Elven lore warden build


Advice

Grand Lodge

I have built an elven lore warden as follows for a level one pf society game. At first glance it looks great. I have heard/read various bad remarks about the lore warden but I really like the build at face value. Does anyone have experience running this archetype at higher levels? Any suggestions to make it batter?
Male elf fighter (lore warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +2, Ref +3, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee elven curve blade +5 (1d10+4/18-20) or
elven thornblade +4 (1d6+3/18-20)
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Statistics
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Str 16, Dex 16, Con 10, Int 15, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Ancestral Weapon Mastery, Elven Battle Training[ARG], Weapon Focus (elven curve blade)
Traits seeker, warrior of old
Skills Knowledge (arcana) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Elven, Orc, Skald
SQ elven magic
Other Gear leather armor, elven curve blade, elven thornblade
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Special Abilities
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Elven Battle Training +2 CMD vs. disarm & sunder with elven weapons, one additional attack of opportunity.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


It is not a bad archetype. From what I remember, it used to be one of the better ones. I suppose it faces a problem since the previously useless ability, bravery, that it trades out is now tied to getting a good will save under advanced weapon training.

On that note- would a half elf work? They have a spiffy ability that gives a straight +2 to will saves (on top of the elven immunity they both have, which is another +2 vs. mind affeccting stuf).

Grand Lodge

I could make him half elf. Going to try that out.


Lore warden also got an update/nerf in the Adventurer's Guide. They lose their 2nd level fighter feat, and their other abilities are options chosen from a list - they can get any ability the original lore warden did but not every ability, and know thy enemy takes two of those picks.

Dunno what the PFS position on the lore warden is but I expect they will be using the update soon if they're not already.


I question any character with 10 con, let alone a front liner. I would decide to go either strength or dex, not both it hurts your overall effectiveness. And I agree with avr the update really nerfed the archetype.


What do you want to do with this character? What drew you to the Lore Warden specifically?

avr wrote:

Lore warden also got an update/nerf in the Adventurer's Guide. They lose their 2nd level fighter feat, and their other abilities are options chosen from a list - they can get any ability the original lore warden did but not every ability, and know thy enemy takes two of those picks.

Dunno what the PFS position on the lore warden is but I expect they will be using the update soon if they're not already.

See this post in the other thread.

Grand Lodge

You can go dex and then take finesse but it hurts all strength based skills. I played a dex based dawnflower Dervish before this and his swim, climb etc were awful, not to mention not being able to carry much. This particular character I see as a light armor wearing elf who can fight with any traditional elvish weapon. He has many lore skills yet is not a Bard/spellcaster. I like the bab the fighter class brings to the table. I foresee a hard hitting, dexterous type who can get initiative and at later levels is bow capable. Not enough money at level one to do more than what I have done.
I wanted to try out a full elven based weapon fighter and this looked ideal. I can see him protecting old elven ways, religion, lands and fighting with the pathfinder society and or dark archive.
As far as questioning any fighter with 10 con. I start with 8 as an elf. I figured not having a penalty was good enough. With the 15 int I get plenty of language/skills to put to use. I really hate using weapon finesse and dropping my strength. I lose a feat to do that. Plus with a 16 star I could use a str based composite bow to great effect. Thanks for all the comments

Grand Lodge

Here is the dex versus str version. I don’t like it as well.
Male elf fighter (lore warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 11 (1d10+1)
Fort +2, Ref +4, Will +0; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven curve blade +5 (1d10+1/18-20) or
elven thornblade +5 (1d6+1/18-20)
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 10, Int 15, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Ancestral Weapon Mastery, Weapon Finesse
Traits seeker, warrior of old
Skills Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Elven, Orc, Skald
SQ elven magic
Other Gear leather armor, elven curve blade, elven thornblade
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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Grand Lodge

With light armor proficiency I can save up for a plus one or two Mithras chain shirt. That will give me an 18-19 AC without feats I will still be able to do great damage with my blade.

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