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Inquisitor build


Advice


here are the facts:
1/2 elf.
23 points buy.
melee Inquisitor with must have face skills.
Urban Infiltrator archetype (i LOVE the alter self at will ..)
Domain. : either Reformation Inquisition or Exploration .
start at level 4, soon getting to 5.

here are the open topics :

Abilites:
option 1:
str 15(+2)=17 +1 at lvl4 =18, Dex:14, CON:14, INT:10, WIS: 14, CHA:10
VS option 2:
lower STR by 1 (total of 17 at lvl 4), but up the INT to 12 (skills....)

Feats :
lvl 1 : skill focus VS martial weapon ? + OPEN
lvl 3: power attack + precise strike
5: OPEN

Q: what feats \ road to take as a melee?
Q: precise strike VS something better ?

i need to also choose spells (level 1 and 2) , invisibility and divine favor are for sure. what else?

TRAITS :
armor expert for sure.
fate's favorite VS blades of mercy VS heirloom weapon VS Birthmark ?

Feat tree options :
path 1:
1: skill focus stealth + enforcer
3: power attack + precise strike
5: dodge
7: mobility
9: spring attack

path 2:
1: toughness + weapon prof. Falchion
3: power attack + precise
5: heavy armor
7: enforcer
9: scribe scrolls

path 3:
1: dirty fighting + weapon prof. Falchion
3: power attack + precise
5: imp trip
7: enforcer
9: greater trip + tandem trip
11: Gang up ?

other options?

Grand Lodge

For traits skip heirloom weapon and birthmark they just are not worth it. Get a tattoo of your holy symbol for 100gp.

I would keep str at 17. Path two in the one I'm more interested in. Awesome point you may consider retraining percise strike to outflank, or broken wing gambit.

Stalwart resolve has its uses, shield of faith, True strike, bless, expeditious retreat, or instant weapon are a few spells I like.


What did you have in mind by "face skills"? None of what you built (including CHA) is geared toward being a "face". What are you willing to sacrifice to be better at Diplomacy, Intimidate and Bluff? With a CHA of 10, you'll need skill focuses or other feats to up those skills and/ or different traits.


With the right inquisition an inquisitor does not need CHA. Reformation allows the inquisitor to use WIS for Diplomacy, Intimidate and Perform (Oratory) instead of CHA. At 4th level he can roll twice and take the higher roll for these skills a number of times per day equal to his WIS bonus. Since Sense Motive is already a WIS based skill he is fine as the face with a 10 CHA. He could actually dump CHA without too much penalty on his social skills. About the only thing a CHA penalty does for an inquisitor with a suitable inquisition is usually to give a penalty on disguise. Dumping CHA and raising WIS is something to consider.

Improved monster lore is a good feat for first level. Since you don’t have a BAB of +1 yet you are limited in what you can take at first level. By taking improved monster lore your ability to identify monsters scales up as you level up. This allows you to invest a single skill point in the relevant knowledge skills but still have a decent chance to identify monsters. This means you have more skill points to invent in other things. Think of it as a feat that gives you 2.5 skill points per level. By comparison skill focus gives a flat +3 (later a +6) bonus to a single skill.

Grand Lodge

The archetype takes care of most of the face stuff. I would still be inclined to take either Empathic Diplomat or Persuasive Insight.

Improved monster lore does not work with the archetype.


Thanks.
What about feat progression?
Trip?
Spring attack?
Fear?
Scribe / heavy armor?

Grand Lodge

Like I said, I would go with path 2. I would add to this a cruel weapon would be a good choice.


Chuck Mount wrote:
What did you have in mind by "face skills"? None of what you built (including CHA) is geared toward being a "face". What are you willing to sacrifice to be better at Diplomacy, Intimidate and Bluff? With a CHA of 10, you'll need skill focuses or other feats to up those skills and/ or different traits.

Diplomacy , bluff, inrimidate, disguise.... All use my 14 wisdon


Grandlounge wrote:

Like I said, I would go with path 2. I would add to this a cruel weapon would be a good choice.

How do you trigger the enforcer ? Need blades of mercy trait ? Other ?

Grand Lodge

Grabbing the trait with enforcer is the easiest. If you want to switch weapons and use bludgeoner that could work as well, but will delay feat progression.

