still want this Cold Iron Butcher's Axe.

Dark Archive *

Pathfinder Starfinder Roleplaying Game Subscriber

I asked about something similar in the Advice forums, so I'm watching this thread with interest.

The Exchange ***

The Fey spell lore feat can give druid a little offensive boost giving access to some good spells to their list. Costs a feat though.

The Feysworn prestige class could be interesting if you wanted to worship the Eldest.

Want to get really weird? Puppetmaster Magus. You add bard spells to your list, can increase enchantment and illusion spell DCs, and can cast swift action low level enchantment spells whenever the enemy fails a saving throw against a spell you cast.

If you pick a class which can cast skyswim and can get your swim speed faster than 60 it could be a neat alternative to the fly spell. It be pretty decent even on divine casters anyway.

Liberty's Edge

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I'd wait until UW is legal and play a Water Dancer Monk w/Weapon Finesse (ie: Cha-based Monk with Water Kineticist stuff). Naiad seems prefect for that, just IMO.

Absent that option, I'd probably go with the Oracle of Whimsy mentioned above. Those are super fun.

I will note that the Fey Trickster Mesmerist qualifies for both Fey Spell Lore and Fey Spell Versatility...which provides some distinct options for Mesmerist to be good.

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I'm thinking I may still make an Oracle of Whimsy, but using my samsaran boon instead. I'll say that in a previous life he was an Inquisitor of Picoperi (Empyreal Lord of Jokes, Pranks and Surprises), but wished to come back even zanier. This will allow me to add Greater Invisibility, Disguise Other and See Invisibility to the spell list.

(Sorry, I know that's a bit off topic. Back to Naiads...)

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Deadmanwalking wrote:

I'd wait until UW is legal and play a Water Dancer Monk w/Weapon Finesse (ie: Cha-based Monk with Water Kineticist stuff). Naiad seems prefect for that, just IMO.

Absent that option, I'd probably go with the Oracle of Whimsy mentioned above. Those are super fun.

I will note that the Fey Trickster Mesmerist qualifies for both Fey Spell Lore and Fey Spell Versatility...which provides some distinct options for Mesmerist to be good.

Well dang, that water dancer is to perfect not to. Guess I'm waiting then.

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Give it to me. :)

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i would kill for a naiad boon. i think if i had one i would make a water /ice focused magus ( swashbuckler themed)

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Pathfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Battles Case Subscriber

I made a sea singer bard with my naiad boon. She also has the herbalist boon so before she joined the Society she was a good luck charm to random captains on Lake Encarthan, attempting to find strange herbs along the shoreline.

Dark Archive ***

Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

Is the Fey Prankster Bard archetype different from the Gnome only one here? If so, it doesn't trade out Inspire - it trades out Fascinate, Suggestion and Mass Suggestion. It's a really cool archetype I was just checking out for a new character.

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Pathfinder Adventure Path, Campaign Setting Subscriber; Pathfinder Comics Subscriber

Yes, Pete, it is completely different. It is also on AoN, under the Bard archetypes.

Dark Archive ***

Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

Ah, gotcha. TBH, trading out Bardic Knowledge and Inspire Courage generally means I won't go there - those and owning social encounters are the main reasons I want to play a bard in the first place.

My general advice is play what you enjoy. Any disappointment from your table-mates will be momentary at worst. Song of Clumsiness and Incite Unreliability make up for it.

Grand Lodge **** Venture-Captain, Tennessee—Knoxville aka tchrman35

Also, druids can make fine full casters. Take a domain instead of a pet to add back a little oomph. Water perhaps? (Actually, I like flowing for its domain ability. The spells are already on your list, but they're all but one decent spells.)

(I assume Feyspeaker is the archetype you're looking at?)

Keep in mind that you add a wizard enchantment or illusion spell at one level higher, but at every level! Yes, that means you get them later. It also boosts the DC of said spells. At 8th level I'd maybe start out with something like this:

1: Obscuring Mist(d), Heightened Awareness, Thunderstomp, Mudball(2), Snowball, Remove Sickness

2: Cat's Grace(d), Deja Vu(w), Aggressive Thundercloud, Flaming Sphere, Stone Discus

3:Water Breathing(d), Hideous Laughter(w), Resist Energy (communal), Wind Wall, Call Lightning

4: Freedom of Movement(d), Suggestion(w), Ice Storm, Moonstruck

Druids can be lots of fun to play. And there's more than enough on that list to get me through an adventuring day. Plus, I can wild shape 2x/day into a tiny-to-large creature. If you take weapon finesse and go small, you can find some pretty great options that play to your dex.

There's nothing wrong with druids. They can be a lot of fun.


Stephen Wight wrote:
There's nothing wrong with druids.

I can do this, I'm just not going to respond.*fails Will save*

Besides the immersion-breaking limitation on armour, of course.

The Exchange ****

Stephen Wight wrote:

Also, druids can make fine full casters. Take a domain instead of a pet to add back a little oomph. Water perhaps? (Actually, I like flowing for its domain ability. The spells are already on your list, but they're all but one decent spells.)

(I assume Feyspeaker is the archetype you're looking at?)

Keep in mind that you add a wizard enchantment or illusion spell at one level higher, but at every level! Yes, that means you get them later. It also boosts the DC of said spells. At 8th level I'd maybe start out with something like this:

1: Obscuring Mist(d), Heightened Awareness, Thunderstomp, Mudball(2), Snowball, Remove Sickness

2: Cat's Grace(d), Deja Vu(w), Aggressive Thundercloud, Flaming Sphere, Stone Discus

3:Water Breathing(d), Hideous Laughter(w), Resist Energy (communal), Wind Wall, Call Lightning

4: Freedom of Movement(d), Suggestion(w), Ice Storm, Moonstruck

Druids can be lots of fun to play. And there's more than enough on that list to get me through an adventuring day. Plus, I can wild shape 2x/day into a tiny-to-large creature. If you take weapon finesse and go small, you can find some pretty great options that play to your dex.

There's nothing wrong with druids. They can be a lot of fun.

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Grand Lodge **** Venture-Captain, Tennessee—Knoxville aka tchrman35

Quote:

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Ah, right you are. What i get for trying to be quick.

No matter. My point remains. You can build a very effective character out of a druid.

(Even with the armor restrictions.)

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Stephen Wight wrote:
Quote:

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Ah, right you are. What i get for trying to be quick.

No matter. My point remains. You can build a very effective character out of a druid.

(Even with the armor restrictions.)

Also, snowball isn't particularly good anymore.

The Exchange ****

MadScientistWorking wrote:
Stephen Wight wrote:
Quote:

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Ah, right you are. What i get for trying to be quick.

No matter. My point remains. You can build a very effective character out of a druid.

(Even with the armor restrictions.)

Also, snowball isn't particularly good anymore.

I haven't seen the nerf yet- what's the changes?

Grand Lodge **** Venture-Captain, Tennessee—Knoxville aka tchrman35

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MadScientistWorking wrote:
Stephen Wight wrote:
Quote:

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Ah, right you are. What i get for trying to be quick.

No matter. My point remains. You can build a very effective character out of a druid.

(Even with the armor restrictions.)

Also, snowball isn't particularly good anymore.

That's why I only prepped it once. I still prefer it to produce flame. And it's still a good spell. It's just not game breaking.

Grand Lodge **** Venture-Captain, Tennessee—Knoxville aka tchrman35

nosig wrote:
MadScientistWorking wrote:
Stephen Wight wrote:
Quote:

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Ah, right you are. What i get for trying to be quick.

No matter. My point remains. You can build a very effective character out of a druid.

(Even with the armor restrictions.)

Also, snowball isn't particularly good anymore.
I haven't seen the nerf yet- what's the changes?

Evocation, no stagger, yes SR. Also I don't think the new one has made it into legality yet.

The Exchange ****

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Stephen Wight wrote:
nosig wrote:
MadScientistWorking wrote:
Stephen Wight wrote:
Quote:

Unless I'm mistaken, you have to be a Goblin to use mudball...

it wouldn't be the first time I was mistaken though, so double check me on this...

Ah, right you are. What i get for trying to be quick.

No matter. My point remains. You can build a very effective character out of a druid.

(Even with the armor restrictions.)

Also, snowball isn't particularly good anymore.
I haven't seen the nerf yet- what's the changes?
Evocation, no stagger, yes SR. Also I don't think the new one has made it into legality yet.

Thanks.

Still 1d6 per level (max5d6)? Then it's still a good spell.

Scarab Sages ** Venture-Agent

It was nerfed for Pathfinder, but not Society play to the best of my knowledge.

Dark Archive *

Pathfinder Starfinder Roleplaying Game Subscriber

...yet.

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Yet, such a important key word.

I think I'm gonna scalefist dip for charisma to AC, then go either fey druid or fey mesmerist so I can keep the support feel to the character. As fun as waterdancer would be, it puts me right on path to be center stage limelight which is what I'm trying to avoid.

Grand Lodge **** Venture-Captain, Online—PbP aka Hmm

Mimo Tomblebur wrote:

I'm thinking I may still make an Oracle of Whimsy, but using my samsaran boon instead. I'll say that in a previous life he was an Inquisitor of Picoperi (Empyreal Lord of Jokes, Pranks and Surprises), but wished to come back even zanier. This will allow me to add Greater Invisibility, Disguise Other and See Invisibility to the spell list.

(Sorry, I know that's a bit off topic. Back to Naiads...)

Oh my gosh.... That Oracle of Whimsy Mystery looks like so much fun! I might consider doing that for the Merfolk character that I am theory-crafting.

I still don’t know if I am going to construct that Merfolk yet. Although I have all the pieces to do so, it seems so extravagant to sacrifice other race boons to get there. But an oracle of whimsy could be fun, especially when combined with the Ocean’s Echo Archetype that would let me make a single class bardacle.

Sorry. Back to Naiads!

Hmm

Sovereign Court *

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If you think that's bad, I'm trying to assemble three merfolk boons. Pray for me. ^_^

I'm enjoying reading all the suggestions in this thread, though - I'm not sure what my naiad will be yet, so this is very helpful.