Blades of mercy, fate's favored is a good combo but you're less of a face so I would go with blades of mercy and one of the diplomacy traits so you get wis to all diplomacy checks.

Armor expert is not needed for a heavy armor build.

Why the falchion? Character reasons? I like reach weapons for d8 character as if deterrent to enemies approaching. But don't change if it's important to the character.


Just a note - the Greater Hat of Disguise is EDIT 12k for alter self at will. At 11, that's 14% of WBL, and gets smaller as you go on. Completely negating Fort/Will Save: Partial effects never gets old. Admittedly, you do lose some other things if you do not take that archetype.

RPG Superstar 2012 Top 32

Traits: The one that lets you do non-lethal damage at no penalty.
1. Skill Focus Intimidate, Enforcer
3. Power Attack
5. Combat Reflexes and use a reach weapon? Furious Focus?
6. Paired Opportunists?
7. Eldritch Heritage? Or does that require Cha?
9. Lunge

Silver Crusade

SmiloDan wrote:
Traits: The one that lets you do non-lethal damage at no penalty.

That's Blade of Mercy (Religion: Sarenrae).


Grandlounge wrote:

Grabbing the trait with enforcer is the easiest. If you want to switch weapons and use bludgeoner that could work as well, but will delay feat progression.

Blades of mercy, fate's favored is a good combo but you're less of a face so I would go with blades of mercy and one of the diplomacy traits so you get wis to all diplomacy checks.

Armor expert is not needed for a heavy armor build.

Why the falchion? Character reasons? I like reach weapons for d8 character as if deterrent to enemies approaching. But don't change if it's important to the character.

The trait is nice indeed.

Falchion? Only for the fact i love criticals. I can use bardiche...
Weird weapons / exotic are a bit more problamtic as buying magical gear is rare.
Bastered sword might also be a good one, and a popular one.

Reaxch weapon i will have as well - the long spear.


River of Sticks wrote:
Just a note - the Greater Hat of Disguise is EDIT 12k for alter self at will. At 11, that's 14% of WBL, and gets smaller as you go on. Completely negating Fort/Will Save: Partial effects never gets old. Admittedly, you do lose some other things if you do not take that archetype.

We cant buy items in our game. There are many magical items, found only. So i cant count on it....


666bender wrote:
Grandlounge wrote:

Grabbing the trait with enforcer is the easiest. If you want to switch weapons and use bludgeoner that could work as well, but will delay feat progression.

Blades of mercy, fate's favored is a good combo but you're less of a face so I would go with blades of mercy and one of the diplomacy traits so you get wis to all diplomacy checks.

Armor expert is not needed for a heavy armor build.

Why the falchion? Character reasons? I like reach weapons for d8 character as if deterrent to enemies approaching. But don't change if it's important to the character.

The trait is nice indeed.

Falchion? Only for the fact i love criticals. I can use bardiche...
Weird weapons / exotic are a bit more problamtic as buying magical gear is rare.
Bastered sword might also be a good one, and a popular one.

Reaxch weapon i will have as well - the long spear.

I'm more of a fan of the Scimitar or the Falaca than I am of the Falchion. The main reason is them being a 1 handed weapon. You can use a shield in the first few levels till your heavy armor...or you can just 2 hand the weapon. I tend to use a shield for first 3 levels for the AC, then I throw it by the wayside and just 2 hand my weapons. The benefit of still using a 1 handed weapon is that if you are Grabbed or Grappled you can still swing the weapon and continue to do damage as a means of trying to escape. (Your teammates should also be hitting it to bring it down faster.) With a falchion, you can not swing it and swap weapons take actions and if you have weapon specific feats (Weapon focus, Improved critical) then those feats become dead when you use those punching daggers or whatever else you have on you.

just something to consider. I personally do not mind giving up that on average 1.5 damage from the dice difference to have a more usable weapon under common situations. (Grab is on lots of creatures.)


What metamagic feats are worth it ?
Scribe seem good for extra spells.
Extend can help with good spells that are 10 minutes lasting.
Anything else?

Grand Lodge

Encouraging for heroism.


Grandlounge wrote:
Encouraging for heroism.

have you EVER met a Inquisitor with cha 13 ? :)

they use wisdom for everything, thats their charm.........

but good advice to save for a future Bard \ Evangelist cleric (heroism domain ) .

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