Dark Archive *

Pathfinder Starfinder Roleplaying Game Subscriber

#MerfolkForMe2

Grand Lodge **** Venture-Captain, Online—PbP aka Hmm

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Kalindlara wrote:
If you think that's bad, I'm trying to assemble three merfolk boons. Pray for me. ^_^.

Alright, why three?

I have to know.

Hmm

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Hilary Moon Murphy wrote:
Alright, why three? I have to know. Hmm

I mean, it's not exactly news. Heck, just look a little to the left. ^_^

Merfolk are one of my three* favorite races, along with tieflings and changelings (who I'm also desperate for more boons for). And merfolk are much harder to justify playing in home campaigns (where I prefer to play changelings anyway, since so much of their strength is in the story that can be told with the mother's call). I have several characters of each race that I'd love to play, once I can scratch together the boons for them all.

Among the mermaid characters... let's see. I want to play a vox mesmerist (definitely boon #1); a hydrokineticist; a summoning-based character (probably conjurer) based on an NPC from a home campaign, herself based on a character from a long-dead CCG; a bard of some sort (obviously), although I might build for that ocean's echo oracle instead; and a barbarian (a Kellid human reincarnated as a merfolk).

I'm going to start by trying to assemble enough for three of those. We'll see about the rest in time.

*Though there's another possible contender for this list. Ask me again sometime...

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Kalindlara wrote:

If you think that's bad, I'm trying to assemble three merfolk boons. Pray for me. ^_^

I'm enjoying reading all the suggestions in this thread, though - I'm not sure what my naiad will be yet, so this is very helpful.

Good heavens, how many Grippli must be sacrificed for your mad schemes?

(Suddenly, my desire to have my own village of Grippli seems surprisingly reasonable.)

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Interestingly, I'm out of grippli - you got my last one. (Thank you again!) So the frog people remain safe from my icthyophilic depredations. ^_^

Sovereign Court **

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I've a grippli boon up for a trade!

Sovereign Court *

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Innnnteresting...

Shadow Lodge ***** Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

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I will soon have a monkeyfish, as I'm turning a vanara into a mermaid.

**** Venture-Lieutenant, Online aka Magabeus

All merfolk party?

Sovereign Court *

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Magabeus wrote:
All merfolk party?

I'm in. ^_^

Shadow Lodge ***** Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

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I got pregen credit for Fleshwarped Queen. So someone's got superthighs, looks like she floats an inch off the ground (but is actually still on the ground), and exudes paint from her back. I decided to make that the mermaid.

Grand Lodge ***** Venture-Captain, Washington—Southwest aka Lawrence Smith 2

My naiad is Uisce "Ishka" Beatha (Irish for 'water of life' = Whiskey)

Wildblooded/Tattooed Sorcerer with the Sylvan bloodline.

His arcane familiar is Coinín (Irish for rabbit), a Playboy bunny tattoo on his neck.

His animal companion is Tíogair (Irish for tiger).

Ishka's starting feat is Boon Companion. He took evocation for the Tattooed Sorcerer's Varisian Tattoo bonus feat.

For traits, he took Beast Bond and Magical Lineage (Fireball). I applied a couple of other boons to add Observant (Perception) and Resilient.

Ishka and Tíogair escaped from a Sczarni traveling circus and are on the run. The Pathfinder Society seemed like a sanctuary and new home.

Still a GM baby, but I'm looking forward to playing him sometime soon.

Dark Archive *

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This 'all merfolk' concept *intrigues* me.

I wouldn't be able to action on it until the start of February at least, though...

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Those two archetypes won't stack, Lawrence. They both modify the first-level bloodline power.

Grand Lodge ***** Venture-Captain, Washington—Southwest aka Lawrence Smith 2

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I'll have to research that, GM Tyrant Princess. [What a lovely forum handle! ;-)] This is my first attempt at building a sorcerer.

I don't doubt you, and I might have overlooked something official. I understand the prohibition against two archetypes modifying the first-level bloodline power, but I didn't see the conflict in this particular combination at first blush. Can you point me to reference or two I probably missed? If it calls out a prohibition against this combo specifically, that would be very helpful.

Thanks.

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It's a little more hazy than usual, I'll admit. Consider this FAQ, though, which indicates that the wildblooded archetype modifies the bloodline power it touches. I think (95% certainty) you would be fine if you had a mutated bloodline that only alters the 3rd- or 15th-level bloodline power, such as groveborn.

In any case, you definitely would not be able to acquire both a familiar and an animal companion this way, as the familiar would have to replace the animal companion.

That said...

Sovereign Court *

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...as a builder of many sorcerers and a lover of companion creatures, I recommend looking into the Animal Ally and Familiar Bond feats (respectively). You can't have a familiar tattoo without tattooed sorcerer, so skipping wildblooded and working up to Animal Ally might be your best bet; if you go the other route, the House of Green Mothers Pupil trait (Distant Shores) would let you skip a prerequisite. Of course, you'd need another feat to get the full familiar benefit (including the +4 to initiative).

Also, thank you! I'm quite proud of that name. ^_^

